I do not want Orthodox bishops to be able to be marshals and command armies. The same should probably apply to Copitc and Cathar vbishops. With job_marshal controlling who can lead armies it should be enough to modify that rule. This would increase the difference between playing in Eastern and Western Eruope.
Very much agreed.
I say create more titles to give to your courtiers. It feels like it's lacking at the moment.
This would be nice

.
Kanem does feel at tad bit peropheral to my taste as well. If some work is going to be done in that region, it should be to improve the survivability of Nubia and Abyssinia. That is a more urgent matter imo.
Yes, but improving the survivability of these kingdoms is relatively easy:
1. Alter the Holy War CB, so that Muslims can't use it against either east_african culture group or Miaphysite religion, and east_african culture group or Miaphysite religion can't use it against Muslims.
2. Halve the size of the Mameluks, and they probably shouldn't get any heavy infantry.
3. The "Muslim Invasion" CB should be really hard to get.
4. Make the Sunnis and the Shi'ites see each other as heretics. They really didn't like each other...
... and see how that plays out...
I think I've asked this before but I don't remember ever getting a response from a developer.
West Africa was added in the 1.06 (?) patch, which is great, but the central chunk of Africa is still blank (wasteland provinces I think) whereas there ought to be a thriving empire there, and one that had diplomatic and trade links with both East and West Africa as well as the Arab states in Libya:
Kanem-Bornu.
If you're worried about balance then you need not connect the Central African provinces to Ethiopia, but there should be provinces connecting Kanem-Bornu to the Mandé/Berber provinces to the West and Libya/Tripolitania to the North.
It's just weird because at present we are literally ignoring an important and interesting power who ought to be smack in the middle of that part of the map, but it's currently just wasteland.
I'm going to respectfully disagree. "Kanem-Bornu" (who really should be called the Sayfawa, the people of Sayf's dynasty: "Kanem-Bornu" is an archaeologist's name for them) were certainly a major polity in central Sudan in this period, and they were connected by trade and diplomacy to others, and we even know their kings list,
but,
1. The connections from the Lake Chad area (i.e. K-B) to anywhere else were not sufficiently densely populated in the CKII period that representing them with provinces makes sense
1a. No one ever in history marched armies large enough to invade even kind-of sort-of densely populated areas over the trade routes from the Lake Chad area to Libya or Ethiopia. Contrast with the Western Sahara, which both the Almoravids and later Morocco marched armies over.
1b. The area that would become Hausaland in the EU period, which is important because it will form the connection between the Lake Chad area and the Upper Niger area (i.e. Mali-Songhai) is
just south of the edge of the map
, and AFAIK there is no documentation for it at all before around 1400, and it would be entirely consistent with what I've read if there were no states there before 1400.
2. The Mali Empire is, as far as I can tell, much better documented than the Lake Chad area. We do know the kings list of the Sayfawa dynasty for this period. But that's about it! We know the name of one of their rival groups - the Bulala - but try getting info on the Bulala (who are from the EU period anyway.) Again, contrast with Mali, where we know the names of their
provinces, and have a contemporary Arab account to give flavour, and have a good history of Songhai from just after the period which can be used for more flavour, because it certainly reads like something out of Crusader Kings!
How interesting would it be to play a dynasty that's geographically isolated from everywhere else and has completely fictional opponents? If the developers were willing to spend more time on these parts of Africa at all, it would make more sense to me for them to spend that time developing Mali, Nubia/Abyssinia, and the Tuareg in more detail. Consider that the Tuareg (if you're a Dune fan, the Tuareg are the original Fremen), who could be completely cool, don't even get a separate culture in vanilla CKII. Or consider that Nubia inherited through the female line -
that's an interesting variation on things that you can't mod!