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felipecarbus

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1. Create your personal Mercenary Group. Like you could lend your retinue, with a fee, to other lords, etc. With this you could select the leader of the band, and gain prestige on how many battles and wars your group has won.
2. Something in the mold of the Trojan conflict with Greece, where you could plot to kidnap and marry a woman from a different court, and with it originate a CB.
3. Inherit favors, good and bad actions. Let's say you claimed a land for one of your vassals, or courtiers, and made him a count, duke, etc. Then he gains a trait that passes to his child, something that gives a good opinion towards you, for your actions. The same could happen with bad actions, let's say you revoked a title from someone, his rage it so much that his children will hate you too. Obviously this "trait" would diminish with time until it disappears.
4. Rename your retinues, towns, armies, etc..a little more customization, how about even changing the coat of arms of a prestigious army or retinue, enforcing even more the elite status.
5. And why not, a more interactive battles? You could give orders of the day, like "hold the line", "attack the flank", etc.
 

theKing1988

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Make regional income resource dependent. As it is now, I can own whichever county I want and have no advantage over an enemy nation with the same number of counties, if they have the same upgrades as I do. But the metropolises and power houses were ccreated due to the resources available to that nation. Trade Posts are going in the right direction, making sea-side counties somewhat more valuable, but what about coal, iron, etc.? Certain counties should have the possibility to build a mine holding, or upgrade their respective cities with a special building type mine that increases their income. As far as I'm aware, this is only possible for cities with a port and there it's that every port-city is having the same bonus. Fact is, though, that the Ruhrgebiet had much more resources (in coal, for example) than say Mecklenburg or Brandenburg.

Ruhrgebiet and coal only becomes important with Industrialization, so implementing that would obviously be a bad idea. But if we adapt your idea to medieval circumstances i think it sounds great.
 

hylander25k

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I want a Florentine maritime republic. I understand that this is impossible given Florence is not based on the coast, but I imagine some clever use of the port of Livorno, which served as Florence's access to the sea, would cover it. Give me Medicis and Pazzis (and maybe throw in an Auditore).

I would also like the ability to build a bank as a patrician and lend money to feudal leaders of Europe at exorbitant interest rates.

THAT would be brilliant. After all, bankrupt nobles/patricians are offered a loan event. Why not tie it in to the in-game economy to make everything go full circle?
 

wickermoon

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OH yeah, one important thing: Could we have income and expenses primarily show as income/cost per month instead of per year? That would make some things SO much easier. I'm not even sure why it's shown on a per year basis, as it adds nothing to the game whatsoever.
 

Kaliptra

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-Cadet branches.
-When a heir assumes a new title, give the options to vassals accept or not the new liege(homanage).
-Capacity to appoint a heir.
-New faction: change the heir apparent. If this faction has sufficient power then there are two options: to request that the heir apparent be changed or when the old ruler dies, a choosen faction's heir will assume the title.
-Decrease the cost to construct buldings and holdings and increase the cost to make war.
-Forbid nobles to marriage lowborns.
-New portraits(maybe a DLC): I would like to play with hungarian king and see him to use that crown

http://upload.wikimedia.org/wikipedia/commons/8/86/Crown,_Sword_and_Globus_Cruciger_of_Hungary2.jpg
 

NovaCoru

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I have 3 things I wish would be done that I wouldn't imagine would take that much work to implement:

1) Add an option in the code that would allow republics to have matrilineal marriages.
2) Going along with that, add some sort of option that would allow female succession in republics. I have an idea for a modern day mod that I think could work, but its limited by the fact that women can't inherit. Plus I only play female characters and I really want to be able to play republics :p
2) Make a distinction between titles that control religions and theocracies. This could probably be done through a "theocracy = yes/no" command on a religious title. I ask for this because I'm currently working on a pagan mod, and a large number of pagans in the ancient world had their head of state control their religion (Aztecs, Egyptians, Romans etc). If I try to add that in now, it becomes a theocracy and unplayable. So finding a way to differentiate between them would be nice. or just let theocracies be playable :p
 

Math2

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Here are some of my suggestions that I would really like (some of which I haven't seen...)

-The obvious unlock everything suggestion...
-Papal election...The present "create-a-pope" method needs to be changed. We need to have people vying to put their men in Rome, and bribing, and intrigue!

-Friends and rivals...This is important so it's easier to role play and think about why you would do this action versus another. Maybe add "Your Friend" when you hover over the person. And of course, events that would make people become friends or rivals. Also add the possibility of friends who aren't really your friends (if they have high intrigue, they should be able to plot to "become friends", or "become influential upon...") More on this in a sec.

-There should be some sort of travel time between England and Jerusalem, if one is crusading. Make it so they don't get back right away, and that there is a regent in charge (and you should be able to appoint them too....). You may be able to come back and find England in civil war (IE, the FOW shouldn't update nation changes right away). Make it so FOW is based off what YOU personally, the person you are playing as is aware of. Intrigue should have an impact on this. Also regarding this, no pregnancies when the husband is away!

-A minor feature, you should be able to see titles held in their lifetime for dead characters rather than just titles held at the time of their death. Maybe put a sword or something in the corner of the flag to symbolize that they lost the title....

-Have distant branches of your family break off, cadet branches....No explanation needed

-Traits should be both good and bad. The traits you get when you become an adult should be of some use other than a boost in abilities. In regards to good and bad traits, there should be some of both. Kind people shouldn't be likely to do certain things, and should be more apt to let people free from jail. Envious people should be more likely to fabricate claims, and Just people shouldn't be likely to fabricate claims. People who are charitable should lose some of their tax, and people who are arbitrary should be more likely to steal (taxes), or be more likely and able to declare war without real cause. Traits that don't agree with certain people should make them not want to do stuff for the person, they should not accept marriages, or council invitations, and should be more unruly to them. Possessed should have some fun events too....And should also make people be repulsed by you.

-There should be miscarriages and stillborns. I think that it's an important part of the time period and should be implemented. In return, there should be more incidences of child death, and there should be an increased chance of everyone getting ill, and more likelyhood of them dieing because of it.

-When searching character screens, or marriage screens, your should be able to see if a given person is in line for a title, outside of the heir. You should also be able to see a quick way to check the succession laws there.

-There should be some variation to opinion. Maybe there should be more events to change them up, but there should also be some just random variation....Maybe under the category of "First impression".

-You shouldn't be able to see a given persons traits or skills. When you meet a person, you don't know "Ah, this man's deceitful", you figure it out of your own. This is where trusting can come into play. You may trust him, so you seem to see an inflated view of how good he is at anything. There should be some mechanic to know whether you've met him or not, so you can begin to form an opinion (other than that if you know he's a different religon or culture, you may have reason ((though not justly)) to dislike him). Your diplomacy skill can increase the odds of seeing his abilities (or seeing the wrong ones...), and so can intrigue. A good spymaster should be able to see him (and scheme or build spy network should uncover some more). In effect, make it so that while a character has a set rating, it isn't necessarily shown to the user. The same should be done to himself. A proud man would be impressed with himself and have a better view of himself, etc. You should also be able to see definitively what your opinion of others is, but their opinion of you should be accurate or inaccurate, based on your skills. With this, people should look at themselves in THEIR opinion when deciding whether they should object to their liege about the council. Make skills important.

-Have regents possibly take over. As I discussed, you shouldn't be able to see for sure what is happening in your home realm. There should be possibility for turmoil while you're gone. Regents should be more likely to usurp if they are regenting (if that's a word) a child, or an old incapable man. More on this in a sec....

-Incapability and those related traits should actually have an impact. Deceitful people should try to take over more if their ruler is such. There should be more chances of assassination or plots against them so the son can take over for dear old dad who went off his rocker. There should be peaceful usurpations in these cases, because someone who is crazy should be able to be taken down easily.

I hope my suggestions were helpful (although I know that they require major overhauls and would likely never be put in...)

EDIT: Sorry, I have a bit more...

Make truces matter more....And tone them done a bit while you're at it.
 

riadach

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I really want a road/highways holding in every province, which can be funded by anyone, and when built, allows republics to build trade posts in the province. They can be upgraded by the owner adding military outposts (to secure trade), tolls (to secure greater income for the owner of the home province), pilgrim hostels (to increase piety and trade) etc etc. You could even have it that they can be torn up by invading armies, but that this doesn't lower warscore, and takes longer than any blockade siege. No trade zones necessary for inland tradeposts either, you just have to ensure you have a consecutive line of trade posts to a port province in a tradezone that you own for maxmimum income.
 

hylander25k

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-Cadet branches.
-When a heir assumes a new title, give the options to vassals accept or not the new liege(homanage).
-Capacity to appoint a heir.
-New faction: change the heir apparent. If this faction has sufficient power then there are two options: to request that the heir apparent be changed or when the old ruler dies, a choosen faction's heir will assume the title.
-Decrease the cost to construct buldings and holdings and increase the cost to make war.
-Forbid nobles to marriage lowborns.
-New portraits(maybe a DLC): I would like to play with hungarian king and see him to use that crown

http://upload.wikimedia.org/wikipedia/commons/8/86/Crown,_Sword_and_Globus_Cruciger_of_Hungary2.jpg

I agree with all of that EXCEPT forbidding nobles to marry lowborns.

Unless it was a prompted event such as:

{Provided your Son is a Vassal}

Event: Word has reached you that your son has arranged to marry a lowborn. [Display Courtier here]

[Medium CA] I FORBID IT! <Marriage is called off - 50 malus with son>
He can marry whomever he wishes. <Marriage Goes On>
[CA<Medium] My son, I beg you to reconsider <Son receives event prompt with a possible alternative marriage with a noble woman, 50/50 Chance the wedding to the lowborn will go on>
 

DrProsek

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I really hope 1.10 can introduce a way to mod a religion or government type to enable/disable mat. marriages and female succession, so if I am modding CK2 and I want a marriage that has Islam's polygamy but your daughters can inherit and have mat. marriages, or if I want to do likewise for republics with women inheriting or doing mat. marriages. I realize it wouldn't be very historically accurate for women to be inheriting in Muslim countries at this time, or republics ruled by women, but as a modding tool and for people who do want to play around with that it would be really helpful and something that I hope can be made unhardcoded, like with women generals.
 

lelyanra

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I really want a road/highways holding in every province, which can be funded by anyone, and when built, allows republics to build trade posts in the province. They can be upgraded by the owner adding military outposts (to secure trade), tolls (to secure greater income for the owner of the home province), pilgrim hostels (to increase piety and trade) etc etc. You could even have it that they can be torn up by invading armies, but that this doesn't lower warscore, and takes longer than any blockade siege. No trade zones necessary for inland tradeposts either, you just have to ensure you have a consecutive line of trade posts to a port province in a tradezone that you own for maxmimum income.

THIS, SO MUCH THIS. Inland tmerchand republics! The way it is, the only way to play a inland merchand republic would be to mod the entire map and make all the conties coastal (with tiny oceans).
 

Zorlond

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Okay, I found something else that I really, really want in 1.10.

I made a little Merchant Republic in Scotland. Just for fun, and to see if it's presence might improve matters for Scotland in general. It's still early, and so far it's been going about as well as you'd expect (not so well). I'm a Duke, and the last King, for whatever reason, decided I was a traitor (-50 relation). For some stupid reason this opinion was inherited by his daughter when he dropped dead in battle when there was no war or rebels anywhere in Scotland. No idea why about any of that, but that's not the issue. Said little girl was quickly hit by a succession crisis from the three counts in Albany. Looking over their candidate for the throne I quickly decided I'd rather have a 3-year-old girl in charge that that doofus.

But I can't join the war on the Queen's side. The game won't let it. But I still don't want them winning, as England had recently trashed Scotland's military and she had nothing to fight back with. So I step in, flex my Republic muscles and then tell the mercs to 'go sort that mess out'. Being mercs, they do it quite handily. And the Queen wins the war. Yay.

She still thinks I'm a traitor. I'm the reason she still has her throne, and she thinks I'm outright evil. (okay, there was that business with some guy replacing me as her regent and me slipping a snake into his bed, but seriously, an Imbecile for regent?)

What I want is quite simple. Either:

A) Let vassals offer to join their liege's war, whatever that war might be, with apporpriate relation modifiers for doing so.
B) Let the Liege take notice when one of their Vassals sieges and re-takes the Liege's lands for them, again with appropriate relation modifiers. This would be a variation of 'Defeated Rebels', which is already in play.
 

XRW

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The number one thing that I feel is direly need is a +100 and 1000 button for campaign funding. The most challenging bit about staying is power is having to click the dang button 100 times each generation. I have 1000's of gold and I'd like to click once or twice and be done.
 

Zorlond

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If you hold Shift while clicking on the campaign buttons, the number changes by 50/click. If you hold Control, it's 100/click. Dunno about any others, though. A 1000/click modifier would probably be useful later on.
 

Andrzej I

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Improving the Crusade mechanics by changing it from the winner-takes-all system currently employed. It would be neat if the baronies and cities were distributed according to the war contribution, such that the target county is given to the new king, but everything else is given at random, scaled to the contribution percentage.