Ideally they make the reform cause HRE members to not generate liberty desire, but non-HRE members would have normal liberty desire and possibly even absurd liberty desire because of all the HRE vassals they're in line with without a membership card.Sorry but no. Trap options that behave in an inane fashion aren't defensible. We're not playing I wanna be the guy, we're playing a strategy title. Those nations all just agreed on that, at a non-zero player expense to set it up. As much as I despise the HRE in general, solving it this way...well I'll stop there.
Sorry but no. Trap options that behave in an inane fashion aren't defensible. We're not playing I wanna be the guy, we're playing a strategy title. Those nations all just agreed on that, at a non-zero player expense to set it up. As much as I despise the HRE in general, solving it this way...well I'll stop there.
Or give the nations another modifier that ticks down and is essentially a cool down timer when they become a vassal. You're either beat down and tired of war or agreed to become a vassal through diplomacy/election. There should be a period where you're recovering your morale from that. There would be nothing wrong with having the HRE eventual cooldown timer be ineffective like everyone else if you don't finish the job of uniting the empire.Ideally they make the reform cause HRE members to not generate liberty desire, but non-HRE members would have normal liberty desire and possibly even absurd liberty desire because of all the HRE vassals they're in line with without a membership card.
Realistically? Holy Roman Emperor title will remove liberty desire from vassals, I am guessing. Something OP and broken but really simple to do.
Frankfurt joining a coalition against someone they don't border is almost guaranteed to be bad for Frankfurt itself, or at least in no possible way beneficial whatsoever.
True, but they joined a group of 14 nations to do it, so it's not 'all' bad for them. Unless they declare the war.
I know they're new. I'm not 100% sure they're undocumented since I haven't re-reviewed every line of the patch notes.What? Both insta-attrition and a base of 2% would be new.
Congratulations for being first to post. I don't always search the entire forum to see if a point has been made somewhere before I reply to a thread. Sorry.From patch notes:
Of course, having 1000 units in each of your front line regiments is an effect, but apparently they randomly wanted to nix that so that you have to do tedious micro.
Wait, this sounds familiar... Oh yeah, I already posted about it
I know they're new. I'm not 100% sure they're undocumented since I haven't re-reviewed every line of the patch notes.
I didn't mean the comment that way, sorry that it came out like that. Words aren't my specialty when I'm dealing with issues I find non-game breaking but annoying with no apparent benefit to the game.Congratulations for being first to post. I don't always search the entire forum to see if a point has been made somewhere before I reply to a thread. Sorry.
From what I tested, after a battle I could consolidate up until the end of the month tick. If I was down far enough to lose a regiment I could still consolidate. The part that's annoying though is they just added a feature so you can hold shift and keep the unit at 0 people in it, but at the same time they don't let you consolidate and keep a partial unit? It's simply frustrating because it adds tedium to the game as you try to take basic actions for no apparent benefit.It's not clear to me what "has no effect" means. I've seen it disabled for two or three stacks where each army had reduced dudes. Do they mean it is only enabled when it disbands a regiment? That's insanely stupid and kind of makes me wonder if Paradox ever plays anything but easy Euro starts. Saving on reinforcement costs by only regenerating one unit at a time (or merging everybody and disbanding the leftovers) is a pretty basic strategy mechanism for poorer countries.
I guess that means it's an exploit now.
It's actually not that bad of a change, though it would make more sense if it only applied to Western units. Ha, a malus that only applies to Euros. I crack myself up sometimes.Don't worry. When I read that here I went to the notes and word searched attrition. It's not there, like gobs other hidden BS :/.
Sorry I snapped. I think I'm in the same boat as you with being irritated by the bug. You'd think I'd know not to play a Paradox patch on release day by now. At least I remembered to hold off on spending any money until the hotfix (and user reviews) come out.I didn't mean the comment that way, sorry that it came out like that. Words aren't my specialty when I'm dealing with issues I find non-game breaking but annoying with no apparent benefit to the game.
Good to know, but annoying. Sometimes I like to let the power of multiple unit regeneration get more guys on the battlefield for a few months before consolidation. Guess that's no longer an option. Seriously, it's like Paradox beta testers never consolidate 2.4k guys so they can siege + loot.From what I tested, after a battle I could consolidate up until the end of the month tick. If I was down far enough to lose a regiment I could still consolidate. The part that's annoying though is they just added a feature so you can hold shift and keep the unit at 0 people in it, but at the same time they don't let you consolidate and keep a partial unit? It's simply frustrating because it adds tedium to the game as you try to take basic actions for no apparent benefit.
Mouse Wheel is no longer working for me in 1.10 anyone else tried that?
Shouldn't it? Or am I misreading something?Hotfix tomorrow ? Austria has a core in GORZ