Hmm? No, of course no - that would be a nightmare and nobody wants that, me being first.For the convoys, would it be at a scale of 1 for 1? If so this would be adding thousands of units. How would the player be able to manually control an individual route? Surely they'd have to automate it or manually control all of it if the current system would be kept.
The convoys could be represented by a single unit (just like the other ships are now) BUT every point of strength would stand for a single merchant/tanker, so the convoys would start with 100 strength/ships; or maybe, two points for each merchant or tanker (so 50 ships per standard convoy). In any case, NO single ship convoys!
How do you currently set a route for your naval vessels? Well, for convoys it would be exactly the same. Moreover, if you don't like it you just have - as for all other ships already - to shift+click on the sea zones you'd want them to pass through, et voila.How would the player be able to manually control an individual route? Surely they'd have to automate it or manually control all of it if the current system would be kept.
Of course it would be automated in the first place. Nobody is requiring you to micromanage swarms of convoys, don't worry
A last note: as per my suggestions I've linked some posts before, this new system would make the convoys a bit scarcer, as in real life; so there wouldn't be hundreds of them to keep track of, as you seem to be afraid of.
Well, this is a devs' problem - we don't know how much time it would really take. It would really be worth the try, though, as it would increase the player's immersion immensely, in the Atlantic as well in the Pacific theatre.I hope something like your suggestion, or just some general balance to naval warfare is implemented. But it would take a lot of time, IMO.
First off, Paradox has never been developing this game, since it has been done by three guys who are fans of HoI2; so Paradox has no real impact on it.I think would be great as well but I think Paradox would've done so earlier if the game was more profitable.
Secondly, I don't agree that, if it would have been so profitable, "they would have made earlier". Earlier when? 1, 3, 5 months after the game's initial release? And why couldn't it be still done? I'm saying that, if there is going to be a 1.09 as Gunman let us more than once understand, then let this patch be an expansion, featuring this addition as well as other improvements, and ask 5 or 10€ for it. It would be a small recognition for the developers' work without surely being too expensive. I'd buy it outright!