The reduction in recruitable manpower is not implemented correctly.
Using a savegame where I have a lot of political points I noticed that if you have had Total mobilization (TM) on for a while, you can switch to any other law and then back to TM to get some free manpower.
At 5% conscription (-3% for TM) Germany had a MP pool of 1.17M
Switching to any other law (5% conscription) it jumped to 2.10M
Switching back to TM it reduced to 1.32M (150k extra men!)
Loading up the same save and changing to 10% base conscription.
With TM: 3.72M
Any other law: 6.14M
Back to TM: 5.36M (1.64M extra men!)
I got these numbers without unpausing...
After this I can change to and from TM without numbers changing which leads me to beleive that there is a MP leak somewhere when you run TM for a while.
I checked these in different savegames so any save should work.
EDIT: This bug is still present in the 1.1.0 beta patch
Using a savegame where I have a lot of political points I noticed that if you have had Total mobilization (TM) on for a while, you can switch to any other law and then back to TM to get some free manpower.
At 5% conscription (-3% for TM) Germany had a MP pool of 1.17M
Switching to any other law (5% conscription) it jumped to 2.10M
Switching back to TM it reduced to 1.32M (150k extra men!)
Loading up the same save and changing to 10% base conscription.
With TM: 3.72M
Any other law: 6.14M
Back to TM: 5.36M (1.64M extra men!)
I got these numbers without unpausing...
After this I can change to and from TM without numbers changing which leads me to beleive that there is a MP leak somewhere when you run TM for a while.
I checked these in different savegames so any save should work.
EDIT: This bug is still present in the 1.1.0 beta patch
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