I`m starting this thread to address some issues regarding AI actions, choices, decisions that are vital for strategic performance. I will try to explain why I think each activity is strange and why its change may change game experience to more realistic and competitive.
Activities what I observed are:
Common thoughts about performance:
USA:
Activities what I observed are:
- Laws, advisors and designers selection.
- Construction priority.
- Production priority.
- Research priority.
- Division proportion priority.
- Officer corps ideas picking.
- Decisions picking priority.
Common thoughts about performance:
- Countries preparing for war and hard times try to build up their economy, so switching economy law should be a high priority (it is kinda werid when I see USSR or France with “Civilian Economy” law on 1940).
- AI should try to build up economy (prioritizing civilian factories to have good amount of them for buildup), so it is logical select helpful political advisors.
- Debuffs which can be removed by decisions also should be a high priority to take, as mostly this would safe more resources (like debuffs that increase doctrines cost form Paranoia).
- Countries with strong economy should create strong military forces: tanks, aircraft, artillery, ships.
- Research should correspond mostly current and after those future needs (and no research for techs that are not used at all).
- AI should try to build ships which already are partially build (while cancelling these ships is a total waste of potential).
- AI should avoid wasting of political power (like improving relations with no reason).
- Picking head or army, navy and air force is quite important while experience is needed for designs, doctrines, officer corps spirits, decisions, templates and etc.
USA:
- Does not have any political advisors in 8.1939. Also do not have any designers.
- Has “Bureau of Ordnance” in maritime officer corps, while having enough naval experience to change if to some buff.
- Researching “Amphibious tank” while not producing tanks at all.
- Has only infantry divisions (and one cavalry form game start).
- Produces only fighter aircraft.
- Does not produce carrier aircraft, many wings have zero planes.
- Still has “Civilian Economy” law in 8.1939.
- Does not have any political advisors in 8.1939. Also do not have any designers.
- Has only head of army and head of fleet as military advisors.
- Canceled “Dunkerque” and “Richelieu” ships from game start.
- Has only 11 civilian fabrics to buildup.
- Still has 5 brigades consisting only of light tanks.
- Takes decisions “Give refuge for scientists” and “Reorganize aviation industry” while not having head of air forces and other advisors/laws.
- Has overtime research in navy while lacking some attendance to tank techs (However, in general Great Britain has quite good priorities).
- Does not pick discounted “Hjalmar Schacht” or any other economy advisor.
- At first had taken head of air force, after that take officer corps spirit that reduces cost of air force advisors (just waste air experience and do not use other buffs).
- Has only 5 tank divisions in 8.1939, most divisions are leg infantry.
- Does not have enough fighter to counter Allied forces when war starts. Does not build up forces after huge losses.
- Does not build intelligence agency even when prepares to start a war.
- Has only one political advisor and only one designer in 8.1939.
- At first had taken head of air force, after that take officer corps spirit that reduces cost of air force advisors (just waste air experience and do not use other buffs).
- Does not have enough fighter to counter Allied forces when war starts. Does not build up forces after huge losses.
- Does not have any tank divisions.
- Tries to create medium tank divisions while not producing medium tanks.
- From game start always tries to improve relations with Romania (wastes a lot of political power).
- Still has “Civilian Economy” law in 8.1939. However, USSR can change this just in 1936.
- Has no political advisors except of Head of NKVD.
- Has no designers and head of navy.
- Canceled one of “Kirov” class cruisers from game start.
- At first had taken head of air force, after that take officer corps spirit that reduces cost of air force advisors (just waste air experience and do not use other buffs).
- Purged a lot of stuff (possible because of not reducing paranoia bug).
- Has not removed debuffs that occurred after paranoia events (but has taken 4 ideas in air doctrine with these debuff).
- Taking Agitprop decisions that are a waste of pp (decisions for getting more steel and oil while having great surplus of them).
- Actively uses “Expand resources” decisions that are a waste of pp (already has a surplus).
- Never kills Trotskiy after completion of focus for assacination mission, never removes related national spirit.
- Canceled “Kongo” class battleship from game start.
- Producing outdated Interwar medium tanks in 1939.
- Does not have any designers.
- Has “Strategic destruction” air doctrine and does not produce strategic bombers.
- Does not produce torpedo aircraft for carriers, some wings have zero planes.
- Still has “Civilian Economy” law in 8.1939 while Germany is justificating war on them.
- Does not have any political advisors (however, it may be normal for Poland that it prioritizes military advisors).
- Researched “Improved fire control” and “Base fire control” while not having any fleet, instead for example artillery or support technologies. Looks like AI prioritizes this tech because they are in Engineering branch.
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