germany.txt
Honestly, I don't see the need for such a different outcome whether the Czechs are annexed and Slovakia released as a puppet or Czecho-Slovakia is partitioned between Hungary and Germany. As a minimum GER should receive the same techs in both events. Since the ai chance to pick the second choice ('Partition Czecho-Slovakia with Hungary') is only 7% we shouldn't punish the ai in such a case especially if we remember the recent german ai problems of building enough armoured and motorised divisions.
#########################################################################
# The End of Czechoslovakia - Czechs annexed
#########################################################################
event = {
id = 2006
random = no
country = GER
# Triggered by CZE 2201
name = "EVT_2006_NAME"
desc = "EVT_2006_DESC"
style = 0
picture = "czechs_annexed"
action_a = {
name = "OK"
command = { type = dissent value = -4 }
command = { type = domestic which = defense_lobby value = 1 }
# new for 1.3
#command = { type = independence which = SLO value = 1 }
command = { type = inherit which = CZE }
command = { type = gain_tech which = 2050 } # Improved Light Tank
command = { type = gain_tech which = 1240 } # Improved Motorized Division
command = { type = add_corps which = "Reserve Heeresgruppe Nord" value = land where = 469 }
command = { type = add_division which = "10. Panzer-Division" value = light_armor when = 2 }
command = { type = manpowerpool value = -7 } # Manpower for 10. Panzer
command = { type = trigger which = 2051 } # Puppeted Slovakia
}
}
#########################################################################
# The End of Czechoslovakia - Czecho-Slovakia partitioned
#########################################################################
event = {
id = 2011
random = no
country = GER
# Triggered by CZE 2202
name = "EVT_2011_NAME"
desc = "EVT_2011_DESC"
style = 0
picture = "CZE_Partition"
action_a = {
name = "OK"
command = { type = domestic which = defense_lobby value = 1 }
# new for 1.3
command = { type = dissent value = -3 }
command = { type = gain_tech which = 2050 } # Improved Light Tank
command = { type = gain_tech which = 1230 } # Basic Motorized Division
# command = { type = add_corps which = "Reserve Heeresgruppe Nord" value = land where = 469 }
# command = { type = add_division which = "10. Panzer-Division" value = light_armor when = 2 }
# command = { type = dissent value = 2 }
}
}
Honestly, I don't see the need for such a different outcome whether the Czechs are annexed and Slovakia released as a puppet or Czecho-Slovakia is partitioned between Hungary and Germany. As a minimum GER should receive the same techs in both events. Since the ai chance to pick the second choice ('Partition Czecho-Slovakia with Hungary') is only 7% we shouldn't punish the ai in such a case especially if we remember the recent german ai problems of building enough armoured and motorised divisions.
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