1.10 - are there any undocumented changes or unexpected side effects?

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yerm

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Sorry but no. Trap options that behave in an inane fashion aren't defensible. We're not playing I wanna be the guy, we're playing a strategy title. Those nations all just agreed on that, at a non-zero player expense to set it up. As much as I despise the HRE in general, solving it this way...well I'll stop there.
Ideally they make the reform cause HRE members to not generate liberty desire, but non-HRE members would have normal liberty desire and possibly even absurd liberty desire because of all the HRE vassals they're in line with without a membership card.

Realistically? Holy Roman Emperor title will remove liberty desire from vassals, I am guessing. Something OP and broken but really simple to do.
 

MadDjinn

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Sorry but no. Trap options that behave in an inane fashion aren't defensible. We're not playing I wanna be the guy, we're playing a strategy title. Those nations all just agreed on that, at a non-zero player expense to set it up. As much as I despise the HRE in general, solving it this way...well I'll stop there.

Don't get me wrong, the LD % shouldn't insta-gib another legitimate mechanic. The problem is in the arbitrary LD set. Those can be changed and should be (as per discussions in that other thread). Likely, the HRE should have a modifier when that choice is made. Not super high, but some relative amount. Ofc, walking around with 30 free vassals shouldn't happen either (for super long periods of the game).

edit-- or they should just exception out the 'special case' pretend vassals (HRE/Daiymio) from the mechanic.
 

josh127

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Ideally they make the reform cause HRE members to not generate liberty desire, but non-HRE members would have normal liberty desire and possibly even absurd liberty desire because of all the HRE vassals they're in line with without a membership card.

Realistically? Holy Roman Emperor title will remove liberty desire from vassals, I am guessing. Something OP and broken but really simple to do.
Or give the nations another modifier that ticks down and is essentially a cool down timer when they become a vassal. You're either beat down and tired of war or agreed to become a vassal through diplomacy/election. There should be a period where you're recovering your morale from that. There would be nothing wrong with having the HRE eventual cooldown timer be ineffective like everyone else if you don't finish the job of uniting the empire.
 

MadDjinn

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Frankfurt joining a coalition against someone they don't border is almost guaranteed to be bad for Frankfurt itself, or at least in no possible way beneficial whatsoever.

True, but they joined a group of 14 nations to do it, so it's not 'all' bad for them. Unless they declare the war.
 

IEKevin

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That ideas force you to pick diplo,admin,mil 50% minimum

eg, you can't pick two military right after each other your forced to pick between diplo or admin instead as it blocks it out now you will be forced to pick one idea from one of the lists
 

Daled

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There are now -20 modifiers to ai agreeing to alliances for every existing alliance with Rivals on both sides, pretty much destroyed my Serbia game because the ai will break alliances based on this new modifier.

To elaborate I was allied to Austria and France (rival of Austria), Austria was allied to Venice (my rival). Then Austria joined a war against ai that the ui claimed it would not join and then set me as a rival despite having friendly relations until then, just brilliant.
 

jrk264

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What? Both insta-attrition and a base of 2% would be new.
I know they're new. I'm not 100% sure they're undocumented since I haven't re-reviewed every line of the patch notes.

From patch notes:

Of course, having 1000 units in each of your front line regiments is an effect, but apparently they randomly wanted to nix that so that you have to do tedious micro.

Wait, this sounds familiar... Oh yeah, I already posted about it
Congratulations for being first to post. I don't always search the entire forum to see if a point has been made somewhere before I reply to a thread. Sorry.

It's not clear to me what "has no effect" means. I've seen it disabled for two or three stacks where each army had reduced dudes. Do they mean it is only enabled when it disbands a regiment? That's insanely stupid and kind of makes me wonder if Paradox ever plays anything but easy Euro starts. Saving on reinforcement costs by only regenerating one unit at a time (or merging everybody and disbanding the leftovers) is a pretty basic strategy mechanism for poorer countries.

I guess that means it's an exploit now.
 

AHWM

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I have one.

1. In the nation designer, if you accidentally remove/purposely remove a province from your country, there will be a freeze. The time depends on how many provinces you had selected. I set my points to infinite and had 630 provinces. It turns out it took about 30 seconds to unfreeze.
 

josh127

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Congratulations for being first to post. I don't always search the entire forum to see if a point has been made somewhere before I reply to a thread. Sorry.
I didn't mean the comment that way, sorry that it came out like that. Words aren't my specialty when I'm dealing with issues I find non-game breaking but annoying with no apparent benefit to the game.

It's not clear to me what "has no effect" means. I've seen it disabled for two or three stacks where each army had reduced dudes. Do they mean it is only enabled when it disbands a regiment? That's insanely stupid and kind of makes me wonder if Paradox ever plays anything but easy Euro starts. Saving on reinforcement costs by only regenerating one unit at a time (or merging everybody and disbanding the leftovers) is a pretty basic strategy mechanism for poorer countries.

I guess that means it's an exploit now.
From what I tested, after a battle I could consolidate up until the end of the month tick. If I was down far enough to lose a regiment I could still consolidate. The part that's annoying though is they just added a feature so you can hold shift and keep the unit at 0 people in it, but at the same time they don't let you consolidate and keep a partial unit? It's simply frustrating because it adds tedium to the game as you try to take basic actions for no apparent benefit.
 

jrk264

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Don't worry. When I read that here I went to the notes and word searched attrition. It's not there, like gobs other hidden BS :/.
It's actually not that bad of a change, though it would make more sense if it only applied to Western units. Ha, a malus that only applies to Euros. I crack myself up sometimes.

I didn't mean the comment that way, sorry that it came out like that. Words aren't my specialty when I'm dealing with issues I find non-game breaking but annoying with no apparent benefit to the game.
Sorry I snapped. I think I'm in the same boat as you with being irritated by the bug. You'd think I'd know not to play a Paradox patch on release day by now. At least I remembered to hold off on spending any money until the hotfix (and user reviews) come out.

From what I tested, after a battle I could consolidate up until the end of the month tick. If I was down far enough to lose a regiment I could still consolidate. The part that's annoying though is they just added a feature so you can hold shift and keep the unit at 0 people in it, but at the same time they don't let you consolidate and keep a partial unit? It's simply frustrating because it adds tedium to the game as you try to take basic actions for no apparent benefit.
Good to know, but annoying. Sometimes I like to let the power of multiple unit regeneration get more guys on the battlefield for a few months before consolidation. Guess that's no longer an option. Seriously, it's like Paradox beta testers never consolidate 2.4k guys so they can siege + loot.
 

oblio-

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Regarding the HRE, the vassal reform needs a major drawback. Currently it has none and it's not normal. Having the penultimate reform stronger than the ultimate one is also ridiculous.
I'm not sure if what everyone is saying about liberty desire is the proper fix, but at least they're trying :)

Hotfix tomorrow ? Austria has a core in GORZ
Shouldn't it? Or am I misreading something?