Sorry, I haven't logged in for a while. Circumstances have changed and life took a different turn, anyway let me try to respond to you guys.
This is dead wrong and would make a historical ending for ww1 impossible for instance.
I've had the historical ending happen more than once, with the German Western front gradually collapsing. And thanks I do know that the Western and Eastern front had their differences, yet somehow both were in a state of total stalemate for 90% of the war, a result you will not be able to achieve on the eastern front unless you do something drastic to it, like giving it the same kind of defense bonuses as in the west. If you've got any other ideas you are free to share, I was just rather frustrated by the Eastern Front looking like WW2 blitzkrieg in a WW1 game, that was the reason for my change. Anyway, it's all my POV and you guys are free to discard it.
I had to change your commands in trenchwarfare.txt. The correct command should be:
As the game is telling you, that's not a correct command, the correct command is in fact "defensiveness". Why would you change it when it was working?
You made some minor countries puppets of USA in 1914. But only Cuba was under influence in 1914. I corrected this. The other countries became later puppets of USA. Could you code events for this?
The US routinely sent troops to protect its interests in Honduras, Nicaragua, etc before 1914, that was my reasoning for making them puppets at the start of the game. Also has the advantage of making them enter the war automatically when the US enters it. Some countries, like Haiti and Dominican republics fell under direct US occupation during the game timeframe, and I have events for that. If you want it changed I can try to help I guess, just tell me how you want it.
http://en.wikipedia.org/wiki/Banana_Wars
I think it would be very awesome for next version to port this mod to a new map.
I can't help you with that for personal reasons, and even if I could, I think it's time to switch over to the Darkest Hour for that.