The answer is Git gud?
now it will be easier to give countries to give land to other countries.
now it will be easier to give countries to give land to other countries.
- 2
Can someone translate, please?
Only thing is, larger nations tend to need the extra monarch points and to that end the +3 which is rather only +2 compared to smaller nations, means very little to that end since their added cost for using them the way like smaller nations are much higher than the monthly +2.This has always been the case... Blobs get less coalition risk than small nations; more monarch points through more expensive advisors; less of a threat from rebellions and invasions because they control a more geographically sprawling territory; more bandwidth for expanding on multiple fronts simply by virtue of having more troops and money. There haven't been many changes over the development history of EU4 that have moved this in the opposite direction, sadly...
Yeah... Did laugh about the statement "does this work as intended"... Hell... we don´t know how it will work yet until december 1st :-Dpeople complaining about a new expansion days before its release without actually playing or any other concrete evidence?
now that's something i've never seen around here.....
just kidding, we see this a lot![]()
IMO it shouldn´t be a matter of waiting on the alliance, it should be a matter of shared interest, something the AI could do a bit better. Dislike the modifier to "having too many great powers"... Well we might need to have a few more great powers against massive blob Otto. He borders you all and he already showed that he wiped his ass against that other "great power" when he went at it alone with the not so great powered allies.The devs should NOT hold back from taking the game in the direction they want to take it just because there are some legacy achivements which may become harder, even significantly so. Starting with OPMs like that should be very hard. Up until now all you have had to do is survive until you can get an alliance with a great power and then use them as your attack dog. I hope/expect that the new mechanics will make this much more nuanced.
The prior change with the cooldown timer was a way to do this, something Wiz (i believe) quickly agreed didn´t work well and was an arbitrary change to prevent it that made little sense and didn´t really fix the issue. The AI were still your attack dog, you´d just roll the alliances and wait for the cooldown to go down. And since the cooldown started from war breaks out and any larger wars where you need your attack dogs usually takes 4-6 years, the modifier usually didn´t take much effect. Instead they could have made the timer start from peace 5 years ahead.OP is whining about the change that means you actually have to do something for your AI wrecking ball instead of letting it do all the work then take all the spoils for yourself.
Byzan... who?... I´m somewhat a romantic about this one too, but I´m a realistic, pragmatic aswell, so I see it as it is... They should be hard, since they should be about to be extinct and recovering from 1444 should require some luck and skillsByzantium always gets mentioned because the old romantic in people wants to reclaim the rightful lands of our Greco-Roman forbears from the dastardly Turkish infidels! Obviously.
Where does that knowledge comes from :-D I have been working on making such a system so that I can suggest it to PDX with most mechanics and balancing to make it more likely they accept it1.15 will boost small nations with the Leagues mechanic. Which is similar to federations except for the rest of the world. So as a small nation you'll be able to form a league. For example - the Hansiatic league.
Has been supporting this for ages!... Would be the proper use of the term "coalitions", the period had "many" ad hoc alliances that weren´t alliances. Some were even made with "enemies", since their common interest or threat provided them with at common goal, but they weren´t allies and wouldn´t be called to war against any other unless it was to further their common interest.On the subject of the Ottomans, I think the 'balance of power' thing could be reworked a little - maybe in another DLC as Paradox can't do everything at once. As I mentioned above, the Byzantines were not exactly helped by European nations - in fact, many were happy to trade with the Ottomans and make alliances with Muslim states for their own benefit. It wasn't such a cut and dried religious malus issue.
Maybe some sort of 'temporary alliance' could exist. Ottomans and Austria agree to parcel up the Balkans in a war, but then go back to hating eachother or something!
It+s way more linear than exponential, the costs for expansions are the same for both countries, and the larger nation needs to use MP on more stuff and provinces. Kinda evens it outit's certainly not linear
Didn´t they make this change, so you couldn´t get achievements with older versions and with disabling DLC? or was it only that you couldn´t switch them on and off...Why are people so concerned about achievement difficulty changing in future versions? Even if 1.14 made The Three Mountains literally impossible to get by removing the RYU tag, you could still just use an earlier version to get it. Is it really that big of a deal?
The decision probably shouldn´t change culture... But it´s probably to prevent rebels from spawning there... Which never happens due to their national ideas and choosing humanism... so really, makes no senseOn a side note, I took back Constantinople as Venice last night. It had only been in the Ottoman's possession for a couple of years and had already become Sunni Turkish! In real life it was still predominantly Greek in the 19th century.
It didn´t work as intended, since the timer only addressed the frequency of using attack dogs, and usually you have 2 or 3 larger allies so going to war while rolling them, was a breeze. The new system, might (if balanced well and implemented proberly) mean more meaningful alliances and DoW. Since the AI sounds to be more willing to attack if they are promised something in return, and tends to react more heavily if you stab them in the back and gives them nothing.Hard to say yet how exactly 1.14 will change the plight of smaller nations, but if recent history is any guide, the chances that this new war-score feature will be well-implemented on launch day are pretty slim. It's possible that 1.14 will be easier for smaller nations: the 10-year limitation on offensive calls to arms will be gone, after all.
Personally, I'd just as soon keep that timer; it may not be ideal, but at least it's simple and clearly works towards its intended purpose.
Actually playing a bit further gives you some surprisesPersonally, once I've become the dominant power, I tend to start a new game as it becomes a routine, mopping up exercise after that. Someone has mentioned the idea of big empires struggling once they get too large. I think that's a good idea - with the caveat of the player taking idea routes that help prevent this.
Haven´t taken humanist for ages... Haven´t any trouble with rebels anyhow, and that´s even as Ceylon...I.e. if you want to go large, you have to get admin and humanist (for example) and maybe even something else. That way, you almost have to balance out the hard-as-nails mega army approach with need to be able to keep the thing together. Obviously cultural and religion will play their part too.
I can't wait to see how badly war contribution is implemented tbh
Either its something that will be rather straightforward to game (casualties inflicted, sieges), or it'll be something that rewards moronic AI behavior (casualties taken, attrition siege losses)
I'm putting my bets on casualties taken
Why are people so concerned about achievement difficulty changing in future versions? Even if 1.14 made The Three Mountains literally impossible to get by removing the RYU tag, you could still just use an earlier version to get it. Is it really that big of a deal?
because reverting to old versions and old bugs is really contra the purpose of the game which moves forward not backward
It didn´t work as intended, since the timer only addressed the frequency of using attack dogs, and usually you have 2 or 3 larger allies so going to war while rolling them, was a breeze. The new system, might (if balanced well and implemented proberly) mean more meaningful alliances and DoW. Since the AI sounds to be more willing to attack if they are promised something in return, and tends to react more heavily if you stab them in the back and gives them nothing.
Also the favour system, still makes you able to declare some wars without needing to give up anything in return, other than a promise to support them later. Sounds like it does require some greater relationship with your allies, and declaring against a threat or a rival of theirs makes it easier... Hopefully, the AI will counter in a DoW that when they have cores or claims, they will not join a war not being promised something, or at least make it a lot pricier to do so...
Only thing, it doesn´t contradict itself, and the "wait" to gain trust are rare enough to not really be a matter and once you get there it only changes when their interest in your provinces begins. So if given some thought, like players knowing which provinces said nation will have a natural desire to or gain a mission, you have yourself an attack dog who helps you no matter what.The first sentence contradicts itself: "The timer didn't work to reduce players' ability to use attack dogs; it just reduced the frequency with which they can do it."
A strong Denmark on the other hand ;-)Why ignorant people keep desire for "strong Byzantium" in 1444
go ignorant on something else
Didn´t they make this change, so you couldn´t get achievements with older versions and with disabling DLC? or was it only that you couldn´t switch them on and off...
I see you point, but hopefully they thought about that too since they aren´t the stupidiest guys with loads of money ;-) But could be a stupid oversight if not at least given war contribution according to size, so smaller nations have it easier to gain it.I don't know about the rest, but war contribution system, if implemented, will ruin the game for minors for sure. They will never manage to win as many battles or take as many provinces as any more powerful state - which means they can never have as much war contribution as any major power allies. Which means they will barely get one or two scraps of the victory.
So minors cannot get enough land and will forever stay minors as they cannot ride the allied help wave to become more powerful. Got France as an ally playing Castille, trying to attack Aragon? Sorry, France will take most of Aragon because it will have most of the warscore.
Only thing, they will be less willing to give you provinces you have not tagged as "province of interest", so it would be better than before where you suddenly ended up with a province far away from your initial zone of expansions. They would then, hopefully, give provinces in this order... Core, claim, interest... where non-interest or claim would be highly rare at happening.there is another factor - land given with no CB, no co-belligerent can be worse than no land at all due to aggressive expansion. That's something like ~2x more AE than you would incur had you declared a war yourself.
OkayIf I go back to 1.13, I won't be able to get any achievements that were added in 1.14. And apparently with 1.14 you won't be able to repeatedly toggle DLC on and off. Other than that it should work as usual.
it's certainly not linear
Interesting. I didn't know that about the failed Hungarian-Polish crusade. Maybe then..... there could be a 'get out of jail' card IF the Pope decides to have one last crack at the Turk a few years later.
in the hands of a human player once technology and army allow them they grow at an increasing though non exponential pace until hindered by monarch points (unless western and procterting everyone) I agree that small countries grow exponential to starting development but their growth is more off a quadratic in that it allows relative to size exponential growth slows then increases with technologyActually the power increase of a megablob in human hands is pretty much linear. The rate at which development is gained mainly depends on constants like coring speed (staying under 100 oe) and adm power gain (not constant throughout the entire game, but pretty much constant for long intervals/rulers life spans).
The power increase of a minor on the other hand can actually be exponential. How much development a small country can grab is often mostly dependent on it's current strength, so the larger it gets the more land it can grab - i.e. exponential growth. In the short term exponential growth can be quite a bit smaller than linear growth.