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gobolinno

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College of Cardinals. =)


**
 

Sleight of Hand

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You again, eh? :angry:

Just kidding. ;)

Yes, but improving the survivability of these kingdoms is relatively easy:
1. Alter the Holy War CB, so that Muslims can't use it against either east_african culture group or Miaphysite religion, and east_african culture group or Miaphysite religion can't use it against Muslims.
2. Halve the size of the Mameluks, and they probably shouldn't get any heavy infantry.
3. The "Muslim Invasion" CB should be really hard to get.
4. Make the Sunnis and the Shi'ites see each other as heretics. They really didn't like each other...
... and see how that plays out...
Agree on all counts.

I'm going to respectfully disagree...
As usual, a very interesting and thorough post. I also appreciate the fact that you routinely make me feel like an ignorant, child-like enthusiast. :laugh:

As for the Tuareg, I've suggested Berber culture before, though I've conceded defeat on that front as I just can't see it being added at this point. I've had no feedback from any devs.

As for inheritance thru the female line (for Nubia), it'd be an interesting succession type and presumably could be added with a bit of work. Why not suggest it in the modders' request thread? (You'll have to find it first though, as I seem to have mislaid the link...)

I do agree, though, that the priorities in Africa ought to be having the two branches of Islam view one another as heresies, and stopping Muslims from attacking Miaphysites without good cause.

If you spot any specific problems (you seem sharp-eyed) or database errors then report them in the bug forum.
 

Isaios

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Yes, but improving the survivability of these kingdoms is relatively easy:
1. Alter the Holy War CB, so that Muslims can't use it against either east_african culture group or Miaphysite religion, and east_african culture group or Miaphysite religion can't use it against Muslims.
2. Halve the size of the Mameluks, and they probably shouldn't get any heavy infantry.
3. The "Muslim Invasion" CB should be really hard to get.
4. Make the Sunnis and the Shi'ites see each other as heretics. They really didn't like each other...
... and see how that plays out...

I have seen how this plays out, and it's not QUITE sufficient. Altering the Holy War CB does nothing to keep Nigeria itself safe, since her two northern Counties are de Jure Egypt. They're both nabbed anyway. Then there's the Muslim ability to just outright conquer a neighboring province. That takes care of the last Nubian province, if either Aksum or Ethiopia takes it first through another de Jure claim. Aksum will be invaded from Arabia and also from Egypt, both with the single County conquest CB. Same goes for Ethiopia.

To ensure some semblance of survivability you'd need to remove the strait to Arabia.
Remove Egyption de Jure claims on Nubia.
Ensure alliances between the three places (I've also turned Aksum into a titular Kingdom, btw).
Neuter the County Conquest CB in the same manner as the Holy War CB.
Neuter the Invasion CB in the same way.
Neuter Jihads in the same way.

Your points on the Mamluks and Heresy are good. I've not yet tried what turning Shi'a into a Sunni heresy would mean, and I hadn't considered the Mamluks. I'll test that too.

The changes I HAVE implemented are these: Neutering the Holy War CB, removed the strait, removed the de Jure problem and removed Jihad ability from Shi'a.


If the developers were willing to spend more time on these parts of Africa at all, it would make more sense to me for them to spend that time developing Mali, Nubia/Abyssinia, and the Tuareg in more detail. Consider that the Tuareg (if you're a Dune fan, the Tuareg are the original Fremen), who could be completely cool, don't even get a separate culture in vanilla CKII. Or consider that Nubia inherited through the female line - that's an interesting variation on things that you can't mod!

Entirely in agreement here.
 

TheDarkMaster

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For modding, I can think of two succession laws that would be very useful.

1) Female only succession, for fictional worlds that feature places where only women can be elected as mayor, have a religious holding, or succeed the crown.
2) Succession laws that check for two specific traits. One representing prime candidacy and another representing secondary candidacy, similar to males and females in Agnatic-cognatic. This allows for much more customization of succession laws by letting moders control who gets those traits.
 

AJ2009

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I would like: 1. More religious elements (cosmetic and game play) I want to feel I'm playing a Lord in the earthly realm where Religious leaders battle for my soul. The medieval era is a dark, scary and ignorant place. I think the game is dangerousl becoming Westphalian with retinues (standing armies etc)
2. Some form of point scoring for the end of the game (an expansion of the Dynasty points system)

I think the game could benefit from a bit of Shakespearian drama (cosmetically) think King Lear, Macbeth, Henry II, IV, V etc

In summary: More creative immersion so that I don't have to dress up as a King :p to feel I'm living in the Medieval world
 

brxbrx

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I'd like jihads and crusades to be able to target multiple rulers that hold parts of the same title.
So if Jerusalem is split between Seljuks and Fatimids, the pope should get to declare war on both of them.
 

Mike Louis

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Now that females can lead armies, there are two major things I wish 1.09 would include:

Enatic Succession - Inheritance by females to the exclusion of males.

Female Preferred Succession - Inheritance by females with males inheriting in absence of females.

Bring back the consort title line in localization - Allows modders to use unisex ruler titles.

Empire requirements - If the minimum number of kingdom titles required for an empire is changed to at least 2, it would allow for a more realistic HRE structure, as well as give modders more options.
 

liamgamer55

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Empire requirements - If the minimum number of kingdom titles required for an empire is changed to at least 2, it would allow for a more realistic HRE structure, as well as give modders more options.
That would be awesome. There were only 2 legit empires in the game IMO (HRE and ERE titles) and the holy roman emperor historically had 3 king titles (germany, italy and burgundy I believe). The Eastern Roman Empire's de jure land is certainly more than 3 kingdoms also. A 2/3 kingdom minimum would be a worthy addition to the game.

I'd like to add that it's currently very easy to mod in that requirement via a workaround into the game yourself. You can make the requirements for creating every empire title check that the creator holds 2 kingdom titles. For a while I was developing a mod that required almost every kingdom in the game (not the iberian ones) to require the owner to have 4 duchies for instance and it worked just fine.
 

Isaios

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Empire requirements - If the minimum number of kingdom titles required for an empire is changed to at least 2, it would allow for a more realistic HRE structure, as well as give modders more options.

That would be awesome. There were only 2 legit empires in the game IMO (HRE and ERE titles) and the holy roman emperor historically had 3 king titles (germany, italy and burgundy I believe). The Eastern Roman Empire's de jure land is certainly more than 3 kingdoms also. A 2/3 kingdom minimum would be a worthy addition to the game.

I'm a bit confused by this. To create an Imperial title you do need two Kingdom titles,

Code:
	REQ_KINGDOMS_FOR_EMPIRE_CREATION = 2, 	-- Number of held kingdoms required to create an Empire (for rulers who are not already emperors)

So are you talking about creating SECONDARY Imperial titles? You already are the HREmperor and want to be the Frankeror as well and think the latter should have requirements in addition to what's already in place?
 

Bob_the_Insane

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More fedual interactions.

...

Let familie build ties. If I grand lord basilikum land and dies. Then the next generation will start with a bonus like: Small Ties +5 relation. Give land to the next generation and the bo us increase to +10 and so on. If you don't give them anything though the bonus disappear at double rate.

This...

And bring back Friends and Rivals concept from CK1... I understand there is a "Friend +30" opinion modifier now but it could be enhanced a little (and made a little more common). Say; Friend +20, Childhood Friends +10, Rival -20, Childhood Rival -10 (these could stack so a Childhood Friend always gets +10 bump even if you are bitter rivals now).

It would add a more personal level to the game IMHO. You might focus giving titles to your friends and undermining your rivals (sounds almost too obvious when you say it out loud). It would add a little more variety to opinions based on your actions, attributes and comparisons of traits.

"Sure the King is Cruel and Cowardly but we go way back so I can overlook that..." :D

It could be powered by events, like the old childhood Self-Improvement vs. Create Friend choices from CK1. In in games states like all the people with claims on the same title automatically get "Rival"... Or an additional event in a tournament of "humiliated by opponent" so you become rivals (or ends a Friendship). Keeping your sons in the same location for education might result in them being childhood friends, or childhood rivals... :) If a character has 2 guardians, perhaps there is a good chance they would become friends or rivals.

All sorts of fun...
 

Ruwaard

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I'm a bit confused by this. To create an Imperial title you do need two Kingdom titles,

Code:
    REQ_KINGDOMS_FOR_EMPIRE_CREATION = 2,     -- Number of held kingdoms required to create an Empire (for rulers who are not already emperors)

So are you talking about creating SECONDARY Imperial titles? You already are the HREmperor and want to be the Frankeror as well and think the latter should have requirements in addition to what's already in place?

That's not how I read that, it is about a primary imperial title. Nonetheless 2 royal titles already are the minimum; IMHO maybe that should be raised to three.
 

Isaios

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That's not how I read that, it is about a primary imperial title. Nonetheless 2 royal titles already are the minimum; IMHO maybe that should be raised to three.

The code I posted is the requirement for creating an Empire in the first place. But once you ARE an Emperor you do not need two kingdoms. My question was if there should be requirements for creating further Imperial titles beyond just the 80% of territory and cultural/religious requirements.