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MaxxCombat

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The Japanese army in Chine is given to its puppet Chinese nation. After Japanese puppet Nanking is created, Japanese forces switch sides. Then, the front turns to stalemate. Japan is eventually defeated because of its puppet!
 
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SpaceViking

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Also, after this happens Japan goes all weird. I was playing a game as the Soviets and loaded a save game as the Japanese to see what was up. I noticed the above and that they had nothing left in their manpower pool and needed 27,000 manpower to reinforce their troops of which they have only a few. Huh?

Clipboard01.jpg
 

SpaceViking

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I think you can see it if you use the save game I posted about the strange battle. Or do you want me to try to find one from earlier? I have the monthly saves turned on so I should have them back a ways.
 

MartinBG

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Also, after this happens Japan goes all weird. I was playing a game as the Soviets and loaded a save game as the Japanese to see what was up. I noticed the above and that they had nothing left in their manpower pool and needed 27,000 manpower to reinforce their troops of which they have only a few. Huh?

View attachment 65140

Have you used any mods in this game? Your checksum is not correct, but what puzzles me most is that japan INF requires extra 6200MP to construct in your save game and I have no clue where this came from. Needless to say we never seen this in any of our test games
 

^_AC_^

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Are you looking at the checksum of the .txt files? I edited misc.txt and another couple of the files.
You had an event called "Panay incident" firing multiple times and for SOV while it should fire only once and for USA. Did you edit or create a similar event with the same name? What does the event do?
 
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