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Rotten Venetic

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+1 on the tech teams. I appreciate that you decided research was too fast in Armageddon, but with 3/4 research speed for the majors on top of all the new techs DH has (which is awesome, just FYI) and the fact that many land and naval doctrines are very expensive, I don't know that 5 teams in DH are equal to even 3 teams in Armageddon.

Personally, I roll with 2 minimum teams up to 7 at 100 IC, and 0.75 research speed and 0.4 money per IC for everybody, and I'm satisfied on both the "not getting techs in 3 years ahead of time" front and the "minors being more competent at research" front. Also, the democratic majors get a LOT of money like this, which is poyfect.

Akaki: SOV don't need IC. Their doctrine is infantry-centric. Like the US Marines, but more so. Everything they made in terms of tanks, mobile units, air, naval and special forces was stated in official doctrine to be support units for the normal infantrymen, who were their real war winners. Also they're only fighting one major. Germany fights 3 at once.
 

Jamesk2

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I created my own "Pro-Minors Tech Mod" for playing minor countries. Change the IC threshold for a new tech slot to 10, max tech slots at 10 (that is, you will get maximum tech capabilities from 90 IC - Japan upward). Reduce the base research time to 5/8 of the vanilla (because "additional" techteams will be weaker techteams, having 10 techteams running at a time won't be twice faster than 5), and reduce the cost of money to 5/8 also (for the same reason that additional techteams will be of lower levels).

It worked perfectly for both majors and minors :))
 

Rotten Venetic

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I prefer to stick to 7 TT only because it's one of the places where having to scroll is annoying, but this is all preference, as is the bit where I like to have max tech teams at 100 IC on the nose. Nations under 10 IC do have some issues funding 2 TT, but for the most part they're very low level and cost almost nothing. Even New Zealand's teams only go up to skill 6 or 7 and they've got pretty nice sliders for money production, as well as being allied to the UK and on good terms with the States.
 

Rotten Venetic

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They probably reasoned that if the Nazis shwacked HOL but the Japanese didn't occupy their east indies, they would have been/become more autonomous. Also, the Dutch still get the resources from that area, and that's what they wanted there to begin with.
 

Akaki

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In my current game:
-YUG decided to stay in Axis. That way Bulgaria stayed out of it... An Axis YUG should also get an event "Assert claims on Greece" claiming the rest of Macedonia - both Greek and Bulgarian parts (http://upload.wikimedia.org/wikipedia/commons/0/07/Macedonia_%28disambiguation%29.png
-GER dowed me (SOV) in May '41 with only few divisions on the border. I think it's because of that YUG thing...?
-Iraqi coup somehow always ends with Axis success. Syria joins the party. UK never leaves even a single division in Palestine. Few weeks later Syrian/Iraqi forces capture undefended Cairo...:rolleyes:
-Rebels all over French Algieria. Free France has 0 divs. 2 rebel divs on the way to capture all of DeGaulle's little kingdom... UK does nothing.
 

unmerged(369147)

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In my games, I noticed an astonishing immobility of the allies...
I'm playing Italy and decided to not join Axis (it would have been a suicide enter in war in early 1939, and even in late '39 when Germany defeated France), but I created an alliance of my own with Bulgaria, with which I invaded Greece (defeated then became my puppet), Repubblican Spain (defeated, I annexed Catalunia and Valencia, while Nationalist became allies) and Yugoslavia (defeated and created Croatia as mine puppet while I annexed some regions)...
Meanwhile Usa, Uk and the others allied powers focused their attention to Japan, ignoring Germany (Axis with Hungary, Finland, Sweden, Rumania and Slovakia), that started Barbarossa but with poor result: after three years of fierce fighting, ALL EUROPE was occupied by Soviets that created socialist republics in Germany, Poland, Rumania, Czecoslovakia, Belgium, Netherlands, Finland and north France.
Usa and Uk stayed at the window all the time watching soviets occupying all western europe, that's strange!
Chapter France: now (it's december 1946) I have three states. Free France (colonial regions), Vichy France (not at war with soviets and so not occupied) and socialist France (the former zone occupied by the nazis)...

now there is an iron curtain that divide Europe between...north and south (north communist and south fascist)....

I'm in dangerous situation 'cause Usa-Uk doesn't want me to join their alliance, and Warszaw's Pact forces are too too powerful for my union (I'm giving all technologies to my allies, but their armies are still very ill-equipped and outnumbered by communist's ones...
 

LiamRiordan

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It's not an event, it's a decision. And it only makes Germany declare war on SU, so it's not really necessary for the war.
Isn't the decision necessary for event triggers? Or is it generic?
 

Lord Finnish

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Just stop all the hate for Japan. Sure they were pretty much the villains, but I don't like how it's constantly nerfed while China gets ridiculously strong patch after patch..


Also, make AI Germany more potent. After some 8 non-Germany games of DH I have only once seen Germany launch Barbarossa, and even then they failed miserably.
 

Akaki

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Some battles take ridiculously long... 3 german divisions held encircled Memel against my 60 sov divisions almost half year...
Germany keeps leaving it's beaches undefended. Italy is even worse. In every game so far, they kept Greece undefended, just sitting in tirana with few divisions. And in every game USA landed there, even though they were out of supply.
 

Pasha

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Hi Martin, I usually don't use beta patches until they're finalized into an official patch so I'm not familiar with your policy. But, are beta patches here an evolving work in progress? I guess what I mean is the the beta patch now any different from what it was in early August or is it identical to the July 14th release? As you find bugs do you constantly correct them on the public beta patch, or do work on the bugs behind the scenes for the official (future) patch only?

Edit: Now that I think of it, this is probably a stupid question since if you kept updating the patch, everyone could be working from dozens of different versions of the patch :(
 

Pioniere

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Will guys add some of the minsters I have sent or will that be eventually some other time.

(Sorry I remember now that it was on to do consider list for later)
 
Last edited:

Ruostenyrkki

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Yeah this game still needs alot patching. I have experienced all the problems mentioned in this thread. The most annoying ones are these:

1) The "weakness" of Germany
Germany ALWAYS fails to defeat SU. They can't even get near to Stalingrad before the red army destroys them completely.
Germany has a huge amount of IC (around 600-700) during operation Barbarossa, but still it never succeeds. I once played as Argentina and joined Axis so I could annex chile, brazil and other allied SA-countries after they declare war on Germany.
Germany advanced pretty well at first and I was hoping for them to win this time. Well their IC was once again over 700 and they had around 300 divisions, but suddenly they lost 100 divisions, or so (SU didn't even encircle them, I think) and it was a terrible, terrible defeat all over again.
I'd really like to see Germany actually win sometimes like I did in Arsenal Of Democracy. When I play as Germany myself, every time I attack SU they have around 30 divisions in each province! It makes winning the war, or even advancing, completely impossible.

2) The huge armies of China.
Invading China is nearly impossible after the newest patch. Their army outnumbers the army of japan ten to one. I know China had a big army during the 30's, but it wasn't a professional army consisting of well trained elite soldiers. They were "peasants in arms", but in the game they are almost equal to the japanese. As an example: 5 japanese divisions can easily win around 7-8 chinese divisions by themselves, but in the game you have to fight 20 chinese divisions in each province.
I know I could gather around 15-17 divisions to one place, but then the chinese would easily breach my defences in the other provinces controlled by me because they have more than 20 divisions in every place.

3) The French army
Yeah it sounds ridiculous, but after the newest patch the French army is suddenly alot bigger and harder to defeat. they counter-attack all the time and their army is suddenly almost as big as the german army.
In the past defeating the French could be done in mere weeks, but now it takes months.

5) Boring cold-war with nukes only used by America
Like earlier mentioned in this thread, it kinda kills the atmosphere. Germany and SU should both be able to build nukes. It's not a cold-war if only one side has nukes. Let's say cold-war era Germany declares war on USA. America nukes Berlin and Essen ending the war quicly, or hampering their industry, without Germany being able to counter this attack with their own nukes.

These are the things i'd like to see fixed in the near future.
'Nuff said.
 

Limith

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Japan is too weak, China is fineish as it is.

Compare Japan starting OOB (excluding garrisons) to historical IJA size.

Japan's starting 100 divisions are mostly paper since 75% of them are garrisons and the rest are horribly undermanned and underteched.