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Commander666

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Nice. From where did you launch the rockets?
 

MJF

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Nice. From where did you launch the rockets?
Olekminsk & Irkutsk in the north. Nai Ga & Mandalay in the south.

BTW, It's not quite true that air casualties are greatly reduced in 1.11 (albeit, this is still the last beta):

AirCas1.png

AirCas2.png


CAS & STR heavy damages as well. The price of progress...
 
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Commander666

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BTW, It's not quite true that air casualties are greatly reduced in 1.11 (albeit, this is still the last beta):
...

I don't know how the beta you are playing compares to v1.11, but 1.11 indeed gives many manpower savings including greatly reduced MP loss for damage to air units. I believe in 1.09 the damage suffered was the final result (except for hospital trickle back). But 1.11, AFAIK, immediately returns 90% because that is considered the ground crew (who didn't die when the airplanes crashed).

Here's some facts from the 1.11 list:
  • Daily manpower gain from provinces has been increased by 50%(same as in Doomsday).
  • 90% of manpower losses by aircrafts are now returned back into the manpower pool.
  • Air bases and naval bases no longer require manpower. (This one alone costs me about 250 MP using 1.09)
 

MJF

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Here's some facts from the 1.11 list:
  • Daily manpower gain from provinces has been increased by 50%(same as in Doomsday).
  • 90% of manpower losses by aircrafts are now returned back into the manpower pool.
  • That's some good parachutes.
 

Commander666

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The 90% returned happens as a separate and I think immediate return meant to be a correction for the fact that 90% of an air force is ground crew who don't need parachutes. But in the case of your screen shots, I hope there were good parachutes, and lots of them. :)
 

Pang Bingxun

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BTW, It's not quite true that air casualties are greatly reduced in 1.11 (albeit, this is still the last beta):

That does not matter.

The losses are indeed not reduced, only the portion of lost manpower returned to pool has been increased from zero to 90% to represent ground crews. Those were also the rationale for airbases needing no manpower.

Letting your air divisions loose such large amounts of their strenght seems extreme. The lower their strenght the lower their effectiveness. Divisions with low strenght do little damage but suffer much damage. Arguable it would be wiser to be much less reckless.

Pratically this means that air support is really just air support. The main work is to be done by ground forces and air division should wait to interfere till the timing is right because their losses cannot be replaced fast. This can be quite subtle und is not unlike the efects of low ESE. Intially this does not seems to matter much, but once you are in bad situation it takes quite a while to remedy it.

I believe in 1.09 the damage suffered was the final result (except for hospital trickle back)

As i learned during the development of 1.11 hospital trickle back only applies for land divisions. Before 1.11 air divisions and naval divisions lost all their manpower. Now for airdivions 90% of manpower are returned to pool, for naval divisions it is 20% of manpower that does not drown.
 

MJF

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Letting your air divisions loose such large amounts of their strenght seems extreme. The lower their strenght the lower their effectiveness. Divisions with low strenght do little damage but suffer much damage. Arguable it would be wiser to be much less reckless.
I am conducting the final campaign. Losses be damned! :oops:

Also, the size of the effort, combined with there being no way to easily access your allies' units, other than hunting around for them (this was fixed in Darkest Hour), means these things happen. The above are German losses, that's true.

Pratically this means that air support is really just air support. The main work is to be done by ground forces and air division should wait to interfere till the timing is right because their losses cannot be replaced fast. This can be quite subtle und is not unlike the efects of low ESE. Intially this does not seems to matter much, but once you are in bad situation it takes quite a while to remedy it.
Good advice.
 
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MJF

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The World is Not Big Enough... Phase II: Conclusion.


The-war-in-pacific-pictures-9.jpg


As attacks continue, destroying the Japanese Navy is a top priority, regardless of cost:

Found-Yama.png


We are achieving success with this:

Theyre-Dwindling.png


90 days in -- July 1:

Phase-II-7-1.png


The Japanese Mainland is taken. China-Nanjing is being squeezed into the sea. Beiping had an uprising, but not for long.

Strong points remain at Truk and Indonesia, as well as The Philippines:

Remaining-VPs.png


WOW:

Otto-Earning-His-Pay.png


Otto earns his pay...This might be a first for me.

Two weeks later, and Truk falls. Important, useable reinforcements arrive as well:

AKey-Trukin-Victory.png


The next day, as if reacting to the Atomic news, a pesky adversary finally capitulates:

White-Flag.jpg

Wun-Hung-Lo.png


Only the Empire of the Rising Sun remains

Naval Supremacy also achieved, although they still manage to crank out 1-2 transports...

Naval-Supr.png


Otto Hahn's breakthrough gave me a second A-Bomb, and I now can put a nuke on a rocket!

Hmm - how about the Japanese makeshift Capital of Amami:

Boredom1.png


Boredom2.png

Boredom3.png


I hardly ever use sprites -- except for this! That oughta deflate Showa's pride. Still, I'm expecting all their units now to be in "Victory or Shinto-Valhalla" mode.

3 days later, and more rockets arrive, as the assault on their final stronghold begins:

Better-Late-Than-Never.png


One more try:

So-Sorry-No.png


Ah - So Sorry - No.

Meanwhile, we find their Air Force:

Found-Their-Planes.png


I have 1 Atom Bomb left. I wonder if it will take out their Mitsubishis...?

MyLast1.png

BBye.png

ItWorked.png


Looks like a yes!

Not a people to throw in the towel so soon, they try one last gasp:

Not-Wo-AFight.png


Hmm. Shades of how this thread began! Too little too late however. I was sloppy enough to leave a neighboring sea zone unoccupied...but I wouldn't have done my feeble landing in the back yard of where 1/3 of my ground forces are resting!

Commander, your theory about the AI making it too easy to rebuff their own amphibious landings.....could be right!


Finally - 4 months and 3 days in:

77224427-square-grunge-black-mission-accomplished-stamp.jpg
battle-japansurrender0.jpg

ItIsDone.png



The world is again Green:

Green-Baby.png


Naval Stats:

Naval-Stats1.png

Overall:

Losses1.png

Losses2.png


I lost 2 carriers, as did my English friends.

BIG Luftwaffe casualties -- yet no units lost:


Losses3.png



originals.png
Final.png


Well, I'm off to Berchtesgaden where, Commander, I await your results.

hitler-berghof.jpg
 
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Commander666

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Very nice. Can we please get a screen shot of Compare Losses?

PS: I have update coming in a day or two.
 

MJF

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Very nice. Can we please get a screen shot of Compare Losses?

PS: I have update coming in a day or two.
Great! Here you go...

Manpower:

cl1.png


Air Power:

cl-a.png


Naval:

cl-n.png


Inflicted (Manpower):

cl2.png


cl3.png
 
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Commander666

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Thanks. The 1st screen shot is great.

As regards Inflicted Losses it is difficult to assess that. It depends so much on how player uses skillfully allies and puppets. For instance, if Germany (theoretically) won Barbarossa using mostly forces he MCs, then the inflicted losses of Germany would be far less. Does it really matter how little loss Germany would have inflicted, or that the war was won effectively and, in that time, Germany had minimal MP losses?

So, while very large Inflicted Losses initially seem impressive, I tend to give them little value because it doesn't take into consideration total Axis inflicted losses. While that is possible to look up, it would be quite cumbersome when many puppets/allies are involved. But there might be worth in dividing German Inflicted Losses by German MP Losses. So, if Germany inflicted 10 losses but suffered only 4 MP losses, Germany's actual "performance value" would be 10/4 = 2.5. This nicely takes care of German player getting very low losses and appearing like good player but maybe slugged away for months using mostly other armies. It also gives proper adjustment to player who fought mostly alone and so got higher losses, but also inflicted very many losses.

The performance value of your Germany as regards MP is:
6,616,269/ 1,188,584 = 5.6 :)

EDIT: Started writing update. Maybe I need to play a few days more.... maybe I should go by months... maybe I should lodge a complaint in The Hauge... maybe I should just show my full hand? So many maybes? :D
 
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UPDATE: Defeating Japan’s Puppets – summer 1947, or...
"MJF does Sneak Attack, and sneaks right past us!"


Below: Manchukuo cavalry
Summer-01copy.jpg



Until the sudden appearance of MJF’s last two brilliant presentations, I had the impression that I was ahead of MJF “globally speaking”, and was waiting for him to catch up so we might each attack Japan about same time. This was reinforced with his problem of Argentina and Iran defecting. Then, at January 1946, we each posted screens of our air force totals (with his 160 rockets); followed by an update of my game played to May 3/46. It was perfect weather to start the attack on Japan and its puppets but, as I was waiting for MJF to catch up, I didn’t. Also - in a month’s time - the next model of fighters would be achieved. Therefore, I decided to upgrade the aircraft instead of starting the war. After all, I was thinking some notice from MJF of hostilities beginning might be given, and I was wondering how all this would fit into an earlier mentioned timeline of “annex Japan in 1948” which had been mentioned somewhere along the way.

My “Update” took my game as far as mid-July/46, and concluded with saying that all sixty FTR will finish upgrading soon. I thought I was waiting for MJF… but he did a sneak attack on Japan; and that attack had already begun March 24/47… and he certainly snuck right past me. All’s fair in love and war. :D

I immediately changed stack leaders… and DOWed Japan 7 days later.

My war actually opens in Europe where we chase away Manchukuo’s INTs which have been flying there non-stop for the past year. o_O

Summer-02.png








The attack is massive involving armies (and in some cases just aircraft) from 15 countries. There are too many battles to count. Some enemy provinces like Hong Kong are seized in the first few hours – before other battles have even begun because of time zone differences and starting all battles at local day break.

Summer-03.png








Siam gets “special attention” with STR attempting to get the country to “zero IC” as quickly as possible. Meanwhile the air battles blur into a truly uncountable cacophony.

Summer-04.png








Two days into the war and the enemy air force of 42 modern INT and 48 TACs (plus ~20 Manchukuo INT) is coming apart. Like us, the Japan AI makes best use of its brigaded bombers to give extra strength to the fight for dominance. However, we have far better basing (at 280 air bases built so far since 1939) and are able to field superior numbers quite effectively. 32 INT-8 from Italy, Spain and Vichy France join the 16 INT-8 of Germany and 60 FTR-5. However, it will take a while longer before the skies become safe for our bombers.

Summer-05.png








But in the South China Sea the IJN rules supreme. While we have twelve CVs against Japan’s three (and we are more modern), this image changes quickly when Yamamoto arrives with five more CVs including one CV-6. We quickly lose one CV to Japanese land-based bombers supporting the IJN attack, and a loaded TP, and very nearly lose half our Super Heavy BBs forming the new “shore bombardment SAG”. While the battle began off the Philippines, we have been retreating fastest we could towards the nearest safe port – Rangoon - where 16 NAVs can give protection from the enemy base-striking our damaged fleets had we run towards Hong Kong. And Japan has plenty of air force in Taiwan, Clark Field and Hanoi making the South China Sea much too dangerous for us right now.

Summer-06.png












I think we snuck up on MJF with our secret carrier program. :p
Summer-07copy.png





It is not until we reach the north end of the Malacca Straits that our naval bombers convince the IJN to turn back with Japan’s most modern CTF disengaging first. A pair of Italian DD scouts also fleeing out of the South China Sea create over-command.

Summer-08.png








About 12 days into the war – and with air superiority gained - we can reposition our NAVs to permit us to try again to keep a CTF in the southern corner of the South China Sea. Meanwhile the land war is steadily reducing the enemy’s territory, and Siam’s industry has been destroyed.

Summer-09.png









OF MAJOR IMPORTANCE:


Three days ago MJF annexed Japan. He is waiting at Berchtesgaden for my results. The sneaky guy seems to have scooped one of the major prizes for our competition – “Who finishes first”. But MJF, do you really have global conquest? What happened at Argentina?


Two weeks into the war, both Manchukuo and Mengkukuo get annexed. The push intensifies to get the last of Siam’s VCs. The Siamese army is considerable and further stiffened by many Japanese divisions who don’t suffer from Siam’s nil IC. And in some places there are stacks of 12 enemy divisions. But we have very many excellent Spanish mountain divisions with bombers helping to win the contest.

Summer-10.png









Our first landing in Malaysia was a bit dicey but more reinforcements were landed quickly to soon secure the situation.

Summer-11.png








Our losses are high for every major battle, but it is mostly expeditioned Spaniards and Indians – and not so many German soldiers.

Summer-12.png








Meanwhile, deep in the jungle of Burma, a very special “package” arrived. We only built 6 rockets (which is probably twice what we need).

Summer-13.png








Less than a month into the war, Japan’s last puppet also dies. And while we still have some very heavy fighting remaining in Indo-China, now we can provide naval bomber protection for GAR-laden transports to voyage up the coastline and unload along the shores of the Yellow Sea. I think this obsolete CTF is being used to just test our defenses because the Japanese AI is not letting his good CTFs get bombed.
Note: At this circa (Turbojet) CAS have same naval attack as NAVs.

Summer-14.png








Only some retreaters in southern Vietnam and a couple provinces in Far East Siberia are still left to clear out. That large “white oval” at Hong Kong is our puppet Guangxi Clique. Our transports now regularly ply the China coastline running between Taiwan and the mainland. Japanese TPs generally aren’t moving cargo anymore (except in a vertical direction) because there were 6 wolf packs (9 SS-4 flotillas each) hunting in the South China Sea (2 wolf packs now disbanded). In addition to those original 54 SS-4, Germany has 27 SS-5, 27 SS-6, and 30 SSH-9 (IMP Heavy Sub). The last model types are all in the Pacific. But that is a story for next time.


Summer-15.png








To be continued as soon as I possibly can.

NOTE: This sub-section of my game - done to compare with earlier discussion of economy and MJF's conquest - starts at Page 10, Post #185 1-11-buggy-but-trying-harder "NEW GAME with better GERMANY BUILD STRATEGY”
 
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MJF

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UPDATE: Defeating Japan’s Puppets – summer 1947, or...
"MJF does Sneak Attack, and sneaks right past us!"

Until the sudden appearance of MJF’s last two brilliant presentations, I had the impression that I was ahead of MJF “globally speaking”, and was waiting for him to catch up so we might each attack Japan about same time. This was reinforced with his problem of Argentina and Iran defecting. Then, at January 1946, we each posted screens of our air force totals (with his 160 rockets);
180 actually. Soon to be well over 200.
followed by an update of my game played to May 3/46. It was perfect weather to start the attack on Japan and its puppets but, as I was waiting for MJF to catch up, I didn’t. Also - in a month’s time - the next model of fighters would be achieved. Therefore, I decided to upgrade the aircraft instead of starting the war.
Reasonable approach, especially given your "possible Naval inferiority" :D But maybe they're not -- TBD.
After all, I was thinking some notice from MJF of hostilities beginning might be given, and I was wondering how all this would fit into an earlier mentioned timeline of “annex Japan in 1948” which had been mentioned somewhere along the way.
:oops: So sorry... Realizing I suffered from no place to nuke Tokyo, and seeing your positional superiority (and believing you may have already started an attack), I figured my customary boldness had to continue. :D

My “Update” took my game as far as mid-July/46, and concluded with saying that all sixty FTR will finish upgrading soon. I thought I was waiting for MJF… but he did a sneak attack on Japan; and that attack had already begun March 24/47…
April 1 actually. I kicked the gang out of the Axis 3/24.
fand he certainly snuck right past me. All’s fair in love and war. :D
Yes.

BTW -- No early Nuking of Tokyo by you? That was your big advantage!

But in the South China Sea the IJN rules supreme. While we have twelve CVs against Japan’s three (and we are more modern), this image changes quickly when Yamamoto arrives with five more CVs including one CV-6. We quickly lose one CV to Japanese land-based bombers supporting the IJN attack, and a loaded TP, and very nearly lose half our Super Heavy BBs forming the new “shore bombardment SAG”. While the battle began off the Philippines, we have been retreating fastest we could towards the nearest safe port – Rangoon - where 16 NAVs can give protection from the enemy base-striking our damaged fleets had we run towards Hong Kong. And Japan has plenty of air force in Taiwan, Clark Field and Hanoi making the South China Sea much too dangerous for us right now.
I had a similar experience there.

I think we snuck up on MJF with our secret carrier program. :p
I had 16: 10 CV 4s, 6 CV 8s, 6 CV 5s from USA, 4 from England - something like that I think.

I took MC of England, USA, Smaller useful allied countries, yes. No Italy. They did eventually show up tho. Maybe that's why I allow them to still exist. :rolleyes:
OF MAJOR IMPORTANCE:

Three days ago MJF annexed Japan. He is waiting at Berchtesgaden for my results. The sneaky guy seems to have scooped one of the major prizes for our competition – “Who finishes first”. But MJF, do you really have global conquest? What happened at Argentina



Ach Du Lieber!!! Do you think I'd be lounging around in the Eagle's Nest if any opposition remained -- any neutrals, any revolting provinces.....Anyone?!?

Green1.png
green2.png
green3.png
green4.png


"The world is again Green" means everything is an Axis member or an annexed territory.

ArgIraq.png


Germany controls Baghdad. Italy - most of the rest of Iraq. I gave my liberated Brazilian friends the troublesome Argentina, after I conquered it. Both these events occurred prior to 3/24/1947.

Our losses are high for every major battle, but it is mostly expeditioned Spaniards and Indians – and not so many German soldiers.
How brutal! Yet..."All’s fair in love and war. :D"

Meanwhile, deep in the jungle of Burma, a very special “package” arrived.
What did you do with it?!?
We only built 6 rockets (which is probably twice what we need).
Me - around 220. I had about a dozen left, but wished I had more earlier. I might've "made it" in 4 months exactly, if only...

Note: At this circa (Turbojet) CAS have same naval attack as NAVs.
Interesting, but do they have the range?

That large “white oval” at Hong Kong is our puppet Guangxi Clique.
Puppeting? What happened to the dissent?

I could now do this with Siberia:

siberia.png


They wouldn't get much, as I gave away sections of their turf to my TUR friends (Yellow).

However, the War's End does leave some issues:

issues2.png


The USA controls Ocha, Leyte & Battambang. England has Sapporo, Brazil helped out in Sumatra. Franco controls Manila & Lamon Bay (Spanish was the official language there until 1937!), and our Hungarian friends (Not our NZ ones) control most of Australia.


Now - in fairness, and because I'm sure you are curious:

issues.png


All details to be worked out at next week's International Conference in Genev....eh, in Berchtesgaden!

In addition to those original 54 SS-4, Germany has 27 SS-5, 27 SS-6, and 30 SSH-9 (IMP Heavy Sub). The last model types are all in the Pacific. But that is a story for next time.

To be continued as soon as I possibly can.
Can't wait!

NOTE: This sub-section of my game - done to compare with earlier discussion of economy and MJF's conquest - starts at Page 10, Post #185 1-11-buggy-but-trying-harder "NEW GAME with better GERMANY BUILD STRATEGY”
 
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MJF

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BTW, thought I'd start a game on the Hard level, using my current strategy. It's aptly named:

Aptly-Named.png


Damn thing looks like WW I -- Or Darkest Hour.
 
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Pang Bingxun

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BTW -- No early Nuking of Tokyo by you? That was your big advantage!

I was surpised you did not wait the 4 months till mid of july. Firing those nukes right at the start of the war would have made all the difference and the way longer days are helpful for the attacker as well. With doctrines at tech level 1943 Japan, China-Nanjing, Manchukou and Menkukuo enjoy serios advantages during nights.
 

Commander666

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I was surpised you did not wait the 4 months till mid of july. Firing those nukes right at the start of the war would have made all the difference and the way longer days are helpful for the attacker as well. With doctrines at tech level 1943 Japan, China-Nanjing, Manchukou and Menkukuo enjoy serios advantages during nights.

Well, I wish there had been better coordination between our 2 games but, to be honest, if I had had notice that he was DOWing Japan April 1st, 1947, I would never even have considered waiting for next FTR tech achieved to then start 60-unit upgrade. In fact, I probably would have DOWed on May 1st - when the weather turned perfect in all of Asia, I considered then to wait because I erroneously thought I was far ahead global speaking. But MJF did a perfect sneak attack and used great RL strategy to conceal that. As it should be.
 

Commander666

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BTW -- No early Nuking of Tokyo by you? That was your big advantage!

In next update probably. I don't agree that early nuking of Tokyo was a big advantage as - with only 2 nukes - they should be delivered at the optimum time that considers many factors such as timeline to take Pacific VPs, how does player wish to destroy IJN, and even time of year including considering one's upgrades. Yes, early delivery would be an advantage to race for the earliest win date, but there are many other considerations to a game's rating other than conquest date.

Ach Du Lieber!!! Do you think I'd be lounging around in the Eagle's Nest if any opposition remained -- any neutrals, any revolting provinces.....Anyone?!?

Probably not. In that case, with 4 "global maps" confirming it,
I am pleased to award you the major prize of "First to Complete Mission". Congratulations, MJF! :)
hitler_and_mussolini_mugs-blue.jpg




Interesting, but do they have the range?

As regards Turbojet CAS and NAV having same range, of course not. There are very many places around the South China Sea where CAS have the needed range to give extremely effective patrol coverage. In fact, longer range can often be a decided negative if it does not fit to the intended coverage area by either creating too big an area to patrol, or the patrolling getting dangerously close to enemy INT. So - as regards range - there are 3 categories: 1) range of CAS, range of any ESC/FTR, range of pure NAV. Optimum use will put the different units in different places.

Puppeting? What happened to the dissent?
I paid off the dissent for puppeting Guangxi Clique a long time ago. I was only clarifying what the large white area at Hong Kong was (not saying I just puppeted it).

The USA controls Ocha, Leyte & Battambang. England has Sapporo, Brazil helped out in Sumatra. Franco controls Manila & Lamon Bay (Spanish was the official language there until 1937!), and our Hungarian friends (Not our NZ ones) control most of Australia.
This is the result of the various rules governing who gets control of province depending on whether a puppet is involved or an amphib or airborne assault next to the border of any of your alliance members and the whole issue of expeditioned troops (which can cancel if aboard TP and game crashes). I still am not 100% certain I know all the rules/conditions. The fact is that AoD has extremely poor game design regarding the issue of who gets enemy province. Yes, you can trade for provinces but as it needs 5000 of every commodity, 5 of your provinces and 5 blueprints for even a chance to get 1 province traded back, that option is beyond "ridiculous". Fortunately AoD has provided a convenient tool to remedy the situation. That is F12; and I have no qualms about using it in SP for this single purpose. IMO, you should make Trans-Ural give you free all provinces that Siberia has cores on. Apply that philosophy world-wide to make a sensible political map that also has a strategy to reduce your partisanship. I show many examples of that being practiced in my past Updates.

Now - in fairness, and because I'm sure you are curious:
I am not only curious but (in fairness) this issue will be another major prize in our "Comparison Competition". So is "Who got highest IC?", "Who got lowest MP losses?", and probably "Who had least amount of TC overload?" and probably additional minor prizes for who built more of any item. You already won the "Rockets". :D

I think we need to declare any prize category we think is worthy of comparison, and just declare who we think is the winner. If not agreed, I trust Pang Bingxun to rule as judge on any matter. What do you think?

All details to be worked out at next week's International Conference in Genev....eh, in Berchtesgaden! Can't wait!
Well, you may have to wait because I can not complete my last Update in just a week. Sorry, but there is RL too. But I certainly am also looking very much forward to a proper conclusion (reckoning) and am advancing my game best speed I can. Had you informed me last spring... … ... :)
 

Commander666

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BTW, thought I'd start a game on the Hard level, using my current strategy. It's aptly named:

I don't see the name.

Well another "speed conquest" by you is great. I was thinking about proposing a 2nd competition between us (and anyone who wants to join with their own "early conquest". But we need to establish some basic principles, I think, with this time the major focus being on "first to achieve global conquest". Right up your alley and what you have been practicing at with using "Danzig or War Event". But the game rules perhaps should stipulate the following:

1) No alliances, no tripartrite pact to leave an independent Italy that needs conquering also. No Hungary to leave a possible competitor to screw up one's own finely crafted Barbarossa. Of course, we can't ignore events, so with the annexation of Poland it must be "Slovakia is created".
2) As such, puppets can be formed by liberating nations (best strategy regarding partisans) and, of course, then they can be MCed. There is a limit of 30 puppets to enable easier calculation of victory conditions.
3) F12 for changing ownership of provinces is allowed.

Finally, game will be rated only as to date global conquest was achieved with 1 day penalty for every 10,000 MP lost. In your case of 1.5 million German MP losses , you would have an adjusted completion date of 150 days past your actual completion date. The MP loss of puppets will add to the adjusted completion date thereby nicely treating fairly he who lets the Wehrmacht be idle while over indulging in cheap cannon fodder. It becomes a very strategic balance of Wehrmacht speed and "best use of puppet armies".

There will be no comparisons of IC or unit builds as all that should be free for player to do as they think best fits their strategy. HOWEVER, "global conquest" does indeed include getting rid of partisans as they certainly are a most identifiable enemy. As such, the "Partisans" figure in the TC mouse-over will be used to also adjust conquest date by 1 day for every 1.0 partisan shown there. This will mean that the game needs to be played as to sensible standards without simply IC whoring or ignoring Revolt Risk as is easily done in AoD because of the woefully inadequate penalties the game design incorporates for "crazy game play".

I am open to any suggestions - especially maybe Italy can be in the Axis (but then not MCed). But Japan in the Axis and then DOW it after USA annexed is just too back stabbing for my taste. But I don't like Italy in Axis because then - with F12 - player can greatly manipulate game. If Italy in Axis, it should be as a surprise force that can seriously derail Wehrmacht plans if German player is too slow or screws up. In effect, the fact of "Italy messing things up"will produce the rational to eventually DOW Italy - provided it was never in the Axis to start with. I think you will like no Spain or Portugal in Axis (except as conquered and liberated country/puppet). To clarify, I prefer "Only puppets allowed, no allied countries, nations can be liberated."

EDIT: Maximum 26 countries in Axis (including Germany) = 1 page display in Compare Losses. So, Germany, Slovakia and 25 other puppets is my suggested limit.
 
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MJF

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I don't see the name.

Well another "speed conquest" by you is great. I was thinking about proposing a 2nd competition between us (and anyone who wants to join with their own "early conquest". But we need to establish some basic principles, I think, with this time the major focus being on "first to achieve global conquest". Right up your alley and what you have been practicing at with using "Danzig or War Event". But the game rules perhaps should stipulate the following:

1) No alliances, no tripartrite pact to leave an independent Italy that needs conquering also. No Hungary to leave a possible competitor to screw up one's own finely crafted Barbarossa. Of course, we can't ignore events, so with the annexation of Poland it must be "Slovakia is created".
2) As such, puppets can be formed by liberating nations (best strategy regarding partisans) and, of course, then they can be MCed. There is a limit of 30 puppets to enable easier calculation of victory conditions.
3) F12 for changing ownership of provinces is allowed.

Finally, game will be rated only as to date global conquest was achieved with 1 day penalty for every 10,000 MP lost. In your case of 1.5 million German MP losses , you would have an adjusted completion date of 150 days past your actual completion date. The MP loss of puppets will add to the adjusted completion date thereby nicely treating fairly he who lets the Wehrmacht be idle while over indulging in cheap cannon fodder. It becomes a very strategic balance of Wehrmacht speed and "best use of puppet armies".

There will be no comparisons of IC or unit builds as all that should be free for player to do as they think best fits their strategy. HOWEVER, "global conquest" does indeed include getting rid of partisans as they certainly are a most identifiable enemy. As such, the "Partisans" figure in the TC mouse-over will be used to also adjust conquest date by 1 day for every 1.0 partisan shown there. This will mean that the game needs to be played as to sensible standards without simply IC whoring or ignoring Revolt Risk as is easily done in AoD because of the woefully inadequate penalties the game design incorporates for "crazy game play".

I am open to any suggestions - especially maybe Italy can be in the Axis (but then not MCed). But Japan in the Axis and then DOW it after USA annexed is just too back stabbing for my taste. But I don't like Italy in Axis because then - with F12 - player can greatly manipulate game. If Italy in Axis, it should be as a surprise force that can seriously derail Wehrmacht plans if German player is too slow or screws up. In effect, the fact of "Italy messing things up"will produce the rational to eventually DOW Italy - provided it was never in the Axis to start with. I think you will like no Spain or Portugal in Axis (except as conquered and liberated country/puppet). To clarify, I prefer "Only puppets allowed, no allied countries, nations can be liberated."

EDIT: Maximum 26 countries in Axis (including Germany) = 1 page display in Compare Losses. So, Germany, Slovakia and 25 other puppets is my suggested limit.
I'm just too busy now to do very much along these lines, but maybe in the future.
 

MJF

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I am not only curious but (in fairness) this issue will be another major prize in our "Comparison Competition". So is "Who got highest IC?", "Who got lowest MP losses?", and probably "Who had least amount of TC overload?" and probably additional minor prizes for who built more of any item. You already won the "Rockets". :D

I think we need to declare any prize category we think is worthy of comparison, and just declare who we think is the winner. If not agreed, I trust Pang Bingxun to rule as judge on any matter. What do you think?
Sounds good.


Well, you may have to wait because I can not complete my last Update in just a week. Sorry, but there is RL too. But I certainly am also looking very much forward to a proper conclusion (reckoning) and am advancing my game best speed I can. Had you informed me last spring... … ... :)
You could go back to a save around 4/1/47, and go from there...