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Gormadoc

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Futher more the kill Yamamoto event has been disabled, since you can know kill ministers through spy system.
 

Gen. Skobelev

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Gormadoc said:
Futher more the kill Yamamoto event has been disabled, since you can know kill ministers through spy system.

And perhaps more importantly the event was bugged since it compared the intel levels between US and any enemy nation allied with Japan so alliance with Manchukuo made certain that the intel difference was enough for assassination even if Japan would have better encrypt/decryot techs than US.
 

Gormadoc

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Gen. Skobelev said:
And perhaps more importantly the event was bugged since it compared the intel levels between US and any enemy nation allied with Japan so alliance with Manchukuo made certain that the intel difference was enough for assassination even if Japan would have better encrypt/decryot techs than US.
:) had completely forgotten that.
 
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I have a few corrections that should be added in next patch. These are some mistakes I have noticed:
- YUG leader neme misspelled: Ljotie instead of Ljotic;
- YUG naval bomber name "Hidroplanska komanda" instead of fpr example "Pomorski bombarderski puk";
- YUG CAS name "Obrasavanje Avio. bombarderski puk" instead of for example "Obrusavajuci bombarderski puk";
- YUG HQ name "Armija" instead of "stab";
- YUG submarine name "Podmornicki flotila" instead of "Podmornicka flotila";
- YUG destroyer name "Razarac(ki) Flotila" instead of "Razaracka flotila";
- could somebody tell me what means CJMN acronym in YUG ship names?
 

xtfoster

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Vladimir II said:
- could somebody tell me what means CJMN acronym in YUG ship names?
Well, I can't figure it out either, but since it was the Kingdom of Yugoslavia, and the Royal Yugoslav Navy, it probably is something like:
Carski (Royal)
Jugoslovenka (Yugoslav)
Mornarica (Navy)
??? (Ship or Vessel)
 
Jul 27, 2007
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xtfoster said:
Well, I can't figure it out either, but since it was the Kingdom of Yugoslavia, and the Royal Yugoslav Navy, it probably is something like:
Carski (Royal)
Jugoslovenka (Yugoslav)
Mornarica (Navy)
??? (Ship or Vessel)

Actually, Carski(a, o) means Imperial. Why should ships have Navy in their names? I think that for example KJRB (Kraljevski Jugoslovenski Ratni Brod - Royal Yugoslav Battle Ship) would be better acronym.
 

xtfoster

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Vladimir II said:
Actually, Carski(a, o) means Imperial. Why should ships have Navy in their names? I think that for example KJRB (Kraljevski Jugoslovenski Ratni Brod - Royal Yugoslav Battle Ship) would be better acronym.
Hmm, I was just using an online English to Serbian dictionary and it came up with Royal = Carski (among other things).
Could it also be Naval instead of Navy?
CJMN was the prefix (historically) used on (some) of the Yujoslav ships that I could actually find information on and I was trying to determine what it could have stood for.
 

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Gen. Skobelev said:
Most likely this will be the last one. Revolutions has had just one patch to it.

A Patch to end all patches!

I really don't wish for more than bug fixes, more content or fixing names isn't on my list. Intelligence bug and CAG bug are really high priority, the rest is icing on the cake - at least on my cake.
 
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xtfoster said:
Hmm, I was just using an online English to Serbian dictionary and it came up with Royal = Carski (among other things).
Could it also be Naval instead of Navy?
CJMN was the prefix (historically) used on (some) of the Yujoslav ships that I could actually find information on and I was trying to determine what it could have stood for.

No definitely Royal=Kraljevski and Imperial=Carski (Believe me, it is my native language.). I do not doubth in historical sources used by Paradox staff, but I really cannot figure the meaning of CJMN acronym.

EDIT: Mornarica means Navy, but Mornaricki means Naval, but I do not think that is right. In that case, what the letter N stands for? As I know, only in Latin navis, -is, f. means ship, but I really do not believe that Yugoslavia used Latin names for their ships, specialy since Serbocroatian is a slavonic (slavic) language.
 
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Gormadoc

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JASGripen said:
A Patch to end all patches!

I really don't wish for more than bug fixes, more content or fixing names isn't on my list. Intelligence bug and CAG bug are really high priority, the rest is icing on the cake - at least on my cake.
hu...Only intelligence and cag bug :confused:

What about mission efficiency's bug, navalbrigade attachments upgrade and deploy bugs. Plus the wrong statsbugs.(well i can change those myself). And the pay only manpower for one attachements when building more than one together with a ship.

Tactical/cas Chief of air bug. (His combat bonus are not working)
Brigade combat modifiers bugs.

Bugs in options message menu. Some of the spy missions still have wrong strings.

The set_domestic string bug. It calls the domestic string instead of the set_domestic, so all events that use set_domestic command is having the wrong message.

Combat modifiers set to 0 bug. Can have the consequense that one has 50% bonus and one has -50% bonus. even that they have researched same techs.
It also fucks up the soviet move industry events.
 
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Gormadoc said:
hu...Only intelligence and cag bug :confused:

What about mission efficiency's bug, navalbrigade attachments upgrade and deploy bugs. Plus the wrong statsbugs.(well i can change those myself). And the pay only manpower for one attachements when building more than one together with a ship.

Tactical/cas Chief of air bug. (His combat bonus are not working)
Brigade combat modifiers bugs.

Bugs in options message menu. Some of the spy missions still have wrong strings.

The set_domestic string bug. It calls the domestic string instead of the set_domestic, so all events that use set_domestic command is having the wrong message.

Combat modifiers set to 0 bug. Can have the consequense that one has 50% bonus and one has -50% bonus. even that they have researched same techs.
It also fucks up the soviet move industry events.
Yeah. Listen to Gormadoc! He knows his stuff! Arma 1.2 should be the mother of all patches as far as I am concerned. And then, onwards to HOI3!
 

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PanzerMike said:
Listen to Gormadoc!
We should really have t-shirts with that printed on the front. I'd wear it!




Along with a fake beard and glasses.
 

Gormadoc

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Dakk said:
We should really have t-shirts with that printed on the front. I'd wear it!
Along with a fake beard and glasses.
:rofl: Well, I think "listen to Wobbler & the forum, Gorma does" Would be more appropiate. :D
 

JASGripen

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Gormadoc said:
hu...Only intelligence and cag bug :confused:

What about mission efficiency's bug, navalbrigade attachments upgrade and deploy bugs. Plus the wrong statsbugs.(well i can change those myself). And the pay only manpower for one attachements when building more than one together with a ship.

Tactical/cas Chief of air bug. (His combat bonus are not working)
Brigade combat modifiers bugs.

Bugs in options message menu. Some of the spy missions still have wrong strings.

The set_domestic string bug. It calls the domestic string instead of the set_domestic, so all events that use set_domestic command is having the wrong message.

Combat modifiers set to 0 bug. Can have the consequense that one has 50% bonus and one has -50% bonus. even that they have researched same techs.
It also fucks up the soviet move industry events.

Sure, fix everything which is wrong, np with that The spy bug, is included in my Int. fix request. :)

But the two mentioned is my two most wanted fixes.

Ohh, modular divisions and a real command structure would be nice too ;)
 
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purplehaze said:
Any chance of a teaser change log of whats being worked on for 1.2 or some sort of update as its nearing the end of February?
Emmm. No chance? Don't think I've seen Paradox give info on changes before release. You will just have to wait till it's released is my guess.
 
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