1.19.2 Denmark Update Released! (Checksum 7dd8)

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londoner247

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Thanks for replying. I'll produce a bug report for them. I have the necessary pictures. Now I've just got to find where to post bug reports

Register your game on here first and that will give you access to the bug forums. However, screenshots alone will not be enough. They need save games where the incorrect behaviour still happens after a reload so that they can reproduce it on their systems.
 

alexti

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- The AI will no longer be more enthusiastic about renting out Condottieri on Harder difficulties. This can be re-enabled in defines.
Has anyone succeeded in re-enabling that? I have tried to look in defines.lua and in the section of static_modifiers related to the difficulty, but didn't notice anything obvious there. Am I missing something?
 

DDRJake

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Has anyone succeeded in re-enabling that? I have tried to look in defines.lua and in the section of static_modifiers related to the difficulty, but didn't notice anything obvious there. Am I missing something?

Add the following lines in Europa Universalis IV\common\defines\difficulty_very_hard.lua

Code:
   NDefines.NAI.DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_MILITARY_RULERS = 0
   NDefines.NAI.DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_NEIGHBORS = 0
 
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seriousgigi

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pls stop ai from abondoning sieges at lvl 12 phase for just seeing and chasing nearby small stack of an enemy army. they should end their sieges first then they can chase enemy army.

and sometimes AI takes provinces (even claimless lands) from enemy instead making them vassal. (casus belli is subjugation and they have enough WS for making them vassal)
 
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Arris

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Increase MP stability... our campaign is stuck since few players gets simultaneous crashes either right at the start of the game (after loading save) or after few minutes of game.
 
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alexti

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Add the following lines in Europa Universalis IV\common\defines\difficulty_very_hard.lua

Code:
    DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_MILITARY_RULERS = 0
    DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_NEIGHBORS = 0
I have played with these changes a bit, but I am getting a feeling that they had no effect. The difference is not necessary obvious, but in 1.18 AI was more aggressive with condottieri (possibly for other reasons?).

I've also noticed that the other entries in difficulty_very_hard.lua have prefixes:
Code:
NDefines.NGame.GREAT_POWER_FRENZY_QUICKSTART = 1
NDefines.NAI.DIPLOMATIC_ACTION_GIFT_POWERBALANCE_FACTOR_PLAYER = 0
...
Perhaps the change you have suggested should have them too? Something like
Code:
    NDefines.NAI.DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_MILITARY_RULERS = 0
    NDefines.NAI.DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_NEIGHBORS = 0
?
 
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SovietConscript

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Has the in-game music player been added yet? I've been wanting that for a long, long time. They said it was supposed to be part of the 1.19 patch, but I don't know where to find it. Is it going to be patched in later in the 1.19 series?
 

Arris

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Has the in-game music player been added yet? I've been wanting that for a long, long time. They said it was supposed to be part of the 1.19 patch, but I don't know where to find it. Is it going to be patched in later in the 1.19 series?
music.png


That is the only music player that you will find ingame.
 
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alfian

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AI setting send missionaries doesn't work properly. I've been disable it, but they keep sending missionaries. Is it for Ironman man mode only? And also AI always forcing their vassals religion. It is very dissapointing, I mean I like heathen and heretic.

Please note that for next patch.
 
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grommile

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AI setting send missionaries doesn't work properly.
Those settings only do anything in Multiplayer; they govern what the AI is allowed to do when controlling a country previously controlled by a human.
 
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Threshold

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I've just started a new game and it looks like Aggresive expansion for provinces is much higher. I guess in fact it's the same, but shows higher because it's more real?
They tweaked the interface so that the number you see in the screen shows the highest amount of AE gained, rather than the base. It's in the 1.19.1 patch notes, I believe.

This is dumb for numerous reasons, including the fact that It's normally going to be the highest on the nation you take the land from (due to culture), but they're completely irrelevant because you'll have a truce with them.

The numbers are still the same as in 1.18 (plus or minus margin of error); if you hover over the AE number listed you can see what each country (that goes over 50 AE from the peace deal) will incur against you. And you can still see the base amount of AE gained in the text description of the peace deal, on the right side of the peace treaty window, if you scroll down; this is another reason the interface change is stupid, since it was changed in one spot where it doesn't make sense and not changed in another spot where it would have.