Issue also reported in https://forum.paradoxplaza.com/foru...selecting-any-fleet-stutters-gameplay.931286/ (missed it in my search)
Game started in 1.0.2
Installed mods: 48 Empire Colors and Increased Research Window Size
-occurs even if mods are disabled
Framerate will drop from 30-60 to 4
Issue occurs in map or system view
Issue occurs with any military fleet or civilian ship
In system view, issue occurs whether ship is in the system or not
Issue does not occur with planets, armies, or observation outposts
Issue does not occur when selecting the ships or fleets of vassals
Issue does not occur during early game
i7 2600k @3.5GHz, 16GB RAM, GTX 970 w/4GB RAM
-CPU at 15% utilization, highest core shows about 60% utilization
-50% free RAM, Stellaris using less than 1GB
-Video RAM less than 50% utilized with minimal GPU load
-Win10 and Stellaris running on a SSD
My single sector contains 56 planets; disbanding it or trimming as much as I can off of it makes no difference (this seemed to fix CPU issues for some people)
Savefile attached
Game started in 1.0.2
Installed mods: 48 Empire Colors and Increased Research Window Size
-occurs even if mods are disabled
Framerate will drop from 30-60 to 4
Issue occurs in map or system view
Issue occurs with any military fleet or civilian ship
In system view, issue occurs whether ship is in the system or not
Issue does not occur with planets, armies, or observation outposts
Issue does not occur when selecting the ships or fleets of vassals
Issue does not occur during early game
i7 2600k @3.5GHz, 16GB RAM, GTX 970 w/4GB RAM
-CPU at 15% utilization, highest core shows about 60% utilization
-50% free RAM, Stellaris using less than 1GB
-Video RAM less than 50% utilized with minimal GPU load
-Win10 and Stellaris running on a SSD
My single sector contains 56 planets; disbanding it or trimming as much as I can off of it makes no difference (this seemed to fix CPU issues for some people)
Savefile attached
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