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Titan79

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For the convoys, would it be at a scale of 1 for 1? If so this would be adding thousands of units. How would the player be able to manually control an individual route? Surely they'd have to automate it or manually control all of it if the current system would be kept.
Hmm? No, of course no - that would be a nightmare and nobody wants that, me being first.

The convoys could be represented by a single unit (just like the other ships are now) BUT every point of strength would stand for a single merchant/tanker, so the convoys would start with 100 strength/ships; or maybe, two points for each merchant or tanker (so 50 ships per standard convoy). In any case, NO single ship convoys!

How would the player be able to manually control an individual route? Surely they'd have to automate it or manually control all of it if the current system would be kept.
How do you currently set a route for your naval vessels? Well, for convoys it would be exactly the same. Moreover, if you don't like it you just have - as for all other ships already - to shift+click on the sea zones you'd want them to pass through, et voila.

Of course it would be automated in the first place. Nobody is requiring you to micromanage swarms of convoys, don't worry :) . The system would ideally work in automation as a first choice, as it is now - the player should intervene only when he wished to do so.

A last note: as per my suggestions I've linked some posts before, this new system would make the convoys a bit scarcer, as in real life; so there wouldn't be hundreds of them to keep track of, as you seem to be afraid of.

I hope something like your suggestion, or just some general balance to naval warfare is implemented. But it would take a lot of time, IMO.
Well, this is a devs' problem - we don't know how much time it would really take. It would really be worth the try, though, as it would increase the player's immersion immensely, in the Atlantic as well in the Pacific theatre.

I think would be great as well but I think Paradox would've done so earlier if the game was more profitable.
First off, Paradox has never been developing this game, since it has been done by three guys who are fans of HoI2; so Paradox has no real impact on it.

Secondly, I don't agree that, if it would have been so profitable, "they would have made earlier". Earlier when? 1, 3, 5 months after the game's initial release? And why couldn't it be still done? I'm saying that, if there is going to be a 1.09 as Gunman let us more than once understand, then let this patch be an expansion, featuring this addition as well as other improvements, and ask 5 or 10€ for it. It would be a small recognition for the developers' work without surely being too expensive. I'd buy it outright!
 

kane279

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Well what I really would hope for such a new convoy system is, that the ress/supp/oil they transport is really "in the convoy" - so if you sink some convois, you also destroy the ress/supp/oil .
AND that the transfer of stuff doesn't happen "instantly" any longer but takes the time the convoy needs from A to B.
But anyway - wy not start another topic for those ideas? I guess it would make more sense then hijacking the 1.08 thread ;o)

I really hope more people are trying 1.08 already - at the moment I play JAP...and it's quite though to get the CHI down...I am still struggling in Mai 1940 and haven't reached Kunming yet. But at least I can hope to finish them off in 3-6 more month

But how are things working as UdSSR? as USA? has anyone tried UK yet? or Germany as human player?
Please report your game experience! Especially the differences to a 1.07 game would be very interesting!
 

Titan79

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Well what I really would hope for such a new convoy system is, that the ress/supp/oil they transport is really "in the convoy" - so if you sink some convois, you also destroy the ress/supp/oil .
AND that the transfer of stuff doesn't happen "instantly" any longer but takes the time the convoy needs from A to B.
But anyway - wy not start another topic for those ideas? I guess it would make more sense then hijacking the 1.08 thread ;o)
You're right, Kane, we'd need to start a dedicated topic for this - I didn't mean to hijack this thread, and I apologize if I did. Over with convoys for this thread.

Anyway, of course I agree with the fact that the carried supplies should go down along with the ships. Please read my post here to see how do I imagine the pros of the new convoy system.
 

Titan79

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I don't want to see a new convoy system because it's another thing I would have to manage. I'm busy enough in the game without adding something else.
As you'll read in my post, I'm the first person who does not want additional complexity. The discussion has moved here, though - feel free to add your suggestions!
 

unmerged(86927)

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How soon this patch is comming I dont know hopefully sooner than much later...

Don't worry guys, it should be soon enough. The ball is at Lennart now, he just have to gather the files in the package that will be officially released.

I have stopped working on 1.08 due to other projects/real life, but at some point I'll be back for 1.09. The question is not if, but when... :)
 

Mr_B0narpte

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i have stopped working on 1.08 due to other projects/real life, but at some point i'll be back for 1.09. The question is not if, but when... :)
:laugh: :laugh: :laugh:
 

Sten

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From my own limited experience not much has changed for the player playing the USA from 1.07 to 1.08beta6. German and Japanese Ai is much better in regards to attacking the USSR and Nationalist China. But I have now run 5 games into 1943 were I usually stop to test another ideal.

In each case whether I give the USSR or China Lend Lease Aid, it makes zero difference. The German AI maims, cripples, or crushes the USSR AI. This is good, it makes the USA player take a more proactive approach if they want to save the USSR for the end game and carry into a cold war senario.

The Italians crush the United Kingdom in North Africa every time so far, usually before 1941. So far everytime the USA has entered North Africa via the Torch event I have been able to run 3 motorised infantry divisions (not Corps) from Casablanca to Tunis before I face any Italian units in defense.

Every game so far the United Kingdom loses all of North Africa. One game had the Italains and USSR fighting over Iraq and Syria to a stalemate.

The Japanese Ai does a fairly decent job of taking China to the woodshed for a serious beat down. But thats it. I have yet to see the Japanese AI attempt to advance into Burma or head for India. In only one game have I seen the Japanese AI invade the Phillipine Islands beyond Leyte.

The Japanese AI will keep attempting invasions of Wake Island and Guam. Sometimes I see the Japanese AI move into New Guinea. But the vast majority of the time, Nothing happens. If I want to destory the Japanese AI I garrison and fortify Guam and Wake Island and let them come to me over and over. At times just 2 destroyers escorting 6 transports.

In the games were I left Wake and Guam ungarrisoned the Japanese take the islands earily and then, no advancement into the Solomons, no taking of the Dutch resources, no movement towards Australia.

So from my POV 1.08beta6 is a good thing a step in the right direction. I wish the Japanese AI would conduct a pacific campaign at least attempt to take the territory that was envisioned in the Greater East Asia Co-Prosperity Sphere.

Now in fairness I did have one game were nothing was happening so I recaptured Wake Island to provoke the AI into attacking. To say they sunk my battleship was an understatement. Normally I do not update doctrines until war starts to give the AI a chance. This time it cost me my Pacific fleet, Amphib force and SAG. What wasn't sunk was mangled and put out of action. I did not have a carrier or battleship fit for duty afterward, since I could not retreat from the AI. To my chagrin I had forgot about that new option "FORCE Engagment" fight no matter the odds. Live by the sword die by the sword, Ooops my bad.

I stopped playing AOD because the AI was so weak in 1.07 so 1.08 is a step in the right direction. Thank you for that. If there is a way to make the Japanese AI more aggressive (to anyone beside China, this part is good) or something I can do please let me know.
 

froglegs

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Sten -- ditto for much of what you said on Europe and North Africa.

I write events that overpower Japan just to make it fair against a human USA. I give them most of the islands they took in the first 6 months of the Pacific war by event. I write events that increase JAP land and naval orginization after Pearl that are reduced in two steps back to normal with an "offset = 45" so that in 1-2 years Japan is back to normal ORG. I decrease USA land and Naval night fighting by event and again it is restored normally in 1-2 years.

Japan will capture all of India sometimes because I have increased their IC base/resource/MP 40% (although England and all AI is increased 20% as well). I changed the JAP AI to build more CV's, escorts ships, and less INF -- although they will still have plenty of INF due to increased overall production.

I make a number of other changes as well to make the Pacific competitive. Islands like IWO are given naval forts as well as the Japanese mainland. I set human combat to -10% in the dificulty file -- I tried setting it higher but that causes air units sometimes to be destroyed in combat mysteriously.

Basically, in the first year of the Pacific war, human USA must choose its battles carefully by my changes. I have a Pearl event that damages the 8 historic BB's 50-95%.

I was the first person 1+ years ago to complain about the ship stacking change fron -0.01 to -0.02 in the misc. file which lets 3CV, 2CL, 1DD fleets sink 30 ship fleets. After much playing around with it, I have now chosen -0.005 as my setting in the misc. file. It works a whole lot better.
 
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Titan79

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I have stopped working on 1.08 due to other projects/real life, but at some point I'll be back for 1.09. The question is not if, but when... :)
This sentence made my day. Thanks for your commitment, gunman!
 

Pioniere

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Thanks gunman_ but but did you take all Pangs changes in?