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Pande

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Hello,

In my current game as the Byzantine Emperor, the Doge of Venice faction rebelled for independence. I figured it was castration time, and then he spawned 60,000 (!!!) rebel troops. All fine and good, I assassinated him and the war was ended. However, for some reason the rebellion troops didn't despawn, and now Venice has a standing retinue of 60,000 (!!!) troops that don't suffer attrition. Not wanting to stare down that barrel, I assigned Venice to the King of Croatia, who he promptly demolished. Not intended I assume?
 
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richvh

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I found the cause of this. It's this block in each faction CB:
Code:
	on_attacker_leader_death = {
		hidden_tooltip = {
			any_defender = {
				letter_event = {
					id = 251
				}
			}
		}
		end_war = invalid
	}

If each of these blocks in the faction CBs (not non-faction CBs) are changed to the following, the problem should be fixed (though not on savegames, obviously.)
Code:
	on_attacker_leader_death = {
		hidden_tooltip = {
			any_attacker = {
				disband_event_forces = faction_revolters
			}
			FROM = {
				disband_event_forces = faction_loyalists
			}
			any_defender = {
				letter_event = {
					id = 251
				}
			}
		}
		end_war = invalid
	}