I seriously hope Paradox drops by this thread. I really love you guys, and I love the games you make. But when you guys said that you were doing everything you could to avoid another bad HOI release, I assumed it applied to all your games. It seems I was wrong :/ There's just sooooo many bugs, and many of them were even mentioned by Wiz in the Blorg stream. I was led to believe your QA people were following those streams (again following what Wiz said), and that you'd have time to fix these bugs before release. Even your closed Beta testers must've run into most of these bugs while playing; I cannot imagine you weren't aware of at least half the things I ran into in literally my first playthrough.
Now, I can live with many of them. I can live with sectors not caring what focus you set to them, building over existing buildings even if you expressly forbid them to do that, or not building constructors and just not improving systems in their territory (sectors just suddenly stopped doing this in my game. They did it at the start, and then, suddenly, they didn't anymore). I can live with "Outlaw AI" policy not allowing you to manually deconstruct robots when conquering planets from the Machine Consciousness (seriously?!). I can live with armies getting stuck on Machine Consciousness planets when they only have machine pops and you conquer their planet, kill their pops, therefore having no more pops on the planet and losing control of it, effectively 'decolonizing' it with your army still on it. I can live with the Machine Consciousness not building any fleets or armies and just in general being incredibly boring, a sort of 'Sins of a Solar Empire late-game' mop-up operation that takes you hours of your life without any challenge at all. I can live with the AI more or less ignoring the Machine uprising altogether. I can live with ships, when retreating, going ridiculously far back instead of just a single jump (didn't Wiz say they were supposed to fix that?) I can live with quality-of-life things like the species window in the demographics tab in your government screen not giving you a preview of the species you have when you click on the name (the window right next to the pie chart always seems to show your primary species), but sending you directly to the species screen. God that makes finding a certain species a real pain... I can even live with transports not being able to flee/retreat because the damn button doesn't work, so that effectively a single corvette destroyed a fleet worth of my transports before I could get my fleet to kill the one ship attacking them...
But this last one just takes the cake. I warred some guys during the Machine Consciousness uprising (not sure if this is connected or some way, but figured I'd mention it).
http://postimg.org/image/l8o6kewoh/
http://postimg.org/image/z06fruprl/
As far as I can tell, I own all my wargoal planets. They're all occupied. I also occupy another 3 planets, as well as the guy's capital, and I won every single space battle. None of his defender wargoals are occupied. He doesn't occupy a single planet of any member of my Federation. And yet, there's a "Defender Wargoal" for -97% without a location... And it just kept ticking up! I spent 1100 influence to reject his peace demands (cuz the game decided I'm losing the war). I ended up having to surrender, despite overwhelmingly winning. Now, I'm inclined to believe that this is a serious bug, but do let me know if there's something regarding 'defender wargoals' that I'm missing here. Seriously, war is such a core aspect of the game, and being forced to surrender in a war you're overwhelmingly winning is borderline game-breaking. The only saving grace is that it only happened in one of my wars...
And for the love of Stellaris, please don't think about DLC until you fix the game. Yes; it's playable, there's nothing really game-breaking (at least as far as I can tell after my first playthrough), and it's very clear that that is what you guys have focused on. Now all that's needed is to remove the things that make players annoyed while playing it, and then you've got a killer game on your hands. Good luck!
P.S. Forgive me for not making detailed bug report, but I'm an exam student and I really don't have the time for that right now. Though, if there's genuine interest from PDX into any number of these particular bugs then I'll make an effort for those, of course.
Now, I can live with many of them. I can live with sectors not caring what focus you set to them, building over existing buildings even if you expressly forbid them to do that, or not building constructors and just not improving systems in their territory (sectors just suddenly stopped doing this in my game. They did it at the start, and then, suddenly, they didn't anymore). I can live with "Outlaw AI" policy not allowing you to manually deconstruct robots when conquering planets from the Machine Consciousness (seriously?!). I can live with armies getting stuck on Machine Consciousness planets when they only have machine pops and you conquer their planet, kill their pops, therefore having no more pops on the planet and losing control of it, effectively 'decolonizing' it with your army still on it. I can live with the Machine Consciousness not building any fleets or armies and just in general being incredibly boring, a sort of 'Sins of a Solar Empire late-game' mop-up operation that takes you hours of your life without any challenge at all. I can live with the AI more or less ignoring the Machine uprising altogether. I can live with ships, when retreating, going ridiculously far back instead of just a single jump (didn't Wiz say they were supposed to fix that?) I can live with quality-of-life things like the species window in the demographics tab in your government screen not giving you a preview of the species you have when you click on the name (the window right next to the pie chart always seems to show your primary species), but sending you directly to the species screen. God that makes finding a certain species a real pain... I can even live with transports not being able to flee/retreat because the damn button doesn't work, so that effectively a single corvette destroyed a fleet worth of my transports before I could get my fleet to kill the one ship attacking them...
But this last one just takes the cake. I warred some guys during the Machine Consciousness uprising (not sure if this is connected or some way, but figured I'd mention it).
http://postimg.org/image/l8o6kewoh/
http://postimg.org/image/z06fruprl/
As far as I can tell, I own all my wargoal planets. They're all occupied. I also occupy another 3 planets, as well as the guy's capital, and I won every single space battle. None of his defender wargoals are occupied. He doesn't occupy a single planet of any member of my Federation. And yet, there's a "Defender Wargoal" for -97% without a location... And it just kept ticking up! I spent 1100 influence to reject his peace demands (cuz the game decided I'm losing the war). I ended up having to surrender, despite overwhelmingly winning. Now, I'm inclined to believe that this is a serious bug, but do let me know if there's something regarding 'defender wargoals' that I'm missing here. Seriously, war is such a core aspect of the game, and being forced to surrender in a war you're overwhelmingly winning is borderline game-breaking. The only saving grace is that it only happened in one of my wars...
And for the love of Stellaris, please don't think about DLC until you fix the game. Yes; it's playable, there's nothing really game-breaking (at least as far as I can tell after my first playthrough), and it's very clear that that is what you guys have focused on. Now all that's needed is to remove the things that make players annoyed while playing it, and then you've got a killer game on your hands. Good luck!
P.S. Forgive me for not making detailed bug report, but I'm an exam student and I really don't have the time for that right now. Though, if there's genuine interest from PDX into any number of these particular bugs then I'll make an effort for those, of course.
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