1.02 economy mod - now moved to a new home
I'm in the process of playtesting an economy mod designed to make 1.02 more playable. Please note it does not make it EASIER, just more playable, meaning that basic commodities such as paper are available if you're prepared to pay a lot of money and possibly wait a little. On the other hand, some commodities are now more expensive and troublesome to produce. Nevertheless the frustration of waiting for 20 years for paper or "regular" clothes to appear on the market is gone (but note you might still have to wait a bit).
Keep in mind that the AI in 1.02 is very prompt about shutting down factories that it deems unprofitable, and in the early stages of the game quite a few are that way. Nevertheless most often the AI will reopen them again if the demand stays high; naturally this involves a wait on your part.
I do not have a page where I can put the files up for download, so if you'd like to try out the mod and possibly help with well thought out input (no knee-jerk reactions, please), send me a private message and I'll send it to the address you provide fairly quickly (I'll be checking my pm folder regularly both today and tomorrow). Naturally if you do have a homepage and can post the files for downloading your assistance would be very much appreciated. Once again please note that this mod is in a late alpha stage; I'm rushing the release a little so that people who want to play a more enjoyable game this weekend will be able to do so.
Moderator: I know that properly this belongs in the mod forum, however most people who have shelved the game post 1.02 will be checking this forum only. Could you please make an exception (temporary if need be) in this case and leave this in the general forum? Thank you very much in advance.
NOTE: This mod focuses on the Grand Campaign. You may still play the other scenarions with it, but it has not been tested outside of GC.
I'm in the process of playtesting an economy mod designed to make 1.02 more playable. Please note it does not make it EASIER, just more playable, meaning that basic commodities such as paper are available if you're prepared to pay a lot of money and possibly wait a little. On the other hand, some commodities are now more expensive and troublesome to produce. Nevertheless the frustration of waiting for 20 years for paper or "regular" clothes to appear on the market is gone (but note you might still have to wait a bit).
Keep in mind that the AI in 1.02 is very prompt about shutting down factories that it deems unprofitable, and in the early stages of the game quite a few are that way. Nevertheless most often the AI will reopen them again if the demand stays high; naturally this involves a wait on your part.
I do not have a page where I can put the files up for download, so if you'd like to try out the mod and possibly help with well thought out input (no knee-jerk reactions, please), send me a private message and I'll send it to the address you provide fairly quickly (I'll be checking my pm folder regularly both today and tomorrow). Naturally if you do have a homepage and can post the files for downloading your assistance would be very much appreciated. Once again please note that this mod is in a late alpha stage; I'm rushing the release a little so that people who want to play a more enjoyable game this weekend will be able to do so.
Moderator: I know that properly this belongs in the mod forum, however most people who have shelved the game post 1.02 will be checking this forum only. Could you please make an exception (temporary if need be) in this case and leave this in the general forum? Thank you very much in advance.
NOTE: This mod focuses on the Grand Campaign. You may still play the other scenarions with it, but it has not been tested outside of GC.
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