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Wizzington

Game Director (Victoria 3)
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Another update to the 1.11 patch with more fixes. This will be the last hotfix for 1.11 unless new major issues are discovered.

1.11.3:
- More fixes to dynasties for Women in History events
- Coalition leader no longer gets increased War Enthusiasm if enemy warscore is 50% or more
- Being defeated by rebels no longer always gives +5 army tradition.
- Fixed an issue where users without El Dorado would constantly receive messages about treasure fleets arriving with 0 gold
- Fixed CTD in rebel factions caused by loading several saves after each other
- Fixed a bug where explorers would get stuck after reloading an ironman save while they were on an exploration mission
- Custom nation ships should no longer have rebel flags
- Maya collapsing should no longer release UPCA under ANY circumstances
- Terrain modifiers for fort defense now work correctly
- Marches now count less towards total power of vassals for the purpose of calculating Liberty Desire.
- Nations supporting independence now only increases liberty desire for vassals they are supporting and their allies.

1.11.2:
- Fixed revolutionary tricolors being all-white
- Splitting off a siege stack no longer puts general in the wrong stack
- Another fix to try and force clients who could not see Women in History to download the files

1.11.1:
- Doubled horde gold & tradition gain from looting.
- The Women in History DLC should now show up correctly in the launcher for everyone.
- Fixed various minor issues with dynasties, triggers and duplicate characters in the Women in History events.
- Ships no longer show manpower needed in reinforcement tooltip when not modded to cost manpower.
- remove_opinion and reverse_remove_opinion effects now work again.
- Random New World no longer crashes on start.
- Naval exploration slowed down. There's a new define SEA_EXPLORE_SPEED to control this.
- Treasure fleet tooltip will be immediately updated on tag change rather than at month's end, to prevent confusion.
- Fixed wrong custom colors for units after loading save game.
- Fixed male heirs sometimes getting female names in Custom Nations.
- Fixed Colonial nations of custom nations ruled by a succession of regency councils.
- Fixed CTD when creating client states from Custom or Dynamic Nations.
- Fixed assigning merchant to main trading port removes caravan trade power.
- Fixed Detach Siege can remove general if detaching army was too small.
- Fixed wrong custom colors for units after loading save game.
- Fixed Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).
- Natives can no longer rise up in uncolonized provinces taken by custom nation.
- Fixed a bug that was preventing the AI from exploring ocean provinces.
- Fixed a bug where female advisors would not be correctly saved as female on saving & reloading.
- Fixed meso/south american theologians having Western portraits
- Added missing localization for colonial nation names.
- Tweaked army tradition gain so that you gain some tradition even from crushing victories (you still get more for more even battles though)
- Fixed some cases where liberty desire still did not show on topbar for subjects.
- Fixed some missing localisations for colonial nations.


Furthermore, Tunis must be destroyed.
 
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DominusNovus

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Burn, Tunis, Burn!
 

maitrecarotte

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Yeah, third time of all mods broken is a charm.
 

maitrecarotte

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Mods can set themselves to be enabled with all 1.11 versions.
Indeed most are alright.

I apologize if my previous post appears rude or ungrateful.
 

Pornek

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- Terrain modifiers for fort defense now work correctly

NO F WAY!!!

I reported that one a year+ ago. I thought you guys just took the terrain values of EU3 and that was old legacy stuff in the files.


Edit: Alright it was 10 months ago. I also reported in the same bugreport that attrition and supply modifiers from the provincetype isnt being applied correctly. I assume this is fixed already ?
 
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Comradebot

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I find the destruction of Tunis to be very therapunic.

Awesome as always, though saddened to see the fix for dynasty names in some cultures still isn't out. I know it's minor and mostly cosmetic, but boy is it an immersion killer.


But hey, good work all the same.
 

GoldenBear10

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Thank you for all the quick fixes.
 
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