• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dylanthewarrior

Recruit
52 Badges
Jul 26, 2011
8
7
  • Europa Universalis III
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Stellaris
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Stellaris: Federations
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II
  • Stellaris: Necroids
  • Ship Simulator Extremes
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
This is a workaround to the bug, not a permanent fix. This bug remains but using the option provided below will allow you to work around it.

Same thing happened to me, sitting at 100 warscore unable to ask for peace because I am not leading and the other empire lost planets that were supposed to be liberated due to secession or something similar.

EDIT: OK, I figured out how to get out of this using command line. It takes a bit of experimenting because I do not know how to list country tags (if someone does, post it).

So here it is:

1. Open console window (default is Tilde key - top left corner, below ESC on most keyboards)
2. Type in the following: "surrender <number>", where <number> is any number like 0, 1, 2,.. etc. Each country is assigned a unique id, i.e. a number (for player country it is 0).
3. Once you type in the command in 2, you will get the message in command window like "List wars for <country_name>" - this will list all wars that given country is involved in along with war_id for each war. So keep repeating step 2 until you find the id of enemy war leader and war_id for the war you are in.
4. Finally type "surrender <id_of_the_leader> <id_of_your_war>" - this will force surrender and you will get out of eternal war.


Original bug report:
On the ingame date 2269, my ally asked me to declare war on his neighbour, with the wargoals of taking 4 planets from him. I decided to join in, which made my ally the main attacker.

I'll spare the details of the war itself, but after first being pounded into oblivion, I eventually managed to strike back, occupying two out of four wargoal planets. The other two planets were within reach, but I had not yet secured those systems.

During this time, the enemy race was also involved in another war with another race, unaligned to either myself or my ally.

I believe the bug occurred at this time. When my enemy lost to the unaligned race and sued for peace, the unaligned race took control of a large portion of my enemy's space, including two of my ally's wargoal planets (one of which I occupied and was kicked out of).

I thought nothing of it back then and proceeded to invade the remaining wargoal planet that my enemy still had. I achieved a war score of 100% and both wargoal planets were mine. So, I thought that the war would be over now and my fleets and armies would return home heroes. This was around the ingame date of 2281

Sadly, my ally simply won't ask for peace, despite all obtainable wargoals being reached. I proceeded to conquer all planets my enemy had left, hunted down all his fleets and still my ally won't ask for peace, I believe because 50% of the war goals can't be reached. The war has now dragged on into 2292 and I still can not obtain peace.

I'll attach pictures below to show the situation.

9CA3B5D2C1FDD14D94DC3EB5572BEDAEDF1CB13D

Here one can clearly see that my warscore is 100%.

11BEC769199F797FF1A22BD2BEAAD7DACADBE2E8

23C65AF05EB8329B2B4CB65C65344ABBE3A2CB42

The two images above show that the two planets listed as wargoals are in possession of neither my enemy nor my ally, but instead of a third race not involved in the war.


BECB514AFA33DE87CBA7ED1FD031A8DC185CCFC1

Here you can see that my enemy has four planets in possession. If you look at my armies screen, you will see that I occupy all of those.

93A1215A78230485E5ED87EC3D5A5B2970C7CEE9

Yet because I am not the main attacker, I can't ask for peace. Because I am at war, I also can't leave my alliance and negotiate my separate peace.
 
Last edited:
  • 7
Reactions:
Upvote 0

Hertzila

Major
92 Badges
Jul 29, 2011
508
1.189
  • Victoria 2: A House Divided
  • Crusader Kings II: The Old Gods
  • Sword of the Stars II
  • Sword of the Stars
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Rights of Man
  • Heir to the Throne
  • Magicka
  • Divine Wind
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Way of Life
  • Stellaris: Distant Stars
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Warlock: Master of the Arcane
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Shadowrun Returns
  • BATTLETECH - Backer
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Victoria 3 Sign Up
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • BATTLETECH - Initiate of the Order
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Victoria 2
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH - Beta Backer
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Prison Architect
Same thing happened to me. The federation president declared war against a weakened opponent that was already engaged in another war. Thinking nothing of it, I actually helped the third party finish their war to further weaken our common opponent.
Annoyingly, despite this being a pure federate war, the federate president does not hold the power to peace out, the original attacker does. Which means that, despite my empire holding the federate president right now, I can do diddly squat to end the war.

Savage bug that
 
Last edited:

CuriouslyCurious

Recruit
28 Badges
Jun 27, 2015
5
0
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Dungeonland
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Shadowrun Returns
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Teleglitch: Die More Edition
A similar thing happened to me, except I declared the war and cannot peace out (for what I want), since one of the wargoals got released in another war as its own nation. I can still force a white peace but that is extremely non-productive if I have all his planets occupied and my fleet is stuck.

EDIT: Turns out that I am kind of an idiot. I did not know you can individually select planets in the peace deal. This way I can actually peace out for 2 of the 3 planets I want but the other points about my fleet getting stuck and releasing a planet I had occupied still stands.

After declaring war on one of my immediate neighbours and (surprisingly) completely wrecking him I got declared on by my other neighbour who obviously thought he had a good chance now that I was preoccupied. I quickly ended my first war and started bringing the pain to my new foe. Seeing this, his immediate neighbour declared war and started sieging on of his planets. I eventually won that war, took a few planets, and sat on my ass for a few years while waiting for the truce. I did notice an odd thing while waiting was that the war between the now completely destroyed empire and his neighbour was not ending despite it being completely one-sided. They were stuck in a war for at least 10 or so years until I declared my new war on them.

When I came back to roll over the now severely weakened empire to get some more land, the war between the two ended for some reason and the winner of course liberates one of the worlds I requested in my peace deal (I even had it occupied with an invasion army). Thus making my war of conquest completely null. And what's even worse is that my fleet and army is stuck in enemy territory, since the two planets I could enter from with my hyperlanes are now no longer in his possession. The AI pulled a straight blocking trick on me. XD

E3F271431A57DEAA66084BE9F6309FEB0BE1B147

:(

8B9066436A3A5916F6A2B3AA85F0F867294E7B85

:confused:

I have attached the ironman save where this happened. I guess I will start a new save, since I was not doing that well in my first game anyway. :p

EDIT: Oh yeah, the save is on [1.0.1] [4d15].
 

Attachments

  • ironman.sav
    1,5 MB · Views: 0
Last edited:

julupu

Corporal
78 Badges
Apr 19, 2016
42
36
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • BATTLETECH
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - After Dark
A similar thing happened to me, except I declared the war and cannot peace out (for what I want), since one of the wargoals got released in another war as its own nation. I can still force a white peace but that is extremely non-productive if I have all his planets occupied and my fleet is stuck.

Just selecting the first two planets on the left side and then enforce this peace doesn't work? The button should change away from white peace then.
 

wk0219

Recruit
13 Badges
May 11, 2016
1
0
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Same thing happened to me, I cant ask for peace because I didn't star the war, the goals can't be taken and my ally wont end the war. We are stuck at 100% warscore.

I've tried using console commands to fix it but no joy, there must be a command to enforce peace but I can't figure it out.
 

SMudrac

Recruit
85 Badges
Jan 16, 2016
7
11
  • Rome: Vae Victis
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Europa Universalis III
  • Hearts of Iron III Collection
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings III
Same thing happened to me, sitting at 100 warscore unable to ask for peace because I am not leading and the other empire lost planets that were supposed to be liberated due to secession or something similar.

EDIT: OK, I figured out how to get out of this using command line. It takes a bit of experimenting because I do not know how to list country tags (if someone does, post it).

So here it is:

1. Open console window (default is Tilde key - top left corner, below ESC on most keyboards)
2. Type in the following: "surrender <number>", where <number> is any number like 0, 1, 2,.. etc. Each country is assigned a unique id, i.e. a number (for player country it is 0).
3. Once you type in the command in 2, you will get the message in command window like "List wars for <country_name>" - this will list all wars that given country is involved in along with war_id for each war. So keep repeating step 2 until you find the id of enemy war leader and war_id for the war you are in.
4. Finally type "surrender <id_of_the_leader> <id_of_your_war>" - this will force surrender and you will get out of eternal war.
 
Last edited:
  • 3
  • 1
Reactions:

dylanthewarrior

Recruit
52 Badges
Jul 26, 2011
8
7
  • Europa Universalis III
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Stellaris
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Stellaris: Federations
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II
  • Stellaris: Necroids
  • Ship Simulator Extremes
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Same thing happened to me, sitting at 100 warscore unable to ask for peace because I am not leading and the other empire lost planets that were supposed to be liberated due to secession or something similar.

EDIT: OK, I figured out how to get out of this using command line. It takes a bit of experimenting because I do not know how to list country tags (if someone does, post it).

So here it is:

1. Open console window (default is Tilde key - top left corner, below ESC on most keyboards)
2. Type in the following: "surrender <number>", where <number> is any number like 0, 1, 2,.. etc. Each country is assigned a unique id, i.e. a number (for player country it is 0).
3. Once you type in the command in 2, you will get the message in command window like "List wars for <country_name>" - this will list all wars that given country is involved in along with war_id for each war. So keep repeating step 2 until you find the id of enemy war leader and war_id for the war you are in.
4. Finally type "surrender <id_of_the_leader> <id_of_your_war>" - this will force surrender and you will get out of eternal war.

You are a saviour. This works. I was able force a peace this way and continue with my game. Thanks a lot.

That however does not fix the bug, merely finds a way around it. I'll add it to the OP though.
 

Demonius

Hessian Mercenary
67 Badges
Jun 17, 2004
32
0
  • Cities: Skylines - Mass Transit
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Pre-order
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
I'm stuck in a kinda similar Situation.

My neighbour got declared on by a Group of farther out neighbours of his. Being opportunistic, I declared war too, though unallied with the others, and grabbed 2 planets off him.

So far so good.

About 100 years later, he is still engaged in the war against a handful of his neighbours with no visible Change. Having colonized as much as possible and advanced technically ba a lot I decide to redeclare on him to finish him off.

Turns out all his worlds are captured by the leader of his Opposition alliance and all his stations are destroyed.

I can't deal any damage or conquer any worlds, the war with the other Empires seems to be stuck, and now i'm stuck at -20 White peace warscore too.

I guess my long ago opportunistic landgrab caused the wargoals of the original war opponents to get screwed up.
 

Attachments

  • 2327.07.24.sav
    1,8 MB · Views: 0

julupu

Corporal
78 Badges
Apr 19, 2016
42
36
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • BATTLETECH
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - After Dark
I'm not quite sure what happened, but my problem disappeared and my ally made peace. I did start a new, real, war with some federation (cause when unhappy modifier for war anyway then why not) and shortly after that my ally made white peace with the "problem" faction.
As I don't think anything over there changed with the demanded planets they probably got a more important priority for the new war and were okay with white peace now. Anyway, still a bug cause decades/centuries of war which is long won isn't what it is supposed to be like.
 

CuriouslyCurious

Recruit
28 Badges
Jun 27, 2015
5
0
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Dungeonland
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Shadowrun Returns
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Teleglitch: Die More Edition
Just selecting the first two planets on the left side and then enforce this peace doesn't work? The button should change away from white peace then.

Wow, I feel like an idiot, I did not even know you could do that. Thanks. :)

But the point still stands that the planet I had occupied was released by someone else who did not want to end their war until I did something, and that my fleet became stuck because of it. :p

I guess I can declare war on him, but as soon as he was released he joined an alliance and got their independence guaranteed which probably would just end up destroying my fleet rather than get it back home.
 

Kertheon

Corporal
76 Badges
Aug 25, 2012
40
39
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Cities in Motion 2
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Also occurred to me.

Two empires attacked a neighbour of mine. I decided to take advantage, declared war, won (I asked for one planet).
Several decades have passed and those empires are still at war. The 2 victims planets are occupied by the same empire.
 

Demonius

Hessian Mercenary
67 Badges
Jun 17, 2004
32
0
  • Cities: Skylines - Mass Transit
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Pre-order
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
I used the war surrender console command, and one of the planets I had grabbed earlier was a declared wargoal for Liberation - which was then enforced, freeing the planet out of my empire :p
 

Hertzila

Major
92 Badges
Jul 29, 2011
508
1.189
  • Victoria 2: A House Divided
  • Crusader Kings II: The Old Gods
  • Sword of the Stars II
  • Sword of the Stars
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Rights of Man
  • Heir to the Throne
  • Magicka
  • Divine Wind
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Way of Life
  • Stellaris: Distant Stars
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Warlock: Master of the Arcane
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Shadowrun Returns
  • BATTLETECH - Backer
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Victoria 3 Sign Up
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • BATTLETECH - Initiate of the Order
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Victoria 2
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH - Beta Backer
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Prison Architect
I used the war surrender console command, and one of the planets I had grabbed earlier was a declared wargoal for Liberation - which was then enforced, freeing the planet out of my empire :p

A similar thing happened to me. The third party with their own war had already won and gained a few planets, including two that my federate partner wanted to conquer. After using the surrender command, the two planets switched over to my partner.
I have to wonder, is it just a result of a debug command that forces things with ugly code, or is there something deeper wrong / odd with how Stellaris handles wars, compared to the previous Grand Strategies.
 

Demonius

Hessian Mercenary
67 Badges
Jun 17, 2004
32
0
  • Cities: Skylines - Mass Transit
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Pre-order
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
Most likely its a stored, first come first serve kind of thing.

Without wanting to turn this bug Report thread into an AAR, but after that war got resolved, it seems to have unblocked all the other galaxy AIs as well which were quite passive over the last years - lots of People either started joining alliances or Feds, ended their long wars, redeclared rivalries etc. Looks like a big Blockade was cleaned out of the AIs pipe there. and when the outer dimensional hunters showed up afterwards the whole galaxy went crazy and allied up. (ofc they let me run alone into the first 2 17k stacks with my 29k fleet... suckers.)