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Fürstbischof

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military = {
relative_build_scheme = yes

The majority of ai files has seen a change to this line by replacing the old 'no' with 'yes'. But there are a lot left with the old 'no'. Atm I'm uncertain if this happened with the intention to change ALL ai files or if the randomly added 'yes' is already WAD. Please clarify.
 
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Pang Bingxun

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It was no random. Afaik all AI files of the 1936 campaign have been changed to yes, unless it makes no difference due to 100% Infantry or so.
 

Gringoesteban

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It was no random. Afaik all AI files of the 1936 campaign have been changed to yes, unless it makes no difference due to 100% Infantry or so.

Why was this changed? AFAIK it has always been set to "no". The Paradoxian Wiki on AI modding says, "....an AI with relative_build_scheme set to yes is a very bad idea. It will try to produce the same amount of everything! Can you imagine the USSR building a battleship for every single infantry divison?...." Unless that statement is incorrect or unless the .exe was updated, then changing it to "yes" was the wrong thing to do.
 

Pang Bingxun

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The wiki seems not to apply to the current exe. Relative building scheme should always be used. It makes the AI consider the amount of units it starts with. If you donnot use it and the AI will loses some units of one type the AI will not attempt to replace those units but will simply build units at a set ratio.
 

MagooNZ

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I totally agree with Pang. Relative Build Scheme = yes is the sensible way to go. My understanding of why HOI2 always used "RBS = no" was that they messed up the AI technology research priorities (& the new year switch files) and with "RBS=yes", when the AI was forced to try to build a division or brigade type that it hadn't researched yet, the AI lost the plot and produced a mess. If the AI is only instructed to produce unit types that it has already researched, then Relative Build Scheme = yes should work perfectly well.;)
 

Pang Bingxun

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Actually 1.08 use some files where the AI is told to build CAS etc. while not researched yet. But it has sufficient(?) priority in the research section.