How does controlling two ports that are being blockaded allow you to move troops from one to the other? Why this change?
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To prevent me from trapping 100k Russian troops on Åland with just 2 transport ships, mostly.How does controlling two ports that are being blockaded allow you to move troops from one to the other? Why this change?
First, if the WA is only 40 % you wouldn´t suffer the stab hit it seems... Also, this seem to emphasis player actually focusing on the war leader instead of focusing on allies to clean up later with ease... If you don´t want to risk the stab hit, you must do more to improve WS against Kazan which in turn might makes you lose more WS to their allies and make the war in general more difficult. Since in some cases, if you try to use the tactic of defeating (white peace) their allies to make you swarm the leader later, they could technically be able to gain enough WS to stab hit you...
Makes sense to me... But I´ll wait and see how this worksbut like the idea of not being able to disregard leader and each allies WS
Now? All AI has to do is push to -50% and just troll you all day with stab hit even if the war can still swing either way regardless of the 5 year timer.
"All'
50% is hard to get.
You misunderstood what I meant. The -40% is max you can get from battles ONLY. Plus a few fort that are already sieged down or something to that effect which can push it up to -60% easy.
The problem is that the current 1.13 stab hit ONLY happens after 5 years has passed or your enemy has 100% before that 5 year timer is up.
Now? All AI has to do is push to -50% and just troll you all day with stab hit even if the war can still swing either way regardless of the 5 year timer.
Now? All Player has to do is push to -50% against AI and send them a peace deal and they can get what they want, without the AI having a way to decline, even if the war can still swing either way regardless of the 5 year timer.Now? All AI has to do is push to -50% and just troll you all day with stab hit even if the war can still swing either way regardless of the 5 year timer.
Wiz clarified the stab hit is only for deals the AI would have accepted anyway. You can't force a 100% peace deal at 50% now anymore than you could last patch.Now? All Player has to do is push to -50% against AI and send them a peace deal and they can get what they want, without the AI having a way to decline, even if the war can still swing either way regardless of the 5 year timer.
Can you 100% blockade Åland with two transport ships? If you set up a blockade with enough ships how are those 100k troops going to get rid of them?To prevent me from trapping 100k Russian troops on Åland with just 2 transport ships, mostly.
Now? All Player has to do is push to -50% against AI and send them a peace deal and they can get what they want, without the AI having a way to decline, even if the war can still swing either way regardless of the 5 year timer.
Well, yes. My point was that complaining about stabhits isn't reasonable when that's an option you can take instead of the peacedeal, when the AI has no such option and is forced to accept.Yes, you can indeed get the AI to accept peace deals that the AI would accept. Quite the exploit.
Well, yes. My point was that complaining about stabhits isn't reasonable when that's an option you can take instead of the peacedeal, when the AI has no such option and is forced to accept.
You don't (currently) need an actual blockade to "blockade a strait". Just a single ship in the sea zone will do.Can you 100% blockade Åland with two transport ships? If you set up a blockade with enough ships how are those 100k troops going to get rid of them?
You can blockade any strait with just 1 transport ship.Can you 100% blockade Åland with two transport ships? If you set up a blockade with enough ships how are those 100k troops going to get rid of them?
Then wouldn't it make more sense to change that and use a blockading system that's already in the game?You can blockade any strait with just 1 transport ship.
Well, yes. My point was that complaining about stabhits isn't reasonable when that's an option you can take instead of the peacedeal, when the AI has no such option and is forced to accept.
That was not what I am complaining about.... There need to be a sort of limit on how quickly AI can push -50% warscore and spam stab-hit, is the 5 year timer still in place?, which has nothing to do with if AI should or shouldn't accept a such deal in the first place...
Soo... you are actually losing the war, managing to get a peace out with an ally, then you get the stab hit because you lost enough battles for 40 % AND you lost a few forts...You misunderstood what I meant. The -40% is max you can get from battles ONLY. Plus a few fort that are already sieged down or something to that effect which can push it up to -60% easy.
Really? Because it seems to me that 'length of war' and 'side is making gains' and 'total military strength' all have huge impact on whether the ai will accept peace or not.
If you have those on your side, the ai wouldn't accept peace and so you don't get a stab hit for not doing so either.