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themrwho

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Any improvements to the UI that lessen the tedious tasks:
1. Auto invite all to plot. Bonus: When you click the button you get list of the people to be invited with option to remove who you don't like (alcoholic imbeciles).
2. Filter characters by "Will accept invitation to our court". Or at least put the thumb indicator somewhere in the list.
3. Some way to get a list of my kinsmen and filter it by: married, landed. So keeping a healthy dynasty isn't a chore.
all three! +3!!
 

ASPGolan

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I was really impressed on the release notes of 1.08. The list was exhaustive. So my suggestion is for everybody to wait patiently for this one. It will most definitely not please everybody, but I do like that they focus on bugs ATM and real issues that aren't debatable rather than implementing suggestions that half of the community agrees while the other half really hates.

Any improvements to the UI, I'd welcome too. But IMO, it is their best game so far in this regard.
 

Zireael

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Any improvements to the UI that lessen the tedious tasks:
1. Auto invite all to plot. Bonus: When you click the button you get list of the people to be invited with option to remove who you don't like (alcoholic imbeciles).
2. Filter characters by "Will accept invitation to our court". Or at least put the thumb indicator somewhere in the list.
3. Some way to get a list of my kinsmen and filter it by: married, landed. So keeping a healthy dynasty isn't a chore.

Second all.
 

witekgreg

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Blocked mongol invasion in Sunset Invasion DLC.

Since it is fantasy scenario - why not?
Indian invasion is enough.

It would be a reason to play Russian counties, now it is impossible
 

Loderingo

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I would like to see changes to the spymaster reports plot dialog. Currently there appear portraits of the plotter and the spymaster, and I would like to see the portraits change to plotter and target.

If portraits of plotter and target were displayed it would make it much easier to decide whether to intercede or give tacit support.

The spymaster's portrait is useless. The plotter's portrait is fine as I can see what our relationship is, but otherwise one needs to go to the intrigue dialog to see the portrait of the target. That action often takes several mouse clicks and scrolling down a long list, and as such is a waste of time.

Agree with this. Also it would be good if you could have some way of backing plots you agree with.
 

Axis Kast

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I'd like to see more troop options in armies, though I imagine that would create a lot of balance issues that could be avoided by simply keeping what already exists. I'm just a fan of variety.
 

Taishan

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I haven't read through the thread but I would really, really, really like a fast way to invite willing plotters to my plot/intrigue. I have a court with 200+ people (don't ask) and often have to get 50+ people to join a plot to reach the threshold. That gets tedious as hell, for no good reason.
 

Anenu

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How about a button that lets you divide an army in half so if you have say 40000 men, not an impossible number by any means, and you are transporting them via ship you can easily split them into 4 10000 men armies that won't see itself die of attrition as soon as touching the ground.
 

Lorehead

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Care to elaborate?

Oh, sorry if I wasn’t clear. Right now, as I understand it, there’s a “conquest culture” mechanic in the game: if a relative with a different culture inherits the throne, he won’t start resettling the capital with his culture and won’t get the foreign conquerer relationship penalty. If you conquer another piece of territory, you do. So, the game could use that same mechanic: a foreign conquest destroys culture-specific buildings, but a foreign ruler doesn’t. Although it makes sense that he can only build his own.
 

Zireael

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Oh, sorry if I wasn’t clear. Right now, as I understand it, there’s a “conquest culture” mechanic in the game: if a relative with a different culture inherits the throne, he won’t start resettling the capital with his culture and won’t get the foreign conquerer relationship penalty. If you conquer another piece of territory, you do. So, the game could use that same mechanic: a foreign conquest destroys culture-specific buildings, but a foreign ruler doesn’t. Although it makes sense that he can only build his own.

This is a good idea.
 

Gingerninja

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Actually, I just want to see a button that allows you to change culture to that of the majority your subjects. For example a Castillian becoming king of Bavaria should be able to press a button that lets him become German. The button is there if your liege is of another culture, so why not the other way as well?
Historical example would be as late as 1905 when Prince Carl of Denmark(Second son) was named King of Norway. He changed his name to Haakon and even his son's name from Alexander to Olaf.
 

theKing1988

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Historical example too late, do you know an example from the game's period? But the idea has merit...

In the game's time period, it was far from necessary for rulers to have the same culture as their subjects, because the stability of the state or the legitimacy of the state was not tied up into the nationalistically based notion of national self determination. It was perfectly natural for a frank (as they would have been known as in eastern europe) to be King of Jerusalem or Hungary, or Dukes of the Greek Crusader states.

Sure it happened that the conquered peoples assimilated their rulers, i think England would be the best example, although the end product was more of a melting pot than a direct continuation of the starting point, but that would not warrant a button that instantly changes the culture of the ruler.

So the suggestion receives a no from me.
 

Gingerninja

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In the game's time period, it was far from necessary for rulers to have the same culture as their subjects, because the stability of the state or the legitimacy of the state was not tied up into the nationalistically based notion of national self determination. It was perfectly natural for a frank (as they would have been known as in eastern europe) to be King of Jerusalem or Hungary, or Dukes of the Greek Crusader states.

Sure it happened that the conquered peoples assimilated their rulers, i think England would be the best example, although the end product was more of a melting pot than a direct continuation of the starting point, but that would not warrant a button that instantly changes the culture of the ruler.

So the suggestion receives a no from me.
You say yourself that historically the stability of the state didn't demand it. Now gameplay-wise, the stability drops if you're wrong culture. Even if a Dane ascends the Norwegian Throne (shouldn't be a big deal) the nation falls into chaos. Something needs to be changed. Even though it might not be historical, it's is the best solution to fix that problem.

PS: Most of Williams vassals were Normans. I dare say the argument is invalid.
 

theKing1988

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You say yourself that historically the stability of the state didn't demand it. Now gameplay-wise, the stability drops if you're wrong culture. Even if a Dane ascends the Norwegian Throne (shouldn't be a big deal) the nation falls into chaos. Something needs to be changed. Even though it might not be historical, it's is the best solution to fix that problem.

PS: Most of Williams vassals were Normans. I dare say the argument is invalid.

England was meant as an exception to my point, not as the basis of my point.

ETA: Besides, i would much rather have some sort of a melting-pot mechanic implemented to deal with exactly this issue, than a magic button to solve all your cultural problems.