1.10 - are there any undocumented changes or unexpected side effects?

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Teije

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You'd think I'd know not to play a Paradox patch on release day by now. At least I remembered to hold off on spending any money until the hotfix (and user reviews) come out.

It happens to all of us - I blame the OCD nature of the community - we just can't resist the shiny new candy. This time I'm trying to be smart and avoid EUIV for the next month...
 

DeniedExistence

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That ideas force you to pick diplo,admin,mil 50% minimum

eg, you can't pick two military right after each other your forced to pick between diplo or admin instead as it blocks it out now you will be forced to pick one idea from one of the lists

It's 'maximum of' actually. You can pick 2 same category idea groups after each-other so long as that comes out to: [ (# of idea groups in one category/# of unlocked idea group slots) = .5 ]

So you CAN take 2 in a row, but they'd have to be idea groups 3 and 4 or otherwise. You can even take 3 or 4 in a row, but they would have to be 4, 5, 6 (or later) or 5, 6, 7, 8 respectively.

So seems like what most people would do anyway, though I would have prefered this to have BEEN IN THE PATCH NOTES. I feel like this is a balance for multiplayer, but if that's it then it should be an option instead of a forced choice.
 

josh127

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Mouse Wheel is no longer working for me in 1.10 anyone else tried that?
I didn't have that problem but I did have a problem where a selection box wouldn't select land units (but it did select naval units). I won't post a bug report unless it happens again or I can figure out what happened but tabbing out of the game and back in fixed it. Perhaps it will work for the mouse wheel as well.

Sorry I snapped. I think I'm in the same boat as you with being irritated by the bug. You'd think I'd know not to play a Paradox patch on release day by now. At least I remembered to hold off on spending any money until the hotfix (and user reviews) come out.
no problem. It was my fault with my response anyway. We'll move on. At least that is getting added as a bug, so hopefully it'll go away. :)
 

Golradaer

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I made separate threads, but the two things I noticed are that warnings are bugged (nations that warn you will intervene if you declare on someone they're not even adjacent to) and hordes don't get their shock bonus on the new terrain types.
 

Golladan

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When sending light ships to protect trade the tooltip no longer tells you whether you gain profit or loss of money. Wtf?! :/
I guess they took the easy way out and removed the broken information provided instead of fixing the calculation.
 

zoislk

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It's 'maximum of' actually. You can pick 2 same category idea groups after each-other so long as that comes out to: [ (# of idea groups in one category/# of unlocked idea group slots) = .5 ]

So you CAN take 2 in a row, but they'd have to be idea groups 3 and 4 or otherwise. You can even take 3 or 4 in a row, but they would have to be 4, 5, 6 (or later) or 5, 6, 7, 8 respectively.

So seems like what most people would do anyway, though I would have prefered this to have BEEN IN THE PATCH NOTES. I feel like this is a balance for multiplayer, but if that's it then it should be an option instead of a forced choice.

So no more Administrative-Humanist opening for Ottomans? That's too bad, tried that last game and I liked how it went...
 

IEKevin

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It's 'maximum of' actually. You can pick 2 same category idea groups after each-other so long as that comes out to: [ (# of idea groups in one category/# of unlocked idea group slots) = .5 ]

So you CAN take 2 in a row, but they'd have to be idea groups 3 and 4 or otherwise. You can even take 3 or 4 in a row, but they would have to be 4, 5, 6 (or later) or 5, 6, 7, 8 respectively.

So seems like what most people would do anyway, though I would have prefered this to have BEEN IN THE PATCH NOTES. I feel like this is a balance for multiplayer, but if that's it then it should be an option instead of a forced choice.

yeah but it's makes the game more interesting
 

hauptman

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Alliance dosnt protect you from AE anymore?
Seems i have the same agressive expansion modifier with countries i have alliane with as with those i dont have with?

Took me a total of 5 minutes of "play-testing" to realize there are no modifiers added to or removed from AE. Your wargoal AE (that is 2/Bt) is exactly what you get from everyone, from portugal to moskovy.

So as usual, no body at Paradox actually tested any of this, or hell, even opened the game after updates.
 

PeterHe

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Took me a total of 5 minutes of "play-testing" to realize there are no modifiers added to or removed from AE. Your wargoal AE (that is 2/Bt) is exactly what you get from everyone, from portugal to moskovy.

So as usual, no body at Paradox actually tested any of this, or hell, even opened the game after updates.

Thats not true its still affected by distance.
Edit
at lest for me
 

Atheen

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As Denmark, I can't diplo-integrate Sweden or Norway even if I have over 190 relations. This is because they have higher base tax than mine. The only option is to diplo-annex Holstein first and then start integrating PU partners. Was this always the case?
 

hauptman

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Thats not true its still affected by distance.
Edit
at lest for me

I annexed Mecklenburg as Hansa for 7.5 AE. Normally, same culture, HRE, same religioun (etc) make it come out to just over -30 relations with my neighbors.

Today, everyone got -7, including allies. Inexorably, for some odd reason, Hungary was the only one that got a different number, for some reason he was at -4.
 

hauptman

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As Denmark, I can't diplo-integrate Sweden or Norway even if I have over 190 relations. This is because they have higher base tax than mine. The only option is to diplo-annex Holstein first and then start integrating PU partners. Was this always the case?

yes, until last version... in 1.9 you were allowed to annex larger nations... not so in previous versions, so it got fixed.
 

Wizzington

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Every time.


Like the cost of increasing and reducing Tariffs was increased by 25 monarch points. Don't remember seeing that in the patch notes.

Or naval exploration is affected by colonial range.

Cost on tariffs was increased but so was the effect, so cost per tariff point is still the same.