• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Thure

Chartularius Hamburgensis
54 Badges
May 13, 2009
17.056
8.810
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Victoria 3 Sign Up
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Age of Wonders III
  • Imperator: Rome Sign Up
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Arsenal of Democracy
  • 500k Club
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Rome Gold
  • Sengoku
  • Victoria 2
  • War of the Roses
  • Stellaris Sign-up
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
You could store it after the last start date (have it be the January 2, 1337 start or w/e), but it would limit it to being 100 or so years long.

But they still need a history... And paradox must make characters for this date. I don't believe this will happen.

But im sure there is a mod, with exactly this scenario... Hm.
 

Jeltz

Major
50 Badges
Oct 21, 2012
728
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
You could store it after the last start date (have it be the January 2, 1337 start or w/e), but it would limit it to being 100 or so years long.

They could, but with the mess it would create in the history database it seems far easier to build as a mod. So if Paradox would create it they would most likely create it as a mod for their own game.
 

Darkgamma

Ma Xamewš Xewaham Kered Fer
30 Badges
Apr 6, 2010
5.972
151
  • Crusader Kings II: Sunset Invasion
  • Sengoku
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
I'd like some moddable permissions for holding certain types of holdings. Now, we have every feudal lord being able to hold a castle, and only muslim feudal lords can also hold mosques - I'd like it if we were able to mod the permissions.
 

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.164
3.963
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I'd love ability to mod warscore. Would be handy in making some provinces really strategic.

You can already do that in the defines.lua to some extent.
 

CurtisManning

Second Lieutenant
25 Badges
Jun 19, 2012
164
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Crusader Kings III
  • Age of Wonders
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Even if you do not buy the DLC, you will be able to interact with the fleshed out computer controlled Republics and their trade empires, and, since we are such nice guys, the free patch (1.09) will contain a whole slew of other neat little features (some of which people have actually even asked for.)

From the interview about The Republic DLC. We can expect some other features as well. Here's what I hope :

_New flavored Papal election, maybe with a college of Cardinals like in Total War, or some other system, but not just a random guy spawning in Rome.
_ Stop giving strong claims to a lord over a land when he loses independance wars against it. Leads to nonsense with huge empires cause we just have to crush the rebels one by one to take back the counties once they won their independance. It's merely a good thing because we even can tore apart a single kingdom or a super duke by pressing all the claims at the same time.
_ Make raising Crown Authority much harder, especially for Absolute Levels. Maybe some technologicals requirements would be a good idea, like Noble Customs 3 + Majesty 3 or something like that.
_More events and decisions. Sometimes I can play fastest speed during years because nothing is happening. I love the events, so don't make them rare (except for the super rares ofc).
_ New calculation of the war %, sometimes annihilating the opponent army should be enough to win some wars like the depose liege ones. (it fits in a historical way)
_ Now that I have tested the tournament system in the Game of Thrones, I would love to see the same in vanilla, though it may be harder to record the medals for every person in the world that is so much bigger than Westeros.
 

nyah

General
108 Badges
Feb 19, 2008
2.258
339
  • Victoria: Revolutions
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Lead and Gold
  • Legio
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Deus Vult
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Ancient Space
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Mount & Blade: Warband
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
Oh and I not sure if everyone remembers the Fantasia scenario from EU1, I think that would be cool. To have only one county, trying to get claims ASAP to get kingdoms, wars everywhere.

I played around a little with this during patch 1.07. I haven't looked at it since, but here it is anyway. It contains two mods, one that takes away all lieges, so everybody is independent but retain all their titles and so still get de-jure claims. The other takes away all the characters' titles above Count.

View attachment no liege mod.rar
 

Divi

Colonel
56 Badges
Aug 12, 2005
970
35
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Mount & Blade: Warband
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • 500k Club
I'm hoping for crown authority to be significantly harder to raise especially the larger your country is (absolutism in England is about 50 years after the game ends, in France it's still 200 years away; for the empire it's never), and for it to have worse consequences.

Also if the ck2plus faction system revamp could make it in the base game. And for riverine provinces to get flagged as coastal (or a riverine flag) for the purposes of trade and city buildings, at least along major rivers like the Rhine, Vistula, Seine, etc (likely not the Loire, which wasn't navigable past Angers at the time).

Every lithuanian/prussian/general baltic province needs at least one more holding and one more slot at game start, or some way to survive. Similarly, because african provinces are so few, it would probably be best if they had all seven possible slots; I can't remember if this applies to vanilla CK2, but in CK2plus, both subsaharan empires are impossible to form without going on a rampage in North Africa.

EDIT - Ships excluded from the retinue manpower count. I can vaguely live with higher end units getting cut off for manpower count, but every single ship the retinue count removes is the equivalent of 75 knights in vanilla and 10 in ck2plus when converted to maintenance costs, and it's not like fleets are that huge.
 
Last edited:

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.235
4.323
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
Perhaps the construction of some sort of highway system/trade route could allow inland provinces to link up and for trade posts to be constructed by factions in one inland province in another. This could be pre-made in the case of the silk route, but very rarely found elsewhere, with the possible exception of a few overland routes to mali.
 

Aasmul

Something fluffy
67 Badges
Aug 14, 2010
1.906
202
  • March of the Eagles
  • Heir to the Throne
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Europa Universalis III Complete
  • Stellaris
  • Crusader Kings Complete
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Dharma
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Victoria: Revolutions
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
A split of the staticmodifiers.txt, giving it its own folder with a txt file for each of the subdivsions, would be nice. It would help a long way towards making mods more compatible.
 

Ninking

Colonel
55 Badges
Apr 9, 2012
807
1.988
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Imperator: Rome Sign Up
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
_ Make raising Crown Authority much harder, especially for Absolute Levels. Maybe some technologicals requirements would be a good idea, like Noble Customs 3 + Majesty 3 or something like that.

I'm giving my +1 to that request. I hate seeing a holy roman empire with absolute crown authority in the early 12th century, which also makes playing as a duke within a large empire quite boring. I'd like to only see autonomous and small crown authority around until on average 1150, when medium crown authority becomes available for the next century or so.

It could also be linked to random special events, enabling a higher crown authority. If you are a really beloved ruler with a bit of luck, you'd be able to implement a higher crown authority before it technologically becomes available.
 

McGrey

Colonel
76 Badges
Dec 7, 2012
1.037
452
  • Cities: Skylines
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Megacorp
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Heavy Metal
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
A possibility to reduce the opinion penalty for female rulers. For some reasons I often end with a long line of female rulers, since they proved to be better than their brothers (if there are brothers...) so the idea would be, that the opinion penalty for female rules would vanish after a time. I mean, when four Queens over 150 years triple the size of the territory and gain three additional kingdom titles, even the last duke should admit, that a female rule isn’t that bad. Maybe even the equality succession should become available.
Premise should be of course a long (e. g. 100 years) reign of female rulers. Preferably a good one.
Granted, I'm not sure, if the game is able to recognize a “good” ruler...
 

SlackBladder

First Lieutenant
22 Badges
Apr 11, 2012
298
23
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I'm giving my +1 to that request. I hate seeing a holy roman empire with absolute crown authority in the early 12th century, which also makes playing as a duke within a large empire quite boring. I'd like to only see autonomous and small crown authority around until on average 1150, when medium crown authority becomes available for the next century or so.

It could also be linked to random special events, enabling a higher crown authority. If you are a really beloved ruler with a bit of luck, you'd be able to implement a higher crown authority before it technologically becomes available.

I like that idea. It makes a lot of sense, Byzantium for example starts off technologically advanced and the Emperor had a lot more authority in his realm than the Kaiser did. It'd put a break on every realm being at least medium crown authority in 200 years.
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.260
767
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
I like that idea. It makes a lot of sense, Byzantium for example starts off technologically advanced and the Emperor had a lot more authority in his realm than the Kaiser did. It'd put a break on every realm being at least medium crown authority in 200 years.

The authority of the Emperor of the HRE was comparable to other feudal states. Be able to raise CA easily is IMHO a general issue.

On a side note, why don't you use both Basileus and Kaiser?
 

barny

General
86 Badges
Apr 8, 2003
1.914
3.350
Visit site
  • Crusader Kings II: Horse Lords
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Another bug that hasn't been corrected in months:

Others can still invite your heir to their court and make him a bishop. This is so preposterous! Why would the heir agree to such nonsense, specially since you can't do this yourself?
 

Lorehead

Machine Consciousness
41 Badges
Nov 5, 2009
1.395
2.058
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
Palace Coups in the Byzantine Empire following a huge defeat in a war. This should've been in Legacy of Rome honestly, as it's impossible to redo Alexios Komnemos' rise to power with the current in-game mechanics. Making it an option to just take the throne if you have the power and the current Emperor is weak enough seems nigh-mandatory for a real Byzantine experience.

If the liege lost his armies in the war, this would be a great time to depose him. Maybe an event like the triumphs after a victory, but to give an ambitious plotter a claim?