Such as?More Serbian options come on do more Serbian options!!
Such as?More Serbian options come on do more Serbian options!!
This...
And bring back Friends and Rivals concept from CK1... I understand there is a "Friend +30" opinion modifier now but it could be enhanced a little (and made a little more common). Say; Friend +20, Childhood Friends +10, Rival -20, Childhood Rival -10 (these could stack so a Childhood Friend always gets +10 bump even if you are bitter rivals now).
It would add a more personal level to the game IMHO. You might focus giving titles to your friends and undermining your rivals (sounds almost too obvious when you say it out loud). It would add a little more variety to opinions based on your actions, attributes and comparisons of traits.
"Sure the King is Cruel and Cowardly but we go way back so I can overlook that..."![]()
It could be powered by events, like the old childhood Self-Improvement vs. Create Friend choices from CK1. In in games states like all the people with claims on the same title automatically get "Rival"... Or an additional event in a tournament of "humiliated by opponent" so you become rivals (or ends a Friendship). Keeping your sons in the same location for education might result in them being childhood friends, or childhood rivals...If a character has 2 guardians, perhaps there is a good chance they would become friends or rivals.
All sorts of fun...
Actually, if I am correct, there is already the code for friends and rivals - friends would give +100 relations, rivals, -100 relations. The problem is that it's not used by the game at all, and only in mods. Hopefully they'll use it in later DLC or patches, because even having just a friends vs. rivals dynamic would be great.
Yeah, I've had it. It's rare, and rather frustrating in case of rivals. There's a -100 relationship penalty you can't get rid of. Terrible if they're powerful vassals. Still, it makes things interesting.Friends/Rivals has happened to me. Although I've largely seen it when I have a regency. Apparently its a child thing.
You have a thing for Serbia, don't you? I can tell. It's highly inapropriate of you. What we need, obviously, is more Norwegian things. That's far more logical.![]()
Make Nubia into a de-jure kingdom, so that playing as Nubia will actually be do-able.
Doing only that would kill it off quicker. That'd let the Fatimids take them in one Holy War, rather than be forced to do it in two or more.
As it is at the moment, this is the picture that i usually see, the Caliph and one of the emirs take the two northern provinces in de-jure claim wars within the first 5-10 years and the southern province is then picked up by Axum from the south. Seriously, in 9 of 10 of my games, Nubia is gone within 15-20 years. So it's not exactly like Nubia has a real chance with the current setup either.
I got this game relatively recently so I do not know how "overpowered" assassinations were, but currently they are completely useless. There costs/risks greatly outweigh the possible benefits. I would like them to be a more viable option in the future.
Yes, I know you can "plot" murders, but that has never really made any sense to me. Why would I inform all of my family and friends about my scheme? Especially one as simple as paying a hunter or carriage driver to kill someone.
I got this game relatively recently so I do not know how "overpowered" assassinations were, but currently they are completely useless. There costs/risks greatly outweigh the possible benefits. I would like them to be a more viable option in the future.
Be glad you missed the first couple of versions of the game, where it cost 50 gold to assassinate anyone, and the death rate was absurd. It was common to see the same person murder several heads of state within a few years.
Be glad you missed the first couple of versions of the game, where it cost 50 gold to assassinate anyone, and the death rate was absurd. It was common to see the same person murder several heads of state within a few years.
Have that be optional. I like having unlimited quicksaves.One quicksave slot, which keeps on getting overwritten every time you quicksave aka the way quicksave works in 99% of games.