In my Malaya game Australia wasn't a colonial region either (yes RNW was on). France ended up colonizing Australia and no colonial nation formed, so it's not just countries with their capitals in the Americas.
Mexican Mexico, on the other hand...This is basically WAD, if your capital is in a colonial region you can't form CNs, which is supposed to stop dumb stuff like Colombian Colombia.
Mexican Mexico, on the other hand...
Mexican Mexico, on the other hand...
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So his fix not only didn't fix the problem, it also ruined the colonial nations for everyone playing in those areas. Great!
So in short, Mexican Mexico is not necessarily a sign that this 'fix' didn't work.
Why did you have to micro the provinces?I'm just pissed that I already have 3 games in the area and I had to micromanage each and every province there. I thought researching Client States would solve the issue but I can't assign them to Client States either.
Yeah, I'm personally not a fan of the rules for client states either.I'm just pissed that I already have 3 games in the area and I had to micromanage each and every province there. I thought researching Client States would solve the issue but I can't assign them to Client States either.
Because in those games 99% of my country, wars, diplomacy, building and developing were in northern Siberia. In my first game I only started colonizing because I needed money and I was relying on those colonial nations (I already had two in the New World).Why did you have to micro the provinces?
There is something called the minimap; makes it much easier to get far around the globe in a short time.By micromanaging I mean scrolling all the way down to Oceania and verifying each AUS and NZ province and every oceanic tiny island for things to build, develop and what resources are in each. It was a nightmare.
Yeah you're obviously correct, but I am not a very good player IMHO, I spend most of my days modding and chilling but I do believe that 75% autonomy provinces are still better than nothing. Even if it's only nominal, it's a good way to reach 1000 development for that rank upgrade.There is something called the minimap; makes it much easier to get far around the globe in a short time.
Also as a piece of advise then it rarely is beneficial to develop/build in provinces with a permanent 75% autonomy floor.
I can't see the image in question (looks to be broken) but Mexican Mexico can be answered as being a quirk of the optional enclave naming. It's probable that in this case Mexico's captial was not in the Mexico region, hence naming the parts of its territory in that region, Mexican Mexico.
Same would presumably happen if say, for what ever reason, Poland moved it's capital to Danzig (which is in the Baltic Region), and then it's land connection with it's holdings in the Poland Region got cut off. You would then see Polish Poland.
So in short, Mexican Mexico is not neccisarily a sign that this 'fix' didn't work.
That all said, I do agree with the sentiment that this fix was a bad idea.
One country's Mexico becomes free and forms Mexico. French Mexico becomes free but they cannot form Mexico, and stay as French Mexico.My game has Mexico, Mexican Mexico, and French Mexican Mexico. How does the third one occur?
Sure it is better than nothing. And if you have the cash then filling the building slots is a good idea. But they should be far down the list of "to build"; I often build manufacturiesin such provinces. But developing them shouldn't happen in my opinion, since that costs points which are better spent elsewhere.but I do believe that 75% autonomy provinces are still better than nothing. Even if it's only nominal, it's a good way to reach 1000 development for that rank upgrade.
A CN with 10+ provinces gives you an extra merchant.Well, besides roleplay, is there even a *real* point in colonizing Australia?
Well, besides roleplay, is there even a *real* point in colonizing Australia?