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steveh11

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I guess, to paraphrase a writer friend of mine, that you'll have to play it to find out! ;) :p
 

ChildeR

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It's kinda bad in some situations though.
For instance, if you make a custom Daimyo clan in Japan you wont get to form Japan.
Which kinds sucks.

- Disabled most nation forming decisions for Custom Nations to prevent player-made AI nations from tag switching.

AFAICT, Japan wasn't changed.
 

toroltao

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Nice. Much appreciated. Keep up the good work and I'll throw my money at you.
 

Sandmann

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Hotfix for the 1.10 patch to address some high priority issues, primarily balance problems with Liberty Desire and feedback in regards to exploration. We'll also be looking into ways to improve the exploration interface for the next proper patch.

- Japanese Daimyos no longer start at high liberty desire in 1444.
- After Privilegia is revoked, Imperial vassals will no longer have hundreds of liberty desire from relative power to liege.
- AI now gets the correct amount of attrition.
- Manual exploration is now enabled for everyone.
- Fixed a bug that was causing countries warning you to be called in even when not declaring war on their neighbours.
- Europe will now properly get tradegoods in Custom Setup.
- Fixed some inconsistencies in Aggressive Expansion between tooltip and actual effect.
- Disabled most nation forming decisions for Custom Nations to prevent player-made AI nations from tag switching.
- Consolidate Regiments button will correctly enable to let you maximize the number of full strength regiments (as it was before).

Thanks for the quick hotfix before the weekend. Especially the AE-fix, now I can start playing again :) Have a nice weekend!
 

Phibs

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why would you make a custom nation only to switch to a boring vanilla one?

For reasons so sinister and malicious I dare not disclose them. *nods*


Both... we felt it was mostly just confusing to the player to have decisions like Form Prussia when it wouldn't switch ideas.

You can mod them back in if you want.

Huh? Why wouldn't it switch the ideas?
 

Freudia

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So there is still a reason/sense to do the Explorer missions/auto-exploring?

Probably less micro-management while at war.

Huh? Why wouldn't it change the ideas?

Why go through the effort of making your own unique set of national ideas if you're just gonna replace them with a formable nation's?

Unless you wanted to give yourself the junkiest idea set possible and get a ton of land for free, switching out of your bad idea set into one that's not terrible. ;)
 

Taelyn

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Impressively fast. Awesome.

The explorer missions might require less clicking. But I like this, both is good.
 

Khundes

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Why go through the effort of making your own unique set of national ideas if you're just gonna replace them with a formable nation's?

Unless you wanted to give yourself the junkiest idea set possible and get a ton of land for free, switching out of your bad idea set into one that's not terrible. ;)

The Nation of Proto-Prussia takes offense at your claims, seeking nothing more than acquiring idea-power after burning all of its points on amazing swaths of northern HRE/Europe lands hoping to evolve into Prussia proper with amazing Prussian ideas!
 

Phibs

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Unless you wanted to give yourself the junkiest idea set possible and get a ton of land for free, switching out of your bad idea set into one that's not terrible. ;)

*gasp* how dare you accuse me of such villainy!
 

Wizzington

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It's kinda bad in some situations though.
For instance, if you make a custom Daimyo clan in Japan you wont get to form Japan.
Which kinda sucks.

Japan is still enabled, it says MOST :)
 
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