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Escher

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Any minute now the patch should find its way to you via the Magick of Steam. Today's patch mostly focuses on quality of life changes, see below for the full run-down!

Disconnection-handling in Single Player
Players that disconnect from steam should now be able to continue playing in offline mode.

Game settings in the Pause menu
You can now change settings in the pause menu

Fixed issue with Challenge Mode enemies not awarding score
Now you will get points if enemies fall into holes or gets killed by each other.

That Other Forest bridge
Previously if you joined a game in progress where the bridge had already been lowered it would not show as such to you.
The bridge should now be properly synced when a player joins after the bridge has been lowered.

Improved Waterwheel fight
The waterwheel have been updated to give the players more hints on what they should do (see the cut scene). This should make things much easier for those new to this particular encounter.

Fixed damage output of weapon-imbued Water+Shield+Death+Earth
Using this combination should now give the expected amount (more) of damage

Retry button added to pause menu in trials & challenges
If you got off to a rocky start and are chasing that high score, you can now reset and get back to the action quicker!
 
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Van Silke

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Some of addressed issues should have been, quite honestly, of slightly lover priority than, for instance, the green player's mines. But I guess, that these bugs have been spotted and are already being fixed.

I like everything about this patch and I'm looking forvard to abuse the Hel out of that retry button!

And to those vho do notice lack of other improvements, that should have been done - please, have some patience. I don't knov vhat are they doing there, but I have faith in promised "bigger updates". I can't vait to see vhat are those going to be.

|
| Called it
\ /
 
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Argotha

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~QESD does what, now? Does it push when it detonates? It does more damage than... what? ~ESD?

So, again, what about spell changes? The above is a single spell but, for instance, the entire storm family doesn't function properly. Storms don't scale at all. AE = AEAAAA, AES = AESSSA, etc.

When will !ED / !EQR stop flinching?

When will single wards prevent status effects?

Also, halt key. PC gamers NEED this!!!

When will !ED/!EQR stop knockback/knockdown?
 
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ArcticWiking

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Hi Argotha,

Ive been reading all your feedback and we have it in our minds when we adjust and prioritize what fixes and features we will work on. We will take a look at the spells to see what adjustments we can do, what potential impact it has and how it aligns with our vision of the game. We are working on some larger game updates that is not just bug fixes.

Now you wonder, "When is this done?"
I can not say that, at this point. We are still looking into the workload and planing the releases for this summer/fall. As others said before me we, will not abandon the game. We will continue to support it. But we do not want to rush and do quick fixes that later backfires at us.

.wiking
Executive Producer
Magicka 2
 

Argotha

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I appreciate the response, ArcticWiking.

I say "when" a lot, but that's not really my main concern. I am patient about results. My main concern is whether or not the issues I've presented actually "aligns with [y]our vision of the game."

So, it's not really a question of "when" to me. It is, rather, a question of "will." I understand you have to look at it from your perspective, but just remember Magicka is a fighting game and having the right spells for the right situations does not break the game.
 
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MisterNatas

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Seems like apt changes at least. Not fixing absolutely everything of course, but it's a step in the right direction. I'm still anxious for any future DLC and such...I really want a Grimnir robe, haha. Anyway, glad to see more fixed and more noted.