Come to think of it, why do big powers in EU4 ally weaker ones anyway? You could just as easily guarantee their independence, or if it's one person's expansion you're worried about you could just warn them. I know when I'm looking for a dance partner, I pay the small powers next door to my enemy no mind; all I'm interested in are great powers.
Would fit the theory somewhat back then, "balance of power". To secure freedom, be as strong as your rival or ally to surpass him. It was employed by Italian states in 15th and was used to paint the politics of England in regards to Spain and France, hence their shift back and forth from loving one and hating the other, then backwards and then back again
OPM may not benefit so much from revanchism, but it's also really easy to revive minors when you win a war against those who annexed them. On the other hand it's nearly impossible to beat Muscovy out of a blobbed Novgorod Russia, or get Austria to release Hungary after they get inherited.
Would like to see more ease of the free nations... However dislike how you cannot free as a vassal, makes more sense historically in areas that were difficult to control.
It sounds like another anti-simulation design decision. I'd much rather see emergent world evolution than railroad it for historicity. If a nation's army, economy and manpower are destroyed, then damn straight they better be torn apart by the vultures on their borders. Even the greatest empires eventually fall apart.
I agree, if the circumstances are right even the mightiest will fall. Really dislike how some nations, and lucky in particular, are super stable even after losing their 3rd or 4th war in short succession.
So your idea of balance is one lost war = dead?
I believe his idea was, that it´s not game over but simply weakening... Would enjoy losing more (should be nerf at the amount) if I knew they were at risk of imploding. It might not happen, but at least the chance are there, instead of losing war upon war while I know he only gets stronger and I get weaker.
The problem is that in EU4 it's far too easy for your army and manpower to be destroyed. In the real world you can always, bar an exceedingly destructive war, put more troops in the field if the prospect of defeat is awful enough. In EU4 though, once you're out of manpower you're fighting with mercenaries only, no matter whether it's the war for Neighborstan to reclaim the core you took from it five years ago or the war for Evilia to conquer you and convert all of your provinces' religions and cultures.
Mercenaries as infantry were the majority in large scales war back then, it was later when the professional armies evolved that infantry were more based on population than hired men. Hence the success of Prussia, since they managed to organize and make their army professionals, in that they didn´t have to get back to their crops or workshops in autumn they were able to be ordered around wherever the monarch pleased making Prussia able to push the war in winter time where other monarchs armies were smaller and made up of mercenaries and those subjects that were paid for fighting away from their local area.
Really, revanchism might be better as a mechanic that happens during a war. Change it so at the start you list the peace you are willing to accept, and then you can pay diplomacy points to change it as the war goes on (probably at a discount determined by how much the war score has shifted for or against you since the previous demand was set). The worse a prospective peace gets for you, and the lower your manpower/higher your debt less your treasury, the faster your manpower regenerates and the more tax you collect.
Have been making that argument for awhile, would also help with actually making mid-war more interesting and make peace-dealing at 50 % more lucrative, since you´d risk strenghtening your enemy by pushing on. When the first battles and sieges have been won, it´s more a matter of cleaning up and clearing the table, meaning go for 100 % so you can have as much you´d like.
Would like the modifier to stay for a while though, like presented by the devs
Second: Most small nations DIDN'T grow huge, in general in this timeframe, for the western nations, the rule was: The big nations got bigger and the smaller stayed the same/got conquered. (of course there are some exceptions, but those are exceptions...)
Both cases are somewhat wrong... Yes small nations didn´t grow huge, but they did band together in leagues to better balance their power against larger nations, like the italian league or holy league (largely the same), Switzerland, Hanseatic league and Kalmar union (in response to Hansa), so they wasn´t simply waiting to be swallowed. It was only quite late in the time-frame that big nations became a thing, mainly around Napoleon.
But it wasn´t an exception that there were small nations for most of the period, it was very common. Lassa Oppenheimer argues that in 1648 there were about 355 states inside HRE, other small states existed outside aswell
On revanchism I wonder why they made it based on how much warscore from 0 to 100% the country conceded instead of how much the conceded warscore is relative to the total of the country. Seems to fit the stated intent of the mechanic a lot better.
If not linked to WS during the war, they should at least had made this the case... Would balance out the smaller nations compared to larger too