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Jeltz

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I do not want Orthodox bishops to be able to be marshals and command armies. The same should probably apply to Copitc and Cathar vbishops. With job_marshal controlling who can lead armies it should be enough to modify that rule. This would increase the difference between playing in Eastern and Western Eruope.
 

generalolaf

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Mongols with attrition and smaller, more spread out stacks. Don't decrease the overall number necessarily, but that's historically how they maintained a large force and would help game balance IMO.
 

rbc1989

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All I really care about at this point...

- College of Cardinals and getting dynasty members into it.
- Cadet Branches
- Byzantines having beards instead of 90% of them being clean-shaven which isn't historical.
- Trade Centers
- Add missing Habsburgs to Habsburg dynasty in 1066. Like Werner I "The Pious" two dead brothers(Otto I and Albrecht I) and Werner's second son Albrecht II who succeed his brother as Graf of Habsburg. Another source showing his son Albrecht II. Also change Otto II birth year to 1057 as both sources show that as his birth year and Albrecht was born in 1060.
- More African provinces especially ones that add Kanem Empire it blows my mind that Mali/Ghana and Ethiopia is in the game but Kanem is not. Here is a full list of the two dynasties that ruled from 700-1381 AD. Has every single ruler and their years of reign. Would really fit well into the game for African muslim nation since the Islamic ruler of the country happens to be ruling in 1066. Would also be perfect if trade centers were added to the game. The Trans-Saharan trade route just happened to go through Kanem...
 
Last edited:

Jeltz

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- Add missing Habsburgs to Habsburg dynasty in 1066. Like Werner I "The Pious" two dead brothers(Otto I and Albrecht I) and Werner's second son Albrecht II who succeed his brother as Graf of Habsburg. Another source showing his son Albrecht II. Also change Otto II birth year to 1057 as both sources show that as his birth year and Albrecht was born in 1060.

Here you could help out by adding them yourself and posting the additions in the bug reports forum. Voy, Sleight of Hand, and a couple of other guys do an excellent job at helping out with improving the dynasties by fixing dynasty bugs and adding missing important characters.

- More African provinces especially ones that add Kanem Empire it blows my mind that Mali/Ghana and Ethiopia is in the game but Kanem is not. Here is a full list of the two dynasties that ruled from 700-1381 AD. Has every single ruler and their years of reign. Would really fit well into the game for African muslim nation since the Islamic ruler of the country happens to be ruling in 1066. Would also be perfect if trade centers were added to the game. The Trans-Saharan trade route just happened to go through Kanem...

Excellent point. Kanem really should be added.
 

Isaios

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Kanem would probably be a semi-nice addition, but it does feel a touch peripheral :p I'd just as well see that as a mod, like Mali was at first.
 

theKing1988

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Kanem would probably be a semi-nice addition, but it does feel a touch peripheral :p I'd just as well see that as a mod, like Mali was at first.

Kanem does feel at tad bit peropheral to my taste as well. If some work is going to be done in that region, it should be to improve the survivability of Nubia and Abyssinia. That is a more urgent matter imo.
 

Isaios

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Kanem does feel at tad bit peropheral to my taste as well. If some work is going to be done in that region, it should be to improve the survivability of Nubia and Abyssinia. That is a more urgent matter imo.

Indeed. It's not like the Fatimids, or whomever holds Egypt, really NEEDS some more land and strength.
 

sergeant113

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Retinue has become a huge part in CKII gameplay since 1.07, yet their mechanics remain simple and static. Historically, very ruler had retinue, large or small; but in-game, only large dukes and monarchs can form them with no maintenance (why? Don't they need housing, feeding and salaries for sustenance?) and in larger numbers the higher in political tiers you are. It's very unfair and make blobs ever more static. I would like to see retinue ratio to manpower, its upfront costs, its monthly costs not only vary depending on your political tier (lowly count should get a bonus so they can at least keep a retinue of 50 or 100), but also can be influenced by events, decisions and crown laws.
 

sergeant113

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A new holding type: Centers of Trade, which would represent incredibly prosperous regions throughout Europe. They'd be Republics for their holders, would have buildings similar to that of cities [but buffed], unconstructable if a province is not coastal with an income of at the very least 175 a turn, starting out with one in Constantinople, Novgorod, Venice, Kiev, Middlesex, Rome, Cairo, Jerusalem-- areas that trade flowed through and a merchant system of some sorts?

There should also be some dynamic mechanisms to depict the rise and wane of these trade centers. A Mongol sack of Kiev historically saw the lost of many Baltic-Black Sea trade routes. The sack of Cordoba spelled the end of it as the most important trade center of the Iberian Peninsula. Baghdad lost its premium Trading wealth followed the Mongol sack. The same happened to Constantinople after the 4th Crusade. Contrastingly, London, Venice, Genoa, Valencia,... even Istanbul under Ottoman rule got hugely prosperous. Some mods tried to emulate this, but none has done quite well enough.

I don't think we will see slavery in the game. We haven't even seen Slave Armies, even though they were used a lot by rich sultans. (of course there were alot of slavery in Christian Europe too, especially in Iberia, Italy, Balkans and Russia).

Retinue is meant to represent the Slave armies, i think. It's just the zero maintenance costs that really make no sense to me. The Fatimid at the beginning of the game, bankrupted, found it increasingly hard to pay and control their Slave armies, which led to such immense civil unrest and wars that the Crusaders were able to carve out the Kingdom of Palestine. Gameplay wise, more retinue dynamics can really help the Crusades in-game.
 

Sleight of Hand

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- Byzantines having beards instead of 90% of them being clean-shaven which isn't historical.
How do we know that so many of them were bearded? I'm not critcizing you, but I keep reading this request over and over.
- Add missing Habsburgs to Habsburg dynasty in 1066. Like Werner I "The Pious" two dead brothers(Otto I and Albrecht I) and Werner's second son Albrecht II who succeed his brother as Graf of Habsburg. Another source showing his son Albrecht II. Also change Otto II birth year to 1057 as both sources show that as his birth year and Albrecht was born in 1060.
Report these in the bug forum along with your suggested character entries and they'll be added. There's no point just mentioning them here.
- More African provinces especially ones that add Kanem Empire it blows my mind that Mali/Ghana and Ethiopia is in the game but Kanem is not. Here is a full list of the two dynasties that ruled from 700-1381 AD. Has every single ruler and their years of reign. Would really fit well into the game for African muslim nation since the Islamic ruler of the country happens to be ruling in 1066. Would also be perfect if trade centers were added to the game. The Trans-Saharan trade route just happened to go through Kanem...
Agreed, and I've mentioned this before, though I wasn't aware you had sources for the ruling dynasties. Bug forum!
 

Ahaz Flagg

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An Overlay that shows Demense holdings, there is even one spot left on the overlay button area in the lower right!! Please get a new overlay map!! Also as noted before in this thread, but cannot be stressed enough, make the dynasty family tree more user friendly, make it a frigging scroll down or something. Make it so being King means something!! There seems little point in being King uness it is for a very small Kingdom!! England breaks up about every 25 years, they pull it back together, and breaks up again!! Also tweak the Golden horde, in my current game, they hold all of Russia, 30% of the HRE as well as Swedan. There is no need for them to be so strong.
 

agustinalarcon

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I'd like more hybrid culture events. For example, the current Norman-Saxon to English transition is an example. Give me similar versions for other regions. Even ahistorical ones, since the game deals in hypothetical situations. Say an Italian King seizes Byzantium. There could be some sort of Roman culture that supplants Greek and Italian culture.
Funny, I wat just thinking the same way today. In my english game, France has conquered two thirds of Andalusia by holy wars. some kind of new mixed culture could arise, form the french leaders and the andalusian people.
 

agustinalarcon

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I would like to see retinue ratio to manpower, its upfront costs, its monthly costs not only vary depending on your political tier (lowly count should get a bonus so they can at least keep a retinue of 50 or 100), but also can be influenced by events, decisions and crown laws. [/U][/I][/B]
I do totally agree. And I don't understand why retinues are costless once built.
 

BritNavFan

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I do not want Orthodox bishops to be able to be marshals and command armies. The same should probably apply to Copitc and Cathar vbishops. With job_marshal controlling who can lead armies it should be enough to modify that rule. This would increase the difference between playing in Eastern and Western Eruope.
Very much agreed.

I say create more titles to give to your courtiers. It feels like it's lacking at the moment.
This would be nice :).

Kanem does feel at tad bit peropheral to my taste as well. If some work is going to be done in that region, it should be to improve the survivability of Nubia and Abyssinia. That is a more urgent matter imo.
Yes, but improving the survivability of these kingdoms is relatively easy:
1. Alter the Holy War CB, so that Muslims can't use it against either east_african culture group or Miaphysite religion, and east_african culture group or Miaphysite religion can't use it against Muslims.
2. Halve the size of the Mameluks, and they probably shouldn't get any heavy infantry.
3. The "Muslim Invasion" CB should be really hard to get.
4. Make the Sunnis and the Shi'ites see each other as heretics. They really didn't like each other...
... and see how that plays out...

I think I've asked this before but I don't remember ever getting a response from a developer.

West Africa was added in the 1.06 (?) patch, which is great, but the central chunk of Africa is still blank (wasteland provinces I think) whereas there ought to be a thriving empire there, and one that had diplomatic and trade links with both East and West Africa as well as the Arab states in Libya: Kanem-Bornu.

If you're worried about balance then you need not connect the Central African provinces to Ethiopia, but there should be provinces connecting Kanem-Bornu to the Mandé/Berber provinces to the West and Libya/Tripolitania to the North.

It's just weird because at present we are literally ignoring an important and interesting power who ought to be smack in the middle of that part of the map, but it's currently just wasteland.

I'm going to respectfully disagree. "Kanem-Bornu" (who really should be called the Sayfawa, the people of Sayf's dynasty: "Kanem-Bornu" is an archaeologist's name for them) were certainly a major polity in central Sudan in this period, and they were connected by trade and diplomacy to others, and we even know their kings list, but,

1. The connections from the Lake Chad area (i.e. K-B) to anywhere else were not sufficiently densely populated in the CKII period that representing them with provinces makes sense
1a. No one ever in history marched armies large enough to invade even kind-of sort-of densely populated areas over the trade routes from the Lake Chad area to Libya or Ethiopia. Contrast with the Western Sahara, which both the Almoravids and later Morocco marched armies over.
1b. The area that would become Hausaland in the EU period, which is important because it will form the connection between the Lake Chad area and the Upper Niger area (i.e. Mali-Songhai) is just south of the edge of the map:mad:, and AFAIK there is no documentation for it at all before around 1400, and it would be entirely consistent with what I've read if there were no states there before 1400.
2. The Mali Empire is, as far as I can tell, much better documented than the Lake Chad area. We do know the kings list of the Sayfawa dynasty for this period. But that's about it! We know the name of one of their rival groups - the Bulala - but try getting info on the Bulala (who are from the EU period anyway.) Again, contrast with Mali, where we know the names of their provinces, and have a contemporary Arab account to give flavour, and have a good history of Songhai from just after the period which can be used for more flavour, because it certainly reads like something out of Crusader Kings!

How interesting would it be to play a dynasty that's geographically isolated from everywhere else and has completely fictional opponents? If the developers were willing to spend more time on these parts of Africa at all, it would make more sense to me for them to spend that time developing Mali, Nubia/Abyssinia, and the Tuareg in more detail. Consider that the Tuareg (if you're a Dune fan, the Tuareg are the original Fremen), who could be completely cool, don't even get a separate culture in vanilla CKII. Or consider that Nubia inherited through the female line - that's an interesting variation on things that you can't mod!