Who is this 'DDRJake' people keep talking about?
Hello!
1.14 won't destroy countries. I will.
If I go back to 1.13, I won't be able to get any achievements that were added in 1.14. And apparently with 1.14 you won't be able to repeatedly toggle DLC on and off. Other than that it should work as usual.
Hello!
1.14 won't destroy countries. I will.
I would disagree with Theodore because their eastern surrounded by easy neighbor to expand into while Byzantium could in theory win just with Serbia if mamuks decimate ottoman navy they have no real expansion except ottoman knights are Ireland basicallyPeople panicking for no reason, Byzantium is easy, it's the poor man's hard nation which is why DDRJake hates it so much. Corfu, Naxos, hell even the Knights, Cyprus, Manipur, Jangladesh, Trebizond, Theodoro, Ryazan, Muscovy's vassals, and especially Ryukyu are all much harder.
Only thing is, larger nations tend to need the extra monarch points and to that end the +3 which is rather only +2 compared to smaller nations, means very little to that end since their added cost for using them the way like smaller nations are much higher than the monthly +2.
Both nations can take equally in a war, since the cost of taking provinces are the same (not counting ideas and special modifiers), and while the +2 does give the larger nation an edge here, the smaller nations have it easier building tall. Just look at the few OPM that skyrocket their dev since they don´t conquer or conquer as much. They equal larger nations quite well and are a force to be recoigned with.
Also, AE are accumulated faster the larger you are, so here the larger nation can actually take less provinces in the long run than the smaller nations (not counting inside HRE modifier). But I will agree on some points made... The cost of monarch point, mostly in events, should scale just a bit for larger nations since they do have the ability to invest in expensive advisors. Not as much as a 100 MP cost would suddenly become 400, but at least 120 MP.
Tell that to Riga.Hello!
1.14 won't destroy countries. I will.
That´s true... and odd really, but was to circumvent the exploit of rolling coalitions thus limiting their effect... Agree that it work as designed, but doesn´t really solves the issue... at allClassic case of a mechanic working as designed, but not as intended.
Hopefully they will take this into account... Actually have been lobbying in the small to have trust implemented, not entirely by this, but as a factor where other nations deem they can trust you.and whether only the nation you betray in a peace deal will care or everyone will care.
No it's not, you heathen!And why is it always Byz that gets mentioned? Its supposed to be impossible!
So... is everyone ignoring the point already stated in this very thread that War Contribution is based on size, so a smaller country will have a much easier time gaining WC than a larger one? If you're playing Navarra, and France is helping you fight Aragon or something, just go and siege a damn province. It's not that hard, and you'll get a lot more WC for doing it than France would for doing the same thing.
It makes sense and I figured they'd have something to offset to leave nations playable to at least average players, but I don't have much confidence in it working well in practice...at least not initially. There are a LOT of ways wars can shake out.
Comepletly forgot about revanchism :OI'm incredibly weary of Revanchism as a mechanic. From what little I've seen the number seem completely out of whack, and seem, and yes, this is that old boogeyman again, like something that was created primarily as a multiplayer assisting tool rather than a mechanic based on a simulation of what plausibly would be expected to happen given the conditions of the game.
Additionally, COMMAS, FOR THE LOVE OF GOD, COMMAS.