Hello! I'm currently making a run for "Georgia on my Mind" achievement. Basiaclly Caucasian region has been one of my most favorite places in EU4 since 1.8 map update due to:
In 1.8-1.11 patches it was quite possible to play Caucasian nation and stay relatively medium-sized and be quite strong. You just needed Economic, Administrative, Trade and Quantity ideas to build every production, manpower or taxation building you could, especially manufactures. Total income from wine, copper, iron, spices, dyes and silk (assuming you took most of QQ's territory) was quite high, while resisting Ottomans, Russia and Persia/Timmies tricky but really fun.
Nowadays Caucasian provinces are still dirt-poor, low on manpower and on production. Mountain regions are among the most expensive to develop, meaning that even if you get some free gold to spend, you won't have much slots to build in. Province density is high, but provinces are poor, meaning that you need 4 forts to cover your lands more or less properly, while you can barely maintain one or 2 forts. I'm not even talking about how hard it is to wipe rebels that have occupied mountain provinces. Caucasus needs a solid source of income, which might happen to be a gold mine (like it was pre-1.8) or even two.
Another problem lies in below-average Caucasian NIs and horrible (maybe even among the worst) Georgian Ideas (Circassian NIs are quite fine ATM) that almost don't help you to survive. IMHO, Caucasian nations should have some discounts on buildings, development and some quality-based military ideas in their NI sets if they are to survive hordes onslaught (I'm not even talking about Ottomans and Russia) here.
BTW, Imereti still has generic NIs, which isn't that bad, comparing to other Caucasian states ideas.
For Georgia I would propose such a set of ideas:
Traditions:
Ideas:
Core Creation cost -20% (to reduce penalties for coring other Caucasian provinces)
Ambition:
This is a very solid idea set that seems to be quite OP, but when you look at surrounding hordes they won't look that OP anymore. Same ideas may be suggested for Imereti.
- Very hard and luck-based start
- Tough and very strong neighbors that can be taken down only with strong allies.
- Secluded position to spectate European wars without being involved in most of them.
- Lots of provinces, 3 minors (assuming you are playing one) to conquer.
In 1.8-1.11 patches it was quite possible to play Caucasian nation and stay relatively medium-sized and be quite strong. You just needed Economic, Administrative, Trade and Quantity ideas to build every production, manpower or taxation building you could, especially manufactures. Total income from wine, copper, iron, spices, dyes and silk (assuming you took most of QQ's territory) was quite high, while resisting Ottomans, Russia and Persia/Timmies tricky but really fun.
Nowadays Caucasian provinces are still dirt-poor, low on manpower and on production. Mountain regions are among the most expensive to develop, meaning that even if you get some free gold to spend, you won't have much slots to build in. Province density is high, but provinces are poor, meaning that you need 4 forts to cover your lands more or less properly, while you can barely maintain one or 2 forts. I'm not even talking about how hard it is to wipe rebels that have occupied mountain provinces. Caucasus needs a solid source of income, which might happen to be a gold mine (like it was pre-1.8) or even two.
Another problem lies in below-average Caucasian NIs and horrible (maybe even among the worst) Georgian Ideas (Circassian NIs are quite fine ATM) that almost don't help you to survive. IMHO, Caucasian nations should have some discounts on buildings, development and some quality-based military ideas in their NI sets if they are to survive hordes onslaught (I'm not even talking about Ottomans and Russia) here.
BTW, Imereti still has generic NIs, which isn't that bad, comparing to other Caucasian states ideas.
For Georgia I would propose such a set of ideas:
Traditions:
- Morale of armies +10%
- Hostile Core Creation +50%
Ideas:
Core Creation cost -20% (to reduce penalties for coring other Caucasian provinces)
- Missionary strength +1%
- Build Cost -15%
- Manpower recovery speed +20%
National Manpower Modifier +10% - Diplomatic Reputation +1
- Fort defense +20%
- Production Efficiency +15%
- Discipline +5%
Ambition:
- Development cost -20%
This is a very solid idea set that seems to be quite OP, but when you look at surrounding hordes they won't look that OP anymore. Same ideas may be suggested for Imereti.
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