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LordDamien

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While it's not technically game breaking it does effectively break alliance mechanics (by making them completely unreliable and often counter-productive) which is a huge thing in a game where they form a large chunk of the gameplay/strategy.

I do not see a problem with that at all. Alliances should be unreliable because I would think that if you have a new leader from a new family.Why would they keep the same Alliances ?. Why would they have the same goals with those alliances that the previous Royal house did ?. No that makes little sense..It only makes sense if say the same Royal family was the same.But if a new one comes to power why would they keep it ?. but this is my take on it.. I never understood why alliances lasted so long even with a new family on the throne lol. Modern day yes it makes sense.. But in Eu4 era.. I cant understand why it would carry over from one family to the next lol.
 

tom_jones

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I do not see a problem with that at all. Alliances should be unreliable because I would think that if you have a new leader from a new family.Why would they keep the same Alliances ?. Why would they have the same goals with those alliances that the previous Royal house did ?. No that makes little sense..It only makes sense if say the same Royal family was the same.But if a new one comes to power why would they keep it ?.
This is talking apples and oranges. These examples may justify introduction of new mechanics where an alliance in the game could get broken by one of the allied countries, if such conditions occur. They in no way justify why it's okay the existence of alliance(s) is not taken into account by the AI when the game is designed around the fact they should do so, especially when the same AI is also unaware that this functionality is broken (and so cannot plan with this in its 'mind')

To use an analogy, it's a difference between enemies in a shooter game being explicitly coded to miss you occasionally if you make use of the cover, and missing you all the time because their aiming code is broken. No reasonable person would argue that the latter is "not a problem" because hey, enemies shouldn't be hitting you all the time and all it does is make the game easier so what's the big deal.
 

xsithspawnx

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I take it then the AE bleeding heavily on your allies and even bleeding into countries you're giving the provinces to is WAD then?

I'm also curious if this is intentional. It was a bit of a surprise to see my allies getting large amounts of AE after wars when this hadn't been the case before, to put it mildly.
 
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