Why is Isoroku *spelling* Yamamoto's death date not historically accurate? He died in 1943 not 1954.
Gormadoc said:Futher more the kill Yamamoto event has been disabled, since you can know kill ministers through spy system.
Gen. Skobelev said:And perhaps more importantly the event was bugged since it compared the intel levels between US and any enemy nation allied with Japan so alliance with Manchukuo made certain that the intel difference was enough for assassination even if Japan would have better encrypt/decryot techs than US.
Well, I can't figure it out either, but since it was the Kingdom of Yugoslavia, and the Royal Yugoslav Navy, it probably is something like:Vladimir II said:- could somebody tell me what means CJMN acronym in YUG ship names?
xtfoster said:Well, I can't figure it out either, but since it was the Kingdom of Yugoslavia, and the Royal Yugoslav Navy, it probably is something like:
Carski (Royal)
Jugoslovenka (Yugoslav)
Mornarica (Navy)
??? (Ship or Vessel)
Hmm, I was just using an online English to Serbian dictionary and it came up with Royal = Carski (among other things).Vladimir II said:Actually, Carski(a, o) means Imperial. Why should ships have Navy in their names? I think that for example KJRB (Kraljevski Jugoslovenski Ratni Brod - Royal Yugoslav Battle Ship) would be better acronym.
Gen. Skobelev said:Most likely this will be the last one. Revolutions has had just one patch to it.
xtfoster said:Hmm, I was just using an online English to Serbian dictionary and it came up with Royal = Carski (among other things).
Could it also be Naval instead of Navy?
CJMN was the prefix (historically) used on (some) of the Yujoslav ships that I could actually find information on and I was trying to determine what it could have stood for.
hu...Only intelligence and cag bugJASGripen said:A Patch to end all patches!
I really don't wish for more than bug fixes, more content or fixing names isn't on my list. Intelligence bug and CAG bug are really high priority, the rest is icing on the cake - at least on my cake.
Yeah. Listen to Gormadoc! He knows his stuff! Arma 1.2 should be the mother of all patches as far as I am concerned. And then, onwards to HOI3!Gormadoc said:hu...Only intelligence and cag bug![]()
What about mission efficiency's bug, navalbrigade attachments upgrade and deploy bugs. Plus the wrong statsbugs.(well i can change those myself). And the pay only manpower for one attachements when building more than one together with a ship.
Tactical/cas Chief of air bug. (His combat bonus are not working)
Brigade combat modifiers bugs.
Bugs in options message menu. Some of the spy missions still have wrong strings.
The set_domestic string bug. It calls the domestic string instead of the set_domestic, so all events that use set_domestic command is having the wrong message.
Combat modifiers set to 0 bug. Can have the consequense that one has 50% bonus and one has -50% bonus. even that they have researched same techs.
It also fucks up the soviet move industry events.
We should really have t-shirts with that printed on the front. I'd wear it!PanzerMike said:Listen to Gormadoc!
Dakk said:We should really have t-shirts with that printed on the front. I'd wear it!
Along with a fake beard and glasses.
:rofl: Well, I think "listen to Wobbler & the forum, Gorma does" Would be more appropiate.Dakk said:We should really have t-shirts with that printed on the front. I'd wear it!
Along with a fake beard and glasses.
Gormadoc said:hu...Only intelligence and cag bug![]()
What about mission efficiency's bug, navalbrigade attachments upgrade and deploy bugs. Plus the wrong statsbugs.(well i can change those myself). And the pay only manpower for one attachements when building more than one together with a ship.
Tactical/cas Chief of air bug. (His combat bonus are not working)
Brigade combat modifiers bugs.
Bugs in options message menu. Some of the spy missions still have wrong strings.
The set_domestic string bug. It calls the domestic string instead of the set_domestic, so all events that use set_domestic command is having the wrong message.
Combat modifiers set to 0 bug. Can have the consequense that one has 50% bonus and one has -50% bonus. even that they have researched same techs.
It also fucks up the soviet move industry events.
Emmm. No chance? Don't think I've seen Paradox give info on changes before release. You will just have to wait till it's released is my guess.purplehaze said:Any chance of a teaser change log of whats being worked on for 1.2 or some sort of update as its nearing the end of February?