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Tavior

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First, if the WA is only 40 % you wouldn´t suffer the stab hit it seems... Also, this seem to emphasis player actually focusing on the war leader instead of focusing on allies to clean up later with ease... If you don´t want to risk the stab hit, you must do more to improve WS against Kazan which in turn might makes you lose more WS to their allies and make the war in general more difficult. Since in some cases, if you try to use the tactic of defeating (white peace) their allies to make you swarm the leader later, they could technically be able to gain enough WS to stab hit you...

Makes sense to me... But I´ll wait and see how this works :) but like the idea of not being able to disregard leader and each allies WS

You misunderstood what I meant. The -40% is max you can get from battles ONLY. Plus a few fort that are already sieged down or something to that effect which can push it up to -60% easy.

The problem is that the current 1.13 stab hit ONLY happens after 5 years has passed or your enemy has 100% before that 5 year timer is up.

Now? All AI has to do is push to -50% and just troll you all day with stab hit even if the war can still swing either way regardless of the 5 year timer.
 

Tavior

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"All'

50% is hard to get.

I am confused how is 50% hard to get? I had battles as Muscovy against Kazan that involved Timurid and they had easy time pushing 40% from battles but never manage to hold down anything long-term and I manage to swing it backward after white peacing Timurid. As soon they get one fort or enough provinces they can just one-stab before 5 year timer is up after the changes whereas before they couldn't.
 

londoner247

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You misunderstood what I meant. The -40% is max you can get from battles ONLY. Plus a few fort that are already sieged down or something to that effect which can push it up to -60% easy.

The problem is that the current 1.13 stab hit ONLY happens after 5 years has passed or your enemy has 100% before that 5 year timer is up.

Now? All AI has to do is push to -50% and just troll you all day with stab hit even if the war can still swing either way regardless of the 5 year timer.

Don't forget that you would only get the stab hit if an AI in your position would accept the offer. With the "relative strength of alliances", "making gains" and "length of war" modifiers the sort of problem you describe should be an extreme edge case.
 

jebates

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RIP Second Rome. You were too beautiful for this world.

Once out of nature I shall never take/
My bodily form from any natural thing,/
But such a form as Grecian goldsmiths make/
Of hammered gold and gold enamelling/
To keep a drowsy Emperor awake;/
Or set upon a golden bough to sing/
To lords and ladies of Byzantium/
Of what is past, or passing, or to come./
 

MaXimillion

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Now? All AI has to do is push to -50% and just troll you all day with stab hit even if the war can still swing either way regardless of the 5 year timer.
Now? All Player has to do is push to -50% against AI and send them a peace deal and they can get what they want, without the AI having a way to decline, even if the war can still swing either way regardless of the 5 year timer.
 
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themunck

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Now? All Player has to do is push to -50% against AI and send them a peace deal and they can get what they want, without the AI having a way to decline, even if the war can still swing either way regardless of the 5 year timer.
Wiz clarified the stab hit is only for deals the AI would have accepted anyway. You can't force a 100% peace deal at 50% now anymore than you could last patch.
 
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Wizzington

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Now? All Player has to do is push to -50% against AI and send them a peace deal and they can get what they want, without the AI having a way to decline, even if the war can still swing either way regardless of the 5 year timer.

Yes, you can indeed get the AI to accept peace deals that the AI would accept. Quite the exploit.
 
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Wizzington

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Well, yes. My point was that complaining about stabhits isn't reasonable when that's an option you can take instead of the peacedeal, when the AI has no such option and is forced to accept.

Fair enough then, I misunderstood you!
 
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ChildeR

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Can you 100% blockade Åland with two transport ships? If you set up a blockade with enough ships how are those 100k troops going to get rid of them?
You don't (currently) need an actual blockade to "blockade a strait". Just a single ship in the sea zone will do.

If you try to argue for realism, the problem is that ingame straits vary from very long (Ireland<->Scotland) to very short (Thrace<->Anatolia). The latter could not really be blocked with ships because those ships would have been vulnerable to cannon fire from the shores.
 
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Golladan

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Can you 100% blockade Åland with two transport ships? If you set up a blockade with enough ships how are those 100k troops going to get rid of them?
You can blockade any strait with just 1 transport ship.
 
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Tavior

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Well, yes. My point was that complaining about stabhits isn't reasonable when that's an option you can take instead of the peacedeal, when the AI has no such option and is forced to accept.

That was not what I am complaining about.... There need to be a sort of limit on how quickly AI can push -50% warscore and spam stab-hit, is the 5 year timer still in place?, which has nothing to do with if AI should or shouldn't accept a such deal in the first place...
 

youngmarshall

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That was not what I am complaining about.... There need to be a sort of limit on how quickly AI can push -50% warscore and spam stab-hit, is the 5 year timer still in place?, which has nothing to do with if AI should or shouldn't accept a such deal in the first place...

Really? Because it seems to me that 'length of war' and 'side is making gains' and 'total military strength' all have huge impact on whether the ai will accept peace or not.

If you have those on your side, the ai wouldn't accept peace and so you don't get a stab hit for not doing so either.
 

Quaade

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You misunderstood what I meant. The -40% is max you can get from battles ONLY. Plus a few fort that are already sieged down or something to that effect which can push it up to -60% easy.
Soo... you are actually losing the war, managing to get a peace out with an ally, then you get the stab hit because you lost enough battles for 40 % AND you lost a few forts...

I don´t see how you should be allowed to keep the war going? You should have focused on winning more battles and not losing forts, instead you focused on one enemy instead and left one front open to be sieged... In all fairness, you lost the war and should be forced to make peace. You should simple have done a better job protecting your land...

Also, the stab hit seems to be triggered when AI would accept, could be that AI wouldn´t accept in the case that you and your allies could win the war... Remember seeing a modifier that sounded like they knew they had the upper hand or could bring the war around, making it impossible for me to make peace on par with WS... don´t think it´s war over just because you lost by 50 %, if AI would think it could still win.

But it does require a change of tactic... One must actually defend both fronts instead of letting it fall in order remove allies and take the provinces you want with 100 % WS... Again, like this impact if this is the case, makes little sense that you can simply ignore the warleader totally
 
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Tavior

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Really? Because it seems to me that 'length of war' and 'side is making gains' and 'total military strength' all have huge impact on whether the ai will accept peace or not.

If you have those on your side, the ai wouldn't accept peace and so you don't get a stab hit for not doing so either.

I have been in some situations where the length of war and total military strength is in my favor. Yet AI will still manage to -1 stab hit with a bad peace deal while you are unseiging stuff and moping up after someone white peace with you. It is quite rare but does happen and that 5 year timer or something else need to keep AI from stab in a close tied war.