This thread will contain the list of items that will be in the 1.14 release. The list is informal and can change due to many factors.
Please add your suggestions for 1.14 in this thread and if it's accepted into the 1.14 release, it will be added to the list in this post. Please understand that most of the 1.14 release time is dedicated to the map update, Decisions (similar to DH), and pushed/undone items from 1.13.
Please add your suggestions for 1.14 in this thread and if it's accepted into the 1.14 release, it will be added to the list in this post. Please understand that most of the 1.14 release time is dedicated to the map update, Decisions (similar to DH), and pushed/undone items from 1.13.
- Map Update - If an agreement can't be made between AoD and the EU3 folks, then this will not be a map imported from another Paradox game but done from scratch. It will contain many more provinces (sea and land) to help define borders (states, provinces, territories, country, and historical borders).
- Decision Events - Similar to Darkest Hour's Decisions
- Tech Teams Locations (currently in an undetermined status due to enough players not wanting it. Team needs to discuss.) - Some tech teams are individuals but many are companies, corporations, or province dependent teams. These types of teams should be linked to the provinces they operate out of. Think of how the Soviets had to relocate their factories during Germany's advance, tank production factories, shipyards, etc. or the factories that Germany used in occupied territories (like tank production in Prague).
- A tech team that is one of these types have a percentage to become a tech team for the occupier. This percentage could be affected by the occupier's government type and ministers.
- If it does become a tech team for the occupier then again the government type and minister along with a new parameter/modifier called assimilatedteammodifier or occupiedteammodifier would modify the occupied team's skill level.
- River Crossing difficulty - Currently there already exists river crossing but they are all set to 100. We need to edit the difficulties.
- Build/fund infrastructure in an allied country - Just as it says, the ability for an allied nation to build infrastructure in another allied nation's provinces. Think of Germany, Japan, and others after WW2 and the different Allied plans to help these countries recover.
- Fortification Directions (Status is in review. Players have concerns about game performance)- The coastal fortifications only work as a multiplier against forces attacking from the sea but land fortifications have 360 degree multiplier. The Maginot line only pointed towards Germany, not France, but it has 360 degree protection/modifier.
- Earlier Technologies (To Be Determined) - Add technologies to all screens for the years 1890 - 1925/28.
- 5 player/user definable divisions
- 5 player/user definable research types
- New Research Types:
- Medical Science
- Biological Science
- Computer Science
- Intelligence Focus
- Prototype Testing
- Vehicle Engineering
- Army Engineering
- Munitions
- Individual Weapons
- Crew Serve Weapons
- Carrier Design
- Ship Design
- Large Ships Design
- Submarine Design
- Fighter Design
- Bomber Design
- Naval Aviation
- Rotary Wing Aviation
- Avionics
- Logistics
- Armor Focus
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