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Second Lieutenant
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Nope, rolling well for me in the 1920's and I see many others playing it...
I have played to the end (several times, in fact), and yet, that doesn't mean it was a reasonable experience because it wasn't.
I get some people just really want to shield Paradox, but no matter how much you try, you just can't argue away certain innately broken parts of the game.

Does the game slow down significantly and to unacceptable levels beyond the late 1800s/early 1900s? It does. You can lie like the weirdo a few pages back who goes on and on about how actually his IBM 640 doesn't experience any issues, or you can be genuine and say you don't mind the slowdown, but you can't deny it exists - it's simply a fact, and a fact Paradox knows and has known about at that.
 
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Ziegler

Second Lieutenant
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They're very unexceptional.

Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
16 GB RAM
Nvidia Geforce GTX 1050 Ti

That's part of the reason I guessed that perhaps having it installed on an SSD is why I'm not getting enough slowdown to bother with, and that's in the 1900s. The slowdown that "everybody" gets in the 1870s that "makes the game unplayable" is not even enough to notice.
I'm on:

Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
32 GB RAM
NVIDIA GeForce RTX 2070

Also installed on an SSD, the slowdown from 1870s is extremely noticeable, and from the late 1890s nigh unplayable. The only thing that has helped, and let me continue my games past 1900 is using grotaclas' culture and religion pop merge decision mod. Firing off the decision to merge culture and religion for pops every few years returns the game past 1900 from nigh unplayable back to the extremely noticeable slog from the 1870s, leaving me able to finish the game.
 
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Aloraand

Second Lieutenant
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Computers are weird, man. My general experience is that there’s a wide range of game performance, and some percentage of people always gets stuck winning the “oh crap the game runs like crap” lottery. I don’t know what percentage of people that is for the game at the moment, but hopefully it drops with the fix.

Who knows? If it is true that everyone with significantly better hardware is winning that lottery, maybe their hardware is too good.

I don't get the obsession with hardware.

Hardware is not the only limitation, there are some "bad" algorithms that just necessarily run slow in number of computations. Sure, some machines will finish in half of the time, but if that is a few seconds-hours( depending on the context) it doesnt really matter.

This is kind of the case here, I don't know the specifics, but if each pop has certain probability p to migrate(higher than mortality) to at most one place without assimilation(which is confirmed to be the case) this will create a slowly exponentially increasing demand for computation. This is because each in game day the number of pop files grows by a factor of (1+p), which would eventually run slow on all machines as the associated function diverges to infinity. (This is an oversimplification, but essentially what's happening I guess) The only way you could avoid this is by removing migration from the equation, which you can do in game, so that might be the reason why some people don't experience it.

The engineering task there is to balance the constants mortality, assimilation, and migration to make the growth not noticable over the course of the game on an average machine.
 
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Cpt.Cross

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If I had bought it, I'd be furious.
1668070370608.gif
 

Kyoumen

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Yeahhh I'm gonna call BS that your CPU that's 4 generations old at this point and has a max boost barely over 4 Ghz isn't experiencing significant slowdowns when everyone else with significantly better hardware is. Most people also have an SSD. I'm running on an m2 ssd with 5500 read/write, which while not the absolute fastest, is still near top of the line these days.

The far more likely explaination is that your tolerance for terrible performance is a lot higher than most peoples.

So, by your logic, I can assume everybody that's said stuff like "unplayable due to lag" or "x minutes per week" were flat out lying?

You are incredibly desperate to pretend that people don't have different experiences than you.
 
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Kyoumen

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I'm on:

Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
32 GB RAM
NVIDIA GeForce RTX 2070

Also installed on an SSD, the slowdown from 1870s is extremely noticeable, and from the late 1890s nigh unplayable. The only thing that has helped, and let me continue my games past 1900 is using grotaclas' culture and religion pop merge decision mod. Firing off the decision to merge culture and religion for pops every few years returns the game past 1900 from nigh unplayable back to the extremely noticeable slog from the 1870s, leaving me able to finish the game.

I'm glad you found a fix that helps you play the game without slowdown!

I'm also not going to say you're lying/exaggerating, because I assume if you say it's nigh unplayable in the 1890s, it probably is for you.
 
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Black_Shade

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So, by your logic, I can assume everybody that's said stuff like "unplayable due to lag" or "x minutes per week" were flat out lying?

You are incredibly desperate to pretend that people don't have different experiences than you.

You triple the number of pops in the files, it will slow the game down by a factor of 3. Currently with migration and pop splentering you're getting 10-15x increases in the number of pops in each state compared to how many were there at the start. Guess what that does to the game time? Also, the pops probably don't even scale the game speed by N, but by an even larger factor. There's no way around it- the game is running, at a minimum, 10 times slower in the later game than the early game because of this. It doesn't matter how good your computer is or how lucky you get on hardware optimization playing with the game, it's just how the code works.

It has nothing to do with desperation, and everything to do with math. The only real differences are peoples patience to deal with this slowdown. Technically, the game still does run until the end date, it's just you could have played 10 or 20 games to 1870 instead of playing one to 1936 because the game comes to a crawl. I don't consider it playable, and based on the responses here the vast majority of others dont either.
 
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Kyoumen

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It has nothing to do with desperation, and everything to do with math. The only real differences are peoples patience to deal with this slowdown. Technically, the game still does run until the end date, it's just you could have played 10 or 20 games to 1870 instead of playing one to 1936 because the game comes to a crawl. I don't consider it playable, and based on the responses here the vast majority of others dont either.

It doesn't slow to a crawl for me (and for multiple other people who've posted to say this), and that will remain true no matter how many times you insist that "the game works like this on my computer and that is therefore how it works on every computer", a claim that has never been true about any software ever.

It is neither unplayable for me nor particularly slow. Deal with it.
 
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GnoSIS

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You triple the number of pops in the files, it will slow the game down by a factor of 3. Currently with migration and pop splentering you're getting 10-15x increases in the number of pops in each state compared to how many were there at the start. Guess what that does to the game time? Also, the pops probably don't even scale the game speed by N, but by an even larger factor. There's no way around it- the game is running, at a minimum, 10 times slower in the later game than the early game because of this. It doesn't matter how good your computer is or how lucky you get on hardware optimization playing with the game, it's just how the code works.

It has nothing to do with desperation, and everything to do with math. The only real differences are peoples patience to deal with this slowdown. Technically, the game still does run until the end date, it's just you could have played 10 or 20 games to 1870 instead of playing one to 1936 because the game comes to a crawl. I don't consider it playable, and based on the responses here the vast majority of others dont either.
While this might be fixed today or tomorrow with a patch, I need to point out to other people that solved this:

increase assimilation and conversion in the defines and always run multiculturalism with state religion. Those options will defrag your nation.
 

Black_Shade

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It doesn't slow to a crawl for me (and for multiple other people who've posted to say this), and that will remain true no matter how many times you insist that "the game works like this on my computer and that is therefore how it works on every computer", a claim that has never been true about any software ever.

It is neither unplayable for me nor particularly slow. Deal with it.

Hi. I code things (poorly) for my job. You can in fact exactly measure how things scale, and code optimization is something people specialize in. While the runtime for a specific task will vary from computer to computer, how the specific code scales with N will not. Some processes scale like N, some like N^2, some like logN, etc. Like for me, I write something to do a specific task, and once the code does what I want I send the code off to someone who specializes in optimization and they "fix" it for me by using more time efficient routines, perhaps replacing a double loop that runs like N^2 with something that runs like N or NlogN. This isn't some black magic where things take a random amount of time to finish- the pop framgentation issue WILL impact everyones game a similar factor.
 
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Culann

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I’m getting some slowdown but it’s definitely not a crawl and I’m able to finish games at a decent pace, though my setup has a lot to do with it. I’m absolutely sure it’s not due to any tolerance. I’m annoyed that this game slows my desktop down at all.
 
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Voigt

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With my undervolted 7600X it takes roughly 4s (timed with smartphone watch) to progress 1 week in 1916 and this was with the AI mod. In some other situations it is slower maybe 6s.

It is far slower than a fresh game where a week is done in under 1s, but even with 6s this is far far from "unplayable" for me.
 
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Lauxman

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My wife codes things (well enough to have been project lead). I also did some of it myself.

I do in fact believe my lying eyes over you.

This is such a weird hill to die on. I hope Paradox isn't taking the track of some other developers and paying shills to act like this on the forums.
 
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Aloraand

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With my undervolted 7600X it takes roughly 4s (timed with smartphone watch) to progress 1 week in 1916 and this was with the AI mod. In some other situations it is slower maybe 6s.

It is far slower than a fresh game where a week is done in under 1s, but even with 6s this is far far from "unplayable" for me.
I think the mod might actually help. Assuming the migration attraction correlates with difference in standard of living, then since the ai is more capable of raising sol, there will be less migration, hence less pop fragmentation.
 
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