tl;dr: if more than one localization entry is assigned to a string (e.g. if a mod tries to replace default text) the game appears to decide whether to replace the first entry based on which of the strings comes first in alphabetical order.
I wish I was making this shit up. It's like.. there must be some actual code which does it vs a simple re-assignment so dear gods, why
Proof:
Code:
GER_nav_bomber_equipment_1:0 "Heinkel He 59"
GER_nav_bomber_equipment_1_short:0 "He 59"
effect: nope. the game sticks with the vanilla entry.
Code:
GER_nav_bomber_equipment_1:0 "A Heinkel He 59"
GER_nav_bomber_equipment_1_short:0 "A He 59"
effect: yup. you can have your custom string, as long as you go for AAAAAAAAAAA cheap classified ads tricks.
let's see, is it case-sensitive?
Code:
GER_nav_bomber_equipment_1:0 "a Heinkel He 59"
GER_nav_bomber_equipment_1_short:0 "a He 59"
effect: yup (in ASCII table and more sophisticated derivatives lowercase 'a' comes after capital 'D')
I guess this explains the other issue I've reported a bit back...
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