Settings for the sector this planet is in is:
Allow redevelopment (OFF)
Respect tile resources (ON)
Focus on Energy.
It illustrates several clear bugs in the AI's pop and construction assignments:.
- Wrong allocation of available resources. It is currently using a pop to produce 2 food in a tile that has base +1 food and a basic hydroponics farm (+1 food, no cost), and in a tile that has base +2 food and no building (+0 food, no cost) while at the same time NOT producing food in the tile that produces 3 food from base +1 food and reassembled ship shelter (+2 food, no cost). Since the cost is the same (FREE!), 3 food is always better than 2 food and should be chosen when both are available to assign pops to.
- It is building a basic power plant on a +2 food tile rather than on the equally undeveloped +2 energy tile right next to it. Neither of those tiles are adjacent to the reassembled shelter, so they will never get adjacency bonuses. Absent adjacency issues, the AI should always prioritize building on empty tile resources matching the building resource before building on other tiles.
- It is building a basic power plant on a +2 food tile when there are empty tiles with no bonuses or with +1 food bonuses available. When placing a building that does not match the tile resource, it should be placed to do as little harm as possible. Not on the highest value tile available!
- It is overriding tile resources despite the setting respecting tile resources; Okay, that setting probably doesn't apply to food, as we'd all be sad bunnies if all food tiles were used for food, but it is an incredibly dumb move in the current situation. Overriding tile resources despite the setting should be for when it brings a benefit to do so and is absolutely necessary to place the building, not because the AI can't be bothered to check alternative locations.
In the case in point it is a size 14 planet, so it will eventually need 14 food, which effectively means 3 food buildings including the capital tile (4 low tech) for most of the game. It has only 2 food producing buildings currently, the reassembled shelter and the primitive farm. So even if it has enough food right now and doesn't use all its available production, the AI WILL be building 2 regular hydroponics farms sooner or later (hopefully one of them overwriting the primitive farm once past the 5th po). So that +2 food tile? Yeah, that SHOULD be reserved for a hydroponics farm sooner or later even if right now the AI has enough food.
[Peter's rule of thumb: "All else being equal, I'll probably need PlanetSize/5 food buildings by the time it fills up, so try to reserve space for it."
Addressing the last issue regarding reserving space for future farms is probably too much of a bother, but the other issues really ought to be addressed.
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