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Hagar

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I do recall that a lot of hardcoded changes went into 1.08 that are advisable to have installed... 1.09 was just softcoding, and less important for proper gameplay IIRC.
 

Pang Bingxun

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I do recall that a lot of hardcoded changes went into 1.08 that are advisable to have installed...

1.10 overwrites the exe, thus all hardcoded changes from 1.08 are "lost" and replaced by what 1.10 has to offer. It has been the intention that 1.10 has no hardcoded feature loss compared to 1.08.

1.09 was just softcoding, and less important for proper gameplay IIRC.

It is my understanding that 1.10 is an all inclusive patch. So all softcoded changes from 1.09 are included. 1.09 included a softcoded changes from 1.08 etc..

There is no reason to install any patch prior to 1.10. Simply install 1.10. Everything else is a waste of time and possibly harddrive space.
 

Sarys

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1.10 overwrites the exe, thus all hardcoded changes from 1.08 are "lost" and replaced by what 1.10 has to offer. It has been the intention that 1.10 has no hardcoded feature loss compared to 1.08.



It is my understanding that 1.10 is an all inclusive patch. So all softcoded changes from 1.09 are included. 1.09 included a softcoded changes from 1.08 etc..

There is no reason to install any patch prior to 1.10. Simply install 1.10. Everything else is a waste of time and possibly harddrive space.

Okay. Thanks guys
 

mark41279

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Hello guys! please help me. i am a big fan of HOI2 and play it for more than 10 years :) but this is my first forum letter...
so my problem is, i would like to play the new 110 patch but something is wrong with the aod.exe file...it want run on my windows 10. msvcp140.dll and vcruntime140.dll are missing he says... but if i use 1.08 patch everything run ok...

how can i fix this problem?

please help...i love this game to much :)
thanks in advance and best regards!
 

Zsar1

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I have posted a thread for 1.11 Alpha builds in the Tech Support forum, for those interested in helping the development process through testing.
It should get pinned within the next few days.
 

Jugasa77

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Good afternoon. I have got a problem with AoD 1.10 patch because after installing it with JSGME it says that MSVCP140.dll file is missing. So I must continue playing with AoD 1.08 patch again. Can anybody help me. Thanks in advance.
 

CanOmer

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Fantastic work guys. Just came to say that. Looks like AoD will remain the best Hoi game for another few years.
My thoughts exactly. HoI4 is a disaster. I think there are two things for AoD to be even better:
- New map (a bit modified version of Victoria 2's map would be the best for the era)
- Bigger fonts and icons for interface
I would like to see these improvements in an expansion or even AoD2.
 
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iloathecapcha

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My thoughts exactly. HoI4 is a disaster. I think there are two things for AoD to be even better:
- New map (a bit modified version of Victoria 2's map would be the best for the era)
- Bigger fonts and icons for interface
I would like to see these improvements in an expansion or even AoD2.

I'd be in for a DLC for AoD.
 
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KostasL

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My thoughts exactly. HoI4 is a disaster. I think there are two things for AoD to be even better:
- New map (a bit modified version of Victoria 2's map would be the best for the era)
- Bigger fonts and icons for interface
I would like to see these improvements in an expansion or even AoD2.

Well...i don't care much for things i can do myself!

In my own mod i use the Iron Cross map...improved graphics...new and expanded tech trees...new events and decisions...unique nations' units...etc.

I lack the ability to make hardcoded changes...and i really think that 4 or 5 things i have in mind would make a huge difference...
 

Marshall18

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Does this patch make multiplayer more stable? Or maybe for the next patch?

I remember that one of the the reasons me and my friends stopped playing MP was that it got out of sync too often.

If that was fixed I might bring them back to this game
 

Zsar1

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Cannot claim that, no. Sadly, multiplayer stability testing is very much non-deterministic.

Generally, it should be fine in LAN, as soon as WAN is involved, all bets are off. The synchronisation model involved is pretty brittle.

If you manage to reproduce OOSes linked to specific actions, those could be fixed, of course. Eventually.
 
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  • The new Area system likely requires adjustments from mod maintainers. For reference diff world_names.csv against any earlier version.

where is the description of the new area system from ptach 1.10??? posting / link
 

Mr_B0narpte

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Cannot claim that, no. Sadly, multiplayer stability testing is very much non-deterministic.

Generally, it should be fine in LAN, as soon as WAN is involved, all bets are off. The synchronisation model involved is pretty brittle.

If you manage to reproduce OOSes linked to specific actions, those could be fixed, of course. Eventually.
Is there anything we can do to help tackle the brittle synchronisation model? I play with 6-8 players using GameRanger and we have to play at below normal speed pre-war, and slow/very slow during war - and we still desych every 3-4 game months. I'm more then happy to provide whatever information is relevant to hopefully make AoD more online compatible.