A player didn't know they could colonize a 0% planet. . . They had a terrible time, and quit the game after 100 years. When I see the description "0%" I think that means that no one can succeed there: That the colony will be lost if we attempt to establish it. I thought the same thing as this player did, too.
Maybe the scale should start at 1, for the planet of your chosen type, and increase as the difficulty for colonization goes up:
So the player would read: "Oh, this planet has a difficulty rating of 85. Must be very difficult to set up cities there." Everyone likes seeing "#1," so when your chosen planet type is found, you'll know it's a good place, and you'll see a low number, and know it's a low difficulty to build a colony there. This would be more intuitive.
I've been playing Stellaris with my mate since the game was released. They love playing with the ring world start. However, using a space faring origin, means that every single planet has a 0% habitability rating. This has never been a problem, because they always form many migration treaties very quickly, so they've never noticed that Ring World Origin causes a 0% habitability rating on planets. They really never noticed that!! They had no idea.
This weekend, they had unfriendly AI around. The only close friendly one was another space faring race, and farther out there was another friendly AI who was too far away to form a migration treaty easily.
After 100 years, my mate quit the game.
They didn't know they could colonize 0% planets. Just like me, when they read 0%, they think that means they can't settle there at all.
Our whole weekend was wasted. My mate works 12 hour shifts. . . losing a weekend is a really sad thing for us. We played 100 years.
There has got to be a better way to show how difficult colonizing different planets is. I think using a difficulty rating, that goes up as the planet is more difficult to colonize, would be intuitive and easy to understand.
Maybe the scale should start at 1, for the planet of your chosen type, and increase as the difficulty for colonization goes up:
So the player would read: "Oh, this planet has a difficulty rating of 85. Must be very difficult to set up cities there." Everyone likes seeing "#1," so when your chosen planet type is found, you'll know it's a good place, and you'll see a low number, and know it's a low difficulty to build a colony there. This would be more intuitive.
I've been playing Stellaris with my mate since the game was released. They love playing with the ring world start. However, using a space faring origin, means that every single planet has a 0% habitability rating. This has never been a problem, because they always form many migration treaties very quickly, so they've never noticed that Ring World Origin causes a 0% habitability rating on planets. They really never noticed that!! They had no idea.
This weekend, they had unfriendly AI around. The only close friendly one was another space faring race, and farther out there was another friendly AI who was too far away to form a migration treaty easily.
After 100 years, my mate quit the game.
They didn't know they could colonize 0% planets. Just like me, when they read 0%, they think that means they can't settle there at all.
Our whole weekend was wasted. My mate works 12 hour shifts. . . losing a weekend is a really sad thing for us. We played 100 years.
There has got to be a better way to show how difficult colonizing different planets is. I think using a difficulty rating, that goes up as the planet is more difficult to colonize, would be intuitive and easy to understand.
- 2