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angryjohn

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-Naval Combat
-Cadet Branches
-Traits such as genius not manefesting at birth but over time. Perhaps not into adulthood.
-A way to save search criteria so I don't have to toggle male/female, married/not married etc (I know i'm laz)
-A button for selecting all people who are willing to get involved in plots. Something like a tick all box at the top of the box and then the ability to untick the ones you don't want to ask.
-Muster points - when you call up everyone you can place muster points and then all the troops will call themselves up and start marching towards them. Automatically avoiding enemies that are stronger in number.
-creating a new tier, Grand Dukes. I was Duke of Kent, became Duke of more and more people but didn't want to challenge for the Throne. I wanted to give my Dukedoms away but not make them independent.
 

monsterfurby

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My greatest wish:

Stop spelling the headings in the "Factions" screen in ALL CAPS.

That's been annoying me since factions were introduced...
 

martinistripes

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Wish I could...

...organise my army when at a siege. Why can't we just have the default left, right and centre flank management screen? That way I can assign new commanders and redistribute numbers whilst the siege is progress, so they're ready for the next march.
 

delling

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Icons for current war (and hostility) on the character screen.
Position the window used for listing potential brides / plotters / etc completely to the right of the main window, instead of 'slightly-on-top'.
When clicking on a demesne name in the right-hand list, open the barony window as well as the county view.
Pressing 'Enter' in window means 'ok' or 'accept'.
Deliver new messages in the background when you hover over a current message. (in the right-top message part.)

Some way to establish 'is this character 3rd in line for inheriting something?'.
Ability to view of vassals laws, including heirs and pretenders (as you can see your own).

Detailed (long-hover) tooltips, especially for the newer features and buttons.
Standard wish in all Pdox games: Tons of configurable keyboard shortcuts. Please.
 

monsterfurby

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Now I know this is a long shot, but one day I would love to see a "hidden traits" mode where the numerical certainty of certain stats is replaced by either ranges or "great" "average" "bad" indications - that would make managing your court and observing how well your courtiers are doing much more interesting.

Or just reduce the "I would do much better in this job" event, which never lies and basically frees you from having to keep an eye on who serves you in what capacity.

Maybe also add a multiplier that makes courtiers more effective at their job the longer they serve in the same position, to make replacing them even with someone with a stat that's 1 or 2 points higher not immediately pay off.
 

Smaragd

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As for me, i woud like to see kingdoms growing into empires.. it is so boring always turn to some HRE, byzantine empire and so on.
 

monsterfurby

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As for me, i woud like to see kingdoms growing into empires.. it is so boring always turn to some HRE, byzantine empire and so on.

True.

Another related out-there wish (I'd even take this as a DLC): The ability to found a titular kingdom or empire once you are powerful enough - but which you can name and create a CoA for the moment you found it. That would be pretty neat.


Edit: Woo, Post #900! In only 7 years. Man, I'm slow.
 

Ancilliu

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My List:

- Golden Horde and Ilkhanate early spawn should suffer attricton after conquering a predefined area. (see: http://forum.paradoxplaza.com/forum/showthread.php?646511-The-golden-horde-and-the-ilkhanate )
- There Should be more information about Calling a Jihad for Califs, e.g.: When is it possible to call the next one (30yrs wainting time countdown). Preferrably in the Declare War tooltip. ATM it seems to me, that the jihad option only appears, if its ready to be started. (see: http://forum.paradoxplaza.com/forum...-Shia-Califate-What-are-the-Rules-for-a-Jihad )
- More information abount Decadence. Its easy to loose track of Decadent Dynasty members. You dont look into the religious view ever month. Why is there no info screen for a decadent member (in the upper area, like "Vassel levies raised too long".
 

Gingerninja

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Regarding the infighting between vassals at high CA, they should be allowed to do so. That said, their liege should also be able to enforce WP at the cost of reputation. Maybe a rep hit on both the vassals who are fighting, because they feel their rights are being stamped on.

Other than that, I want to see something happen to navies. I saw a good idea making us more dependent on merc navies, though I think some nations would have to have some sort of system for a royal fleet or similar. Navies were extremely rarely used in Europe for transport. Some nations are exceptions. Yes, I'm thinking of Norway especially. Countries with strong seafaring traditions should still be allowed to have some sort of fleet that can be called upon. Maybe a vassal merc force like the varangian guard.
 

Jeltz

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Regarding the infighting between vassals at high CA, they should be allowed to do so. That said, their liege should also be able to enforce WP at the cost of reputation. Maybe a rep hit on both the vassals who are fighting, because they feel their rights are being stamped on.

Yeah, at the higher crown authorities you should as liege be allowed to stop demand private wars to be stopped with white peace. I prefer this over going from private wars allowed to a total ban.
 

brxbrx

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Any chance of getting the Aztec religion removed from the religion ledger for those of us who don't use Sunset Invasion?
Minor quibble, but a quibble nonetheless.
 

NewbieOne

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What do you suggest? If you have ideas for database corrections or new/missing characters, post them in the bug forum! :)

Kinda like, I don't know, a little bias maybe. Generally along the lines of recognising rebels temporarily in control of lands as rulers so that there could be more playable Welsh folks in later periods. ;)

Also, I think I agree with more warning about crusades if possible. :) And with some more ability to interfere with vassal wars, especially to order a cessation of hostilities.

The problem with the surprise crusades is that sometimes they can start where you're actually already fighting a holy war. So you obviously can't join but you also get people running around causing attrition and all. Plus, it kinda feels bad when you join a crusade against some ruler you've just concluded peace with (as it's technically joining someone else's war).
 

Sbuiko

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I would really like a toggle for reduced dynamic range. especially the title theme goes from super silent to bombastic loudness a lot, and also seems to play a bit more often then the other songs (maybe it's just because it's longer, but anyway)...

reduced dynamic range could make the songs more of a background thing instead of always blarring out with the loud parts, while being unhearable in the low parts.
 

hannibal_barca

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  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
They need to add in naval combat and trade to make Genoa, Venice, Pisa etc, playable. Republics in this period didn't make their money through feudalism (as the Monarchies did) but with maritime and land trade. Without naval combat and blockades Venice is mincemeat as it won't be able to block the strait from Veneto to the Lagoon. I don't see why they can't port over the trade mechanism from EU4, or a more watered-down version of it. And who cares if they implement Republic mechanics that will allow a game to go on without a dynasty heir. If you don't like it then don't play as a republic. They have already simulated republic politics in a game, its called EU: Rome Vae Victis. Just port that over.

With a trade system and naval combat, CKII can be truly the greatest game ever. There is just so much potential in this game.