Nope, rolling well for me in the 1920's and I see many others playing it...For everyone
I have played to the end (several times, in fact), and yet, that doesn't mean it was a reasonable experience because it wasn't.Nope, rolling well for me in the 1920's and I see many others playing it...
I'm on:They're very unexceptional.
Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
16 GB RAM
Nvidia Geforce GTX 1050 Ti
That's part of the reason I guessed that perhaps having it installed on an SSD is why I'm not getting enough slowdown to bother with, and that's in the 1900s. The slowdown that "everybody" gets in the 1870s that "makes the game unplayable" is not even enough to notice.
Computers are weird, man. My general experience is that there’s a wide range of game performance, and some percentage of people always gets stuck winning the “oh crap the game runs like crap” lottery. I don’t know what percentage of people that is for the game at the moment, but hopefully it drops with the fix.
Who knows? If it is true that everyone with significantly better hardware is winning that lottery, maybe their hardware is too good.
Yeahhh I'm gonna call BS that your CPU that's 4 generations old at this point and has a max boost barely over 4 Ghz isn't experiencing significant slowdowns when everyone else with significantly better hardware is. Most people also have an SSD. I'm running on an m2 ssd with 5500 read/write, which while not the absolute fastest, is still near top of the line these days.
The far more likely explaination is that your tolerance for terrible performance is a lot higher than most peoples.
I'm on:
Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
32 GB RAM
NVIDIA GeForce RTX 2070
Also installed on an SSD, the slowdown from 1870s is extremely noticeable, and from the late 1890s nigh unplayable. The only thing that has helped, and let me continue my games past 1900 is using grotaclas' culture and religion pop merge decision mod. Firing off the decision to merge culture and religion for pops every few years returns the game past 1900 from nigh unplayable back to the extremely noticeable slog from the 1870s, leaving me able to finish the game.
So, by your logic, I can assume everybody that's said stuff like "unplayable due to lag" or "x minutes per week" were flat out lying?
You are incredibly desperate to pretend that people don't have different experiences than you.
It has nothing to do with desperation, and everything to do with math. The only real differences are peoples patience to deal with this slowdown. Technically, the game still does run until the end date, it's just you could have played 10 or 20 games to 1870 instead of playing one to 1936 because the game comes to a crawl. I don't consider it playable, and based on the responses here the vast majority of others dont either.
While this might be fixed today or tomorrow with a patch, I need to point out to other people that solved this:You triple the number of pops in the files, it will slow the game down by a factor of 3. Currently with migration and pop splentering you're getting 10-15x increases in the number of pops in each state compared to how many were there at the start. Guess what that does to the game time? Also, the pops probably don't even scale the game speed by N, but by an even larger factor. There's no way around it- the game is running, at a minimum, 10 times slower in the later game than the early game because of this. It doesn't matter how good your computer is or how lucky you get on hardware optimization playing with the game, it's just how the code works.
It has nothing to do with desperation, and everything to do with math. The only real differences are peoples patience to deal with this slowdown. Technically, the game still does run until the end date, it's just you could have played 10 or 20 games to 1870 instead of playing one to 1936 because the game comes to a crawl. I don't consider it playable, and based on the responses here the vast majority of others dont either.
It doesn't slow to a crawl for me (and for multiple other people who've posted to say this), and that will remain true no matter how many times you insist that "the game works like this on my computer and that is therefore how it works on every computer", a claim that has never been true about any software ever.
It is neither unplayable for me nor particularly slow. Deal with it.
Hi. I code things (poorly) for my job.
So I assume you count yourself amongst the everyone?I get by fine to about 1900. Then it tends to get pretty bad.
My wife codes things (well enough to have been project lead). I also did some of it myself.
I do in fact believe my lying eyes over you.
I think the mod might actually help. Assuming the migration attraction correlates with difference in standard of living, then since the ai is more capable of raising sol, there will be less migration, hence less pop fragmentation.With my undervolted 7600X it takes roughly 4s (timed with smartphone watch) to progress 1 week in 1916 and this was with the AI mod. In some other situations it is slower maybe 6s.
It is far slower than a fresh game where a week is done in under 1s, but even with 6s this is far far from "unplayable" for me.