Yes I did read his thread, his suggestion would be great to implement. But it would also take a very long time is what I'm saying.
Well, not to contradict you, but are we really
sure that this change would be so difficult to implement? It would require a bit of balancing, agreed, but I don't see it as a complete revolution compared to the current system. Of course I'm no programmer so things might appear much easier to me than for a dev, however I sincerely think this idea is no "science-fiction", so to speak.
At the end of the day, there would be the need to add a new icon/counter for convoys (
and I can lend a hand with that) and to "translate" the current, invisible convoy routes to the actual game map. All the current automation (i.e. convoys creation/deletion, and the seazones chosen by them for sailing) would stay, provided that the player
could change them if he feared that a certain convoy route would be under too heavy a risk of being attacked by airplanes / surface raiders / U-Boote etc.
Easier said than done, I know; but not so terribly complicated, either. I'm confident this will be in AoD, sooner or later

.
By the way, I'd gladly welcome an
expansion for AoD - at a price of, say, 5 or 10€ - which would feature this new convoys mechanic plus some additonal things (I'd be pleased even if it would consist primarily of bugfixes, rather than new options for the player. I already enjoy the game very much as it is, the convoys thingie is maybe the only great feature still missing, IMHO).
The name of it could be something along the lines of:
"Arsenal of Democracy: Battle of the Atlantic".
