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Tegetthoff

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Hi everybody,

I am recovering some enthusiasm for CORE modding again, though I have not done anything for months. I would like to repost my question of how to continue here.

First of all, this is the 0.62.9 "changelog":

Code:
Removed one IC from CHI (Chengdu)
Added one IC to JAP (Kanazawa)

Corrected the money cost of three CHI industry move events from -200 to -100 (was incorrect)
Nanking massacre only costs -50 money

Received tech pic 9330 significant field modifications

Vanilla model.bmps with CORE names added so they are correctly shown if not using CORE.

Fra changes by Vermin69:
Reynaud availability changed to 36

Denniss Oct. 25 changes:
Germany: unit placements after Anschluss/End of CZE corrected + removal of dormant PzDiv if their corresponding leichte Divs are not created.
 Italy: Blackshirt demobilisation event gets 1% dissent if they aren't demobilized + removal of sleepevent for SCW industrial demobilisation

Last changes were done Nov. 14. As you see, it is no big deal to throw it all away and add it to any work that Dec has already done for 0.70. The tech pic has already been posted with a new gfx pack and the models.bmp issue is installer coding rather than any modding. The items by vermin and denniss were posted on the Forum and I have gathered that most of it has been included by Dec.

My own work is extremely limited: the CHI/JAP IC modification lacks elegance, but it fixed most of the observed imbalance, with the reduction in the money penalty for China helping it along a bit later in the game.

So it seems that I have a fileset with very minor changes, which I might or might not publish as 0.62.9. Dec seems to have a far more advanced fileset with the changes posted in the forum already included.
My suggestion would be that I build a new installer based on what Dec has and we go from there.

How about it?

Teg
 

ArmdChair

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dec has done quite a bit of work (for 0.70), I believe. AND, I have just about completed the map changes from whenever ago. I still need to assemble the changed files for integration, too.

BUT, I am having a loading problem. I am getting an error saying that the scenario file had errors. Pretty sure I correctly updated the appropriate files (scenario and otherwise), but cannot seem to pin the exact problem down.

So, questions (to anyone who might know). The error window appears near the very end of the loading process. Is there a specific order the game looks at the files? Could there be some vanilla file that I need to have a look at as well as the CORE files?
 

dec152000

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Hi,

I'd prefer we publish 0.62 off of the 8 Beta and proceed with 0.70 here shortly. The map rework I did definitely changes JAP/CHI balance so that will need to be looked at anyways. Plus, I did do a good bit of work to CHI/CHC events. Plus have a lot of other stuff corrected that was reported late in the 0.62 cycle. Right now I'm doing an internal test as CAN and so far nothing deal breaking. If it passes over the next few days I'd be ready to start officially.

mm
 

Zsar1

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I would like to move over to 0.70.0 as soon as possible, as I need a clean fileset.
- On the other hand, this whole january promises to keep me rather busy, so it probably does not matter either way.

Surprised, if pleasantly, to see you back so soon.
 

Dichromate

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obviously just a player, but IMO those changes look mostly minor enough that they'd be easily included in more comprehensive update, and it seems a bit of a waste to put together a whole new version, installer and all when there's way way more material that's nearly ready to be released anyway.
 

Tegetthoff

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We should consider that we are no longer preparing a version internally on Terranova and then publishing it over here. The design process is pretty open (unless we get a new, "Dev only" site). So let´s just call 0.62.8 the published Version.

I am ready for a new build of 0.70 whenever I get the material.

Technically, it is probably best to take Dec´s material and then put in ArmdChairs changes in a second go (0.70.2).
 

Hagar

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I'm scrounging for event and TT imagery. Source imagery for the latter I now have in full, they just need to be formatted (along with event imagery regarding their activation - I tend to hunt for a different one if remotely possible). Making progress on the event imagery, despite the challenge it poses to get good material. So I'd probably have some stuff available for integration this weekend.
 

dec152000

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Hi,

While you are at it, I'm adding another Rocket Artillery model as the base model and moving all of the other ones up one slot. These pieces are all heavy mortars. There isn't a dedicated Tech for this so we just need Model images. The desired pieces are:

AST_3_0;4.2-in Mk.III
AST_3_0;4.2-in Mk.III
ENG_3_0;4.2-in Mk.III
FRA_3_0;120mm Mle.1935
GER_3_0;10 cm Nebelwerfer 35
JAP_3_0;15cm Type 96
NZL_3_0;4.2-in Mk.III
NZL_3_0;4.2-in Mk.III
SOV_3_0;120mm obr.1938
USA_3_0; 4.2-in M2 Mortar
USA_3_1;4.5-in T27

mm
 

ArmdChair

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And, I should generally explain the map modding changes.

In France, I have realigned Reims, Strasbourg and Valenciennes (to be renamed Laon). I realigned the pertinent parts of the Meuse and the Moselle (no more changes along Rivers. It's a RULE).

I added Sedan and Verdun.

I realigned Seville to separate Malaga from Gibraltar. I also moved the Gibraltar port from the Atlantic to the Strait.

I fixed the North African province of Constantine's spelling (which I cannot believe I missed for so very, very long).

I removed the island of Ngulu (although that is a visual and AI thing more than anything else, for now).

I split the Shanxi province of Yucheng in two. The new eastern province to be named Wuting.

I never could make it so I could use one map file as a reference for the others, so there was considerable freehand drawing going on. Any complaints will be filed under something appropriate.

I just guessed at splitting up any resources, IC, MP. Those are easily amended in a text file. I split the troops in Reims between Sedan and Verdun because they form the French border now, not Reims.

I tried to move the ports, naval bases, airfields, AA, and various forts so they "fit" the new boundaries and minimized overprinting, but it was guesswork as the program I was using was pointed at the vanilla map. I can work on those some more, if deemed necessary.

IIRC, those were the totality of the requested changes.
 

Tegetthoff

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Sounds good! But we definitely need to take it in two steps, first Dec´s rewrite (which seems to contain a lot of resource modifications) and then the map.
And then the 1000 changes to various AI and event files that map changes bring about.

But I am really looking forward to seeing the map modifications!

T.
 

Zsar1

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I also moved the Gibraltar port from the Atlantic to the Strait.
This will trap any fleet inside Gibraltar harbour at the time of occupation. Please reconsider.
I just guessed at splitting up any resources, IC, MP. Those are easily amended in a text file. I split the troops in Reims between Sedan and Verdun because they form the French border now, not Reims.

I tried to move the ports, naval bases, airfields, AA, and various forts so they "fit" the new boundaries and minimized overprinting, but it was guesswork as the program I was using was pointed at the vanilla map. I can work on those some more, if deemed necessary.
These things can be tweaked in raw numerical form if need be, so their quality is of no importance for the "fitness" of your changes.

Looking forward to see it.
 

Zsar1

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Zsar1,

You speaking of the occupation of Spain, by chance?
Gibraltar is blocking the strait so if anyone captures it any fleet fleeing from there can't escape. Same with other blocked straits/canals.
Indeed: Capture of the province of Gibraltar makes the strait province impassable; at the same time, capture of Gibraltar forces any fleet stationed therein to leave. As the same event causes these incompatible mechanics, the fleet will forever leave without moving, being effectively trapped until an ally of the fleet owner recaptures Gibraltar.

No port must connect into a strait province.
 

ArmdChair

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preview

http://www.mediafire.com/download/4zhddxes8iojec2/AoD_Map_Modding.rar

In case anyone would like a preview of the altered/added provinces, I made some screenshots in JPEG that are available at the link above.

I ran a game through early 1942 and the GER AI seems to have "found" the new provinces just fine.

GER captured Verdun (PROV223), then Reims (PROV64), then Troyes (PROV63), then Sedan (PROV224), then Paris (PROV56). Vichy created correctly with the BEF surrounded in Calais (PROV18).

In Shanxi, new province Wuting is PROV291.

Now, if I can just figure out why the Naval AA for BB, CV, CA and TP is no longer activating for the USA.