THE LATEST BETA PATCH CAN BE FOUND AT THE END OF THIS THREAD
IMPORTANT REMINDER: if you gain a new title that is a higher rank than any title you own then you must pause the game, save, and then reload in order for it to take effect.
So if you're a count and become a duke or king, or if you're a duke and become a king, then you should save and reload. Failure to do so will cause all sorts of possible bugs or crashes.
Patch info posted by Johan in this thread on October 10th. This is the same patch file as was attached to that post and contains no new updates. This is being added to this thread to keep it all together in one place.
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---------------------------------------------------------------------
---------------------------------------------------------------------
------------------ PUBLIC BETA PATCH OCT. 10/2004 -------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
This is a public beta patch, not an official release version of the game. The attached is for testing and balancing purposes and we ask that you adhere to special “rules” when commenting on the effects of the patch or reporting bugs.
To use the patch, do a fresh install of CK (you may wish to use an alternate directory to allow you to play the non-patched game with others who choose not to participate in the beta) and then patch to 1.04a. Alternately, you could make a copy of your current installation. Then download the attached rar file and unzip it to your CK root directory.
Remember, you’re sharing the beta patch with the public forum, which includes many players who are not using the beta patch. Refrain from posting beta-related stuff/comments/etc. in threads that are started by members who wish to continue playing the official public release.
Thanks!
Your Development Team:
Johan (lead design, coding)
Doomdark &Bjering (coding)
MrT, Cat Lord, Havard & Styrbiorn (crusades, scenarios & events)
And special thanks to the active betas for their continued testing!
---------------------------------------------------------------------
---------------------------------------------------------------------
------------ CHANGES SINCE PUBLIC RELEASE 1.04a ---------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
------------------------------------
-------- GAME PLAY/BALANCE ---------
------------------------------------
- A ruler can now press the claims of vassals, if the ruler lacks a claim of his own and there is a vassal fighting the same enemy with a claim.
- A ruler can now press the claims of courtiers, if the ruler lacks a claim of his own and there are no vassal fighting the same enemy with claims.
- Lower tier rulers will now also make peace with an enemy when their liege does.
- You now get a truce with the ruler of any country you arrange a marriage with.
- Powerful rulers now have a lot easier to get marriage proposals accepted.
- The AI is now much more likely to ally with someone if he's married to his dynasty or reversed.
- AI is now a lot less likely to marry away someone that has an important position in their realm.
- Independent AI dukes and counts will now pledge allegiance to the rulers of their "default" kingdoms and duchy's if that ruler does not have a too horrid reputation.
- It is now possible to re-create a fallen title IF you control one of its provinces and have a claim on the old title.
- Its now possible to create titles even if your vassals control all the land.
- Its no longer possible to destroy a kingdom completely when you take their demense and they still have vassals.
- Newly joined vassals will now start with maximum loyalty.
- Vassals becoming independent because they disagree on religion get a claim before leaving.
- AI will no longer waste prestige on claiming titles currently held by religious enemies.
- Improved AI for assigning court positions.
- Female Courtiers should no longer lose their positions when they get married.
- Only unmarried adult males with no court position or military command in the court of the papal controller may now become bishop.
- Excommunicated and Heretics are no longer even considered for Papacy or Bishoprics.
- The Pope can never inherit any titles anymore.
- The pope now gains as much prestige each month as the papal controller does in the monthly increase.
- Province converting to Islam or Paganism are now losing all their catholic religious buildings (the non-catholic AI cannot construct them)
- Split up a lot and revised the default setup of the Eastern Kingdoms to balance them.
------------------------------------
------------- CRUSADES ------------
------------------------------------
- Coded a cyclical targeted crusade system.
- Scripted Crusade events for Jerusalem, Antioch, Cairo, Tunis, Byzantium (if it falls), Roma (if it falls),Sicily, Cordoba, Toledo, Lisboa, Valencia, Cadiz & Burgos. Note: these will require significant balancing based on feedback from the public beta – I have scripted them based on some quick calculations and, given the time available, could only use approximate guess-timates!...MrT
- Lots of crusade flavour events to follow, based on great suggestions from public discussion thread!
- Naval transports to religious enemies is now 5 times as expensive unless a crusade is going on in that region.
- Increased the likelihood of major AI kingdoms crusading.
- Added undocumented "type = papacy" condition to the event_effects file.
- Added a "province" condition for character events to check on a specific province owner’s religion. (for use with new crusade events…see events in the 1500-1999 range for examples)
- Added a target condition to check which crusades-target currently is active.
- Added a condition which returns true if character is at war with the owner of the current crusade target.
example: condition = { type = on_crusade }
------------------------------------
------------ HORDES -----------
------------------------------------
- While a number of changes are being discussed and debated, we'd like your feedback on the current set-up before these are implemented. The other changes made to the game may suffice to bring them in line without making major adjustments here.
- We intend to make whatever changes are required prior to 1.05 release but need your feedback before we proceed.
------------------------------------
--------------- EVENTS -------------
------------------------------------
- You should no longer get claims on the special religious tags from events.
- Tweaked Thoughts and Religious Tech discovery.
- Tweaked Thoughts and Religious Tech spread
- Added event for the Pope to discover the Religious Stringency tech even if the Pope AI doesn't research them.
- Added events discovering the Religious Stringency/Flexibility tech even if they are not researched-
- Large changes to provincial conversion events including removal of heresy from them.
- Reduced frequency of provincial structure events.
- Changed the event pictures for religious tech.
- Added trigger for Clergy power event not to fire if province is heretic.
- Tweaked the Religious Authority Strengthened / Religious Authority Decline / Religious Post-Crises Reform series.
- Tweaked some courtier events triggers.
- Added a new set of events for various Heresies.
- Added battle event 7059 - "A Nobleman Distinguishes himself in Battle".
NOTE: Translation needed.
- simplified a couple of trigger verification in the regency events.
- Tweaked event 1085 (vassal conversion)
- Added a new set of events for the Chaplain.
- Added a new trial event for Kinslayer character.
- New set of events to recreate the Papacy implemented.
- Tweak some modifiers to provincial conversions events.
- Added bonus event creating a steward courtier under certain condition
- Added a new set of events for flavour in the court.
- Tweaked the frequency of CSC events.
- Added a condition which checks the number of courtiers in a ruler’s court eg. returns true if there are n or more adults in the court.
example: condition = { type = court value = n }
- Added undocumented "type = papacy" condition to the event_effects file.
- Added a "province" condition for character events to check on a specific province owner’s religion. (for use with new crusade events…see events in the 1500-1999 range for examples)
- Added a target condition to check which crusades-target currently is active.
- Added a condition which returns true if character is at war with the owner of the current crusade target.
example: condition = { type = on_crusade }
------------------------------------
--------------- OTHER --------------
------------------------------------
- Only Christians will build churches and monasteries now.
- Non-Christians will no longer build templar houses.
- Heretical provinces are now colored red on the map.
- Only alive characters are now visible in the list to grant titles to.
- Morale is now saved on units.
- Changed some country colors.
- Tweaked alot of province data files.
- Added some names to the name database.
- Revised the Coat of Arms for Naples to not have the French style one
- Tweaked the names of some important Swedish dynasties.
- Added pillage_score and percentage_score to heretic effect.
- Tweaked Traits like this.
* forgiving is now intrigue -1 piety +1
* heretic no more has diplomacy malus (and stronger opinion bonus of other
heretic)
* honest does not give prestige anymore
* health bonus/malus for indulgent/temperate inverted
* lustful now gives piety -2
* vengeful is now martial +1 diplomacy -1
- Religious orders are now forced to Catholics in the eu2 conversion process.
- Improved culture and religion assignment in the eu2converter.
- Assignment to eu2 province is now depending on the one controlling the most provinces, while a capital is weighted far above everything else.
------------------------------------
------------- BUG FIXES ------------
------------------------------------
- Fixed some problems with duchy titles and the "Grant Title" and "Revoke Title" actions. (The allegiance of the correct counts will now come with the duchy title.)
- Fixed a few potential crashes with papacy.
- Fixed a few tags which was not converted to eu2 format, causing MIN to appear.
- Add liege counterpart to event 1096, to rule out an event problem in the "vassal becoming quietly independent" bug
- Add liege counterpart to event 5209, to rule out an event problem in the "vassal becoming quietly independent" bug
- Fixed the overlapping province effects box.
- Periodic Score updates on prestige/piety from various traits are now working properly.
- Fixed another thing which corrupted savegames.
- Fixed a MP ctd.
------------------------------------
--------- SCENARIO CHANGES ---------
------------------------------------
- 1066: Remove all the religious buildings from non-christians provinces
- 1187: Large changes to the 1187 scenario, revising Poland and adding in Occitan and Basque culture at various places.
- 1337: Toned down axe technology
- 1337: Ilkhanate broken up (happened historically 1335-36)
- 1337: Golden Horde rulers Turkified.
- and a whole bunch of other stuff
----------------------------------------------------------------------
----------------------------------------------------------------------
And a ton of other little tweaks, fixed, etc. that are too numerous to document in detail.
Have fun!
*****
Note: there have been some problems discovered with this patch that are being worked on and should be fixed for the next beta patch.
Note also: I have no idea why the rar file says "15th Oct." since it's from the 10th...
IMPORTANT REMINDER: if you gain a new title that is a higher rank than any title you own then you must pause the game, save, and then reload in order for it to take effect.
So if you're a count and become a duke or king, or if you're a duke and become a king, then you should save and reload. Failure to do so will cause all sorts of possible bugs or crashes.
Patch info posted by Johan in this thread on October 10th. This is the same patch file as was attached to that post and contains no new updates. This is being added to this thread to keep it all together in one place.
---------------------------------------------------------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
------------------ PUBLIC BETA PATCH OCT. 10/2004 -------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
This is a public beta patch, not an official release version of the game. The attached is for testing and balancing purposes and we ask that you adhere to special “rules” when commenting on the effects of the patch or reporting bugs.
- If you start a new thread that comments on anything relating to the patch, always have the thread title start with the words “beta patch” (example: “Beta patch: The new crusades need tweaking!”).
- DO NOT use cryptic thread titles! Make the title something that is informative and easy for us to look at when quickly scanning the forum (also useful if we need to run a search for all threads to date on a specific topic).
- In the first post of the thread, indicate which beta patch you are commenting on (the date of its release). We expect to give you roughly one patch each week for the next little while and we’ll need to know which one you’re referring to when we read your feedback.
- Do not start a new thread that comments on any patch that isn’t the current one. Once the Oct. 17th patch is out, for instance, we will cease to care about your results with the Oct. 10th one.
- When replying to a thread, make sure you’re using the same version of the patch. If you’re using a newer version (some threads will be discussed for a
while) then make sure that you let us know what patch you’re basing your comments on. ALWAYS base your comments on the most recent patch release! - If you’re reporting a bug (CTD or whatever) in the Bug Forum, ALWAYS indicate the beta patch in the thread title and in the first line of your bug report so we know that you’re reporting on a patch problem, and which patch you have the problem with.
- DO NOT use any other scenarios, mods, events, etc that are posted in the scenario and modifications forum. We need testing feedback based exclusively on the official version with this patch added. Running any other mods may skew the results and result in meaningless feedback!
- If you want your comments listened to and potentially affecting future patches, make sure you use constructive criticism. We won’t be reading it otherwise.
- DO NOT GO OFF TOPIC! If you want to discuss something different, start a new thread. The moderators have been told to mercilessly purge OT and spam, and warn any repeat offenders.
To use the patch, do a fresh install of CK (you may wish to use an alternate directory to allow you to play the non-patched game with others who choose not to participate in the beta) and then patch to 1.04a. Alternately, you could make a copy of your current installation. Then download the attached rar file and unzip it to your CK root directory.
Remember, you’re sharing the beta patch with the public forum, which includes many players who are not using the beta patch. Refrain from posting beta-related stuff/comments/etc. in threads that are started by members who wish to continue playing the official public release.
Thanks!
Your Development Team:
Johan (lead design, coding)
Doomdark &Bjering (coding)
MrT, Cat Lord, Havard & Styrbiorn (crusades, scenarios & events)
And special thanks to the active betas for their continued testing!
---------------------------------------------------------------------
---------------------------------------------------------------------
------------ CHANGES SINCE PUBLIC RELEASE 1.04a ---------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
------------------------------------
-------- GAME PLAY/BALANCE ---------
------------------------------------
- A ruler can now press the claims of vassals, if the ruler lacks a claim of his own and there is a vassal fighting the same enemy with a claim.
- A ruler can now press the claims of courtiers, if the ruler lacks a claim of his own and there are no vassal fighting the same enemy with claims.
- Lower tier rulers will now also make peace with an enemy when their liege does.
- You now get a truce with the ruler of any country you arrange a marriage with.
- Powerful rulers now have a lot easier to get marriage proposals accepted.
- The AI is now much more likely to ally with someone if he's married to his dynasty or reversed.
- AI is now a lot less likely to marry away someone that has an important position in their realm.
- Independent AI dukes and counts will now pledge allegiance to the rulers of their "default" kingdoms and duchy's if that ruler does not have a too horrid reputation.
- It is now possible to re-create a fallen title IF you control one of its provinces and have a claim on the old title.
- Its now possible to create titles even if your vassals control all the land.
- Its no longer possible to destroy a kingdom completely when you take their demense and they still have vassals.
- Newly joined vassals will now start with maximum loyalty.
- Vassals becoming independent because they disagree on religion get a claim before leaving.
- AI will no longer waste prestige on claiming titles currently held by religious enemies.
- Improved AI for assigning court positions.
- Female Courtiers should no longer lose their positions when they get married.
- Only unmarried adult males with no court position or military command in the court of the papal controller may now become bishop.
- Excommunicated and Heretics are no longer even considered for Papacy or Bishoprics.
- The Pope can never inherit any titles anymore.
- The pope now gains as much prestige each month as the papal controller does in the monthly increase.
- Province converting to Islam or Paganism are now losing all their catholic religious buildings (the non-catholic AI cannot construct them)
- Split up a lot and revised the default setup of the Eastern Kingdoms to balance them.
------------------------------------
------------- CRUSADES ------------
------------------------------------
- Coded a cyclical targeted crusade system.
- Scripted Crusade events for Jerusalem, Antioch, Cairo, Tunis, Byzantium (if it falls), Roma (if it falls),Sicily, Cordoba, Toledo, Lisboa, Valencia, Cadiz & Burgos. Note: these will require significant balancing based on feedback from the public beta – I have scripted them based on some quick calculations and, given the time available, could only use approximate guess-timates!...MrT
- Lots of crusade flavour events to follow, based on great suggestions from public discussion thread!
- Naval transports to religious enemies is now 5 times as expensive unless a crusade is going on in that region.
- Increased the likelihood of major AI kingdoms crusading.
- Added undocumented "type = papacy" condition to the event_effects file.
- Added a "province" condition for character events to check on a specific province owner’s religion. (for use with new crusade events…see events in the 1500-1999 range for examples)
- Added a target condition to check which crusades-target currently is active.
- Added a condition which returns true if character is at war with the owner of the current crusade target.
example: condition = { type = on_crusade }
------------------------------------
------------ HORDES -----------
------------------------------------
- While a number of changes are being discussed and debated, we'd like your feedback on the current set-up before these are implemented. The other changes made to the game may suffice to bring them in line without making major adjustments here.
- We intend to make whatever changes are required prior to 1.05 release but need your feedback before we proceed.
------------------------------------
--------------- EVENTS -------------
------------------------------------
- You should no longer get claims on the special religious tags from events.
- Tweaked Thoughts and Religious Tech discovery.
- Tweaked Thoughts and Religious Tech spread
- Added event for the Pope to discover the Religious Stringency tech even if the Pope AI doesn't research them.
- Added events discovering the Religious Stringency/Flexibility tech even if they are not researched-
- Large changes to provincial conversion events including removal of heresy from them.
- Reduced frequency of provincial structure events.
- Changed the event pictures for religious tech.
- Added trigger for Clergy power event not to fire if province is heretic.
- Tweaked the Religious Authority Strengthened / Religious Authority Decline / Religious Post-Crises Reform series.
- Tweaked some courtier events triggers.
- Added a new set of events for various Heresies.
- Added battle event 7059 - "A Nobleman Distinguishes himself in Battle".
NOTE: Translation needed.
- simplified a couple of trigger verification in the regency events.
- Tweaked event 1085 (vassal conversion)
- Added a new set of events for the Chaplain.
- Added a new trial event for Kinslayer character.
- New set of events to recreate the Papacy implemented.
- Tweak some modifiers to provincial conversions events.
- Added bonus event creating a steward courtier under certain condition
- Added a new set of events for flavour in the court.
- Tweaked the frequency of CSC events.
- Added a condition which checks the number of courtiers in a ruler’s court eg. returns true if there are n or more adults in the court.
example: condition = { type = court value = n }
- Added undocumented "type = papacy" condition to the event_effects file.
- Added a "province" condition for character events to check on a specific province owner’s religion. (for use with new crusade events…see events in the 1500-1999 range for examples)
- Added a target condition to check which crusades-target currently is active.
- Added a condition which returns true if character is at war with the owner of the current crusade target.
example: condition = { type = on_crusade }
------------------------------------
--------------- OTHER --------------
------------------------------------
- Only Christians will build churches and monasteries now.
- Non-Christians will no longer build templar houses.
- Heretical provinces are now colored red on the map.
- Only alive characters are now visible in the list to grant titles to.
- Morale is now saved on units.
- Changed some country colors.
- Tweaked alot of province data files.
- Added some names to the name database.
- Revised the Coat of Arms for Naples to not have the French style one
- Tweaked the names of some important Swedish dynasties.
- Added pillage_score and percentage_score to heretic effect.
- Tweaked Traits like this.
* forgiving is now intrigue -1 piety +1
* heretic no more has diplomacy malus (and stronger opinion bonus of other
heretic)
* honest does not give prestige anymore
* health bonus/malus for indulgent/temperate inverted
* lustful now gives piety -2
* vengeful is now martial +1 diplomacy -1
- Religious orders are now forced to Catholics in the eu2 conversion process.
- Improved culture and religion assignment in the eu2converter.
- Assignment to eu2 province is now depending on the one controlling the most provinces, while a capital is weighted far above everything else.
------------------------------------
------------- BUG FIXES ------------
------------------------------------
- Fixed some problems with duchy titles and the "Grant Title" and "Revoke Title" actions. (The allegiance of the correct counts will now come with the duchy title.)
- Fixed a few potential crashes with papacy.
- Fixed a few tags which was not converted to eu2 format, causing MIN to appear.
- Add liege counterpart to event 1096, to rule out an event problem in the "vassal becoming quietly independent" bug
- Add liege counterpart to event 5209, to rule out an event problem in the "vassal becoming quietly independent" bug
- Fixed the overlapping province effects box.
- Periodic Score updates on prestige/piety from various traits are now working properly.
- Fixed another thing which corrupted savegames.
- Fixed a MP ctd.
------------------------------------
--------- SCENARIO CHANGES ---------
------------------------------------
- 1066: Remove all the religious buildings from non-christians provinces
- 1187: Large changes to the 1187 scenario, revising Poland and adding in Occitan and Basque culture at various places.
- 1337: Toned down axe technology
- 1337: Ilkhanate broken up (happened historically 1335-36)
- 1337: Golden Horde rulers Turkified.
- and a whole bunch of other stuff
----------------------------------------------------------------------
----------------------------------------------------------------------
And a ton of other little tweaks, fixed, etc. that are too numerous to document in detail.
Have fun!
*****
Note: there have been some problems discovered with this patch that are being worked on and should be fixed for the next beta patch.
Note also: I have no idea why the rar file says "15th Oct." since it's from the 10th...
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