I see more a case of "changed meanings" resulting in changed context to claim views have not reversed.![]()
Let me clarify. You changed the context. You refered to org loss caused by ground attack. I clarified that interdiction is better suited to reduce enemy org:
Still, the effect of preventing org regain of retreating troops because of daily ground attack can be valuable;
In the later case interdiction is the way to go, it is interdiction that helps to win wars of movement. Ground attack would be quite powerful for winning wars of attrition, but why go for a warfare of attrition in the first place?
Point #1 CHANGING MEANINGS - there really is no such thing as "war of movement" except your particular spot-of-the-moment meaning of that phrase - whatever that may be.
Let me clarify. In a war of attrition the enemy looses it strenght and manpower mainly during battle. In war of movement the enemy losses its strenght and manpower mainly after the battle itself is over, namely units are attempting to retreat but donnot succeed in that attempt. They are either overrun or encircled and must therefore surrender when still having plently of strenght left.
Anyway, any unit that just lost battle does not have its highest org then. Org is lowest when retreat starts. But you confuse it with stating instead org regain rate". But the simple fact is, if unit has no org starting retreat, and daily bombing kills all org regain, the unit will finish retreat with nil org. The fact that org regain rates do vary depending on percentage that org is at is meaningless to the discussion because the discussion used the parameters of 1) nil org at start of retreat and 2) all regained org gets eliminated each day of bombing - even when regain rate is at its highest. And if you don't ground attack from start of retreat, once you do begin bombing retreating units, any org regained will never be taken away. So the opposite of what you say is true. If you will ground attack retreating units, do so immediately or they will recover org and do so at their fastest rate in the early days of the retreat.
When org is less than 25% of maximum org is regained at a rate 6 times as high than when org is more than 75% of maximum. Hoping to undo or even prevent that all seems optimistic. Maybe it is not utterly impossible, but it is too optimistic for me to include it as a realistic option.
But rest of your quote is also wrong, and - typically - ends with a contradiction. Reducing supplies for a retreating unit doesn't even occur because you are not damaging the infrastructure.
Interdiction destroys the supplies that land divisions carry. If you do enough interdiction, than a land division can lose all its supplies and suffers -50% in combat due to that.
But if it does occur because of some other factor, then it is a harmless effect because the supply will be ample as it is a retreating unit we are discussing here.
Retreating divisions suffer from severe attrition and being low on supplies increases the severity of that a lot. Those attrition losses can exceed the losses of strenght suffered during battle itself.
Well, turns out you can not target an individual unit in a stack all doing land battle. What you describe is not possible.
As i recall it it can happen that not all formations in a stack are attacked. But the targetting may very well be too impresice for a practical application of my theoretical concern in favour of ground attack. That is one of the reasons why i concluded interdiction to be more suitable in most circumstances.
The proper statement here is, "Interdiction should be used in conjunction with land attack to help reduce enemy org." Simple, correct and without impossible modifiers. As regards interdiction lessening supplies I challenge you to prove that the low supply modifier in any land battle is due to interdiction by aircraft versus the ground force attacking the enemy. Admit it, there simply is no way you can interdict an enemy corps THAT YOU ARE NOT DOING LAND COMBAT WITH and ascertain what supply loss they incurred because you can not see an enemy's stockpile. But you can see their strength and org - and that is the only things your bombing can be measured.
Destruction of supplies of land divions is in the magnitude of 0.1 of the org damage from interdiction. There are way to measure that, full control is one way to ease measurement of that a lot.
Practically speaking the loss of supplies can play an important role that is easily underestimated. As during land battle supply consumpion is at the highest the start of a land battle is the right time for interdiction.
Very misleading. While interdiction is indeed less effective against dug in units (so is land combat) interdiction is the best air mission to extract whatever org reduction may be possible including dug in units that you are doing land combat with. Neither mission is more or less picky. That attribute does not exist.
Yes it does. One does want to use the missions when suited best. Regarding supplies and org the timing does matter, at or just before the start of battle is the best timing. The strenght losses by ground attack are less picky, it does not matter much when before a land battle they are suffereed, but they are best suffered completely before the start of a landbattle as that will give your land divisions the lowest enemy strenght to start with which will further exacerbate during battle.
20 days of digging in give +20% to land divisions and -60% to air division attacking them. So land vs. land gets 1/1.2 less effective while air vs. land gets 1/0.4 less effective. Relatively speaking land vs. land get more than twice as effective than air vs. land. That can be a relevant concern when to dispense bombers.
Practically speaking it can still make sense to use interdiction before the loss of dug in bonus because interdiction has to be used when it counts and not after an enemy is beaten already in the sense that those land divisions will not join any further battle before being overrun.