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ramsy322

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Quick question, like so many mods will the have HUGE issues in multiplayer or will it be ok like HIP/CK2+?

Edit

Will we also eventually get better human portraits akin to CPR+?
 
Last edited:

Maal

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They look neat, but it appear that my mods will no longer be useful for Elder Kings, that's something I'll have to keep in mind.

One thing intrigue me however, your 4 society ranks were moved to the left a bit, is there some hidden 5th rank in there?
 

Lysistrata

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I'd restrict who can join the Greybeards by culture in addition to religion (i.e. Atmorans and Nords, maybe Falmer at a stretch) and disqualify rulers entirely (I'd argue the same for the CotAM), except the Dragonborn/blooded (who are obviously exempt from cultural and religious restrictions too). Even Ulfric had to leave to become Jarl. I know it's not optimal from a gameplay perspective, but the Greybeards have always been a select group.
 

Colossal_Elk

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Whoa this is impressive and looks like a lot of work !
We may take some inspiration from Fighters Guild scripts for a Witcher guild (in a distant future...), I had exactly that mechanic in mind, maybe with some extended RPG combat against monsters (though that would be quite some work...) :p

Good luck! I love how the society framework and its mechanics are so easy to modify and work with, likewise the quests. It can be a great deal of work, but the system is very open-ended and allows for a lot of creativity.

Would each different Secret Followers cult have its own unique abilities? Or will they just be generic?

All secret religious societies use the same basic template and have the same mechanics. Although, people who secretly follow certain religions (e.g. the Daedric cults) have some advantages (which I will go into in a later Dev Diary)...

Quick question, like so many mods will the have HUGE issues in multiplayer or will it be ok like HIP/CK2+?

Edit

Will we also eventually get better human portraits akin to CPR+?

Can't say about MP because I've only done singleplayer. As far as portraits go, @saffronmar handles our portraits, so he might be able to shed some light on that question.

They look neat, but it appear that my mods will no longer be useful for Elder Kings, that's something I'll have to keep in mind.

One thing intrigue me however, your 4 society ranks were moved to the left a bit, is there some hidden 5th rank in there?

Some societies only have four ranks, but there's some societies that have many more.

I'd restrict who can join the Greybeards by culture in addition to religion (i.e. Atmorans and Nords, maybe Falmer at a stretch) and disqualify rulers entirely (I'd argue the same for the CotAM), except the Dragonborn/blooded (who are obviously exempt from cultural and religious restrictions too). Even Ulfric had to leave to become Jarl. I know it's not optimal from a gameplay perspective, but the Greybeards have always been a select group.

The Greybeards have been select, that's true, but how select they are is something that seems to me to be a bit of a grey area. Since the Greybeards and Moth Priests are the only societies that aren't trade guilds, I like keeping them accessible for players who want an alternative to the traditional pathway of studying specializations and doing field work.
 

Guthix

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Can I request the next dev diary be on his portraits? They're fucking gorgeous. @saffronmar your art is gorgeous and you should be proud.
 

Colossal_Elk

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Can I request the next dev diary be on his portraits? They're fucking gorgeous. @saffronmar your art is gorgeous and you should be proud.

That's up to him, though for the time being, my plan was to cover the updates for supernatural characters.

How much has been implemented here so far? What state is the SVN at the moment?

Everything that appears in the Dev Diaries is on the SVN, which is playable right now.
 

Wandering Sentinel

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Out of curiosity, wouldn't it be better for the Dark Brotherhood to extend its invitation to people who manage to kill someone but don't get caught? After all, it seems odd that the Dark Brotherhood wouldn't notice if a ton of people who happen to be the enemy of one person just start dropping dead under suspicious circumstances and only recruit people that end up being caught...
 

Colossal_Elk

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Out of curiosity, wouldn't it be better for the Dark Brotherhood to extend its invitation to people who manage to kill someone but don't get caught? After all, it seems odd that the Dark Brotherhood wouldn't notice if a ton of people who happen to be the enemy of one person just start dropping dead under suspicious circumstances and only recruit people that end up being caught...

It's a long-term goal, it's something I didn't do right away because of the sheer amount of digging I'd have to go through to find all the instances of people getting murdered by someone (and there's a lot of those in CK2's event files :p ).
 

Wandering Sentinel

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I kinda figured it'd be as simple as having a successful murder plot (the events of which seem to be in the plot_events file) have a chance of firing the current recruitment event, possibly with the chance increasing from using certain methods (ie, perhaps the classic "hunting accident" plot could include silver-tipped arrows to kill vampires or werewolves more effectively, catching the Dark Brotherhood's attention if they weren't even aware the target was a vampire/werewolf) but I suppose they might not have all those events in there.
 

Ruisuki

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This is the type of content ive been waiting for! Just a question about cults...do they work the same as they do in vanilla? IIRC the devs at CK2+ mod found a way to make their cults first independent of socieities (so you can develop a secret religion in your realm while being part of a society) and second, regional (so that there isnt a global cult that spreads to cover half the world). Have their been any similar changes to them in EK? If not, is it something you'd consider?
 

cchiu23

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will the absurd stacks from guilds that can build up (ie fighters guild members can get the berserker trait, spellsword trait etc at the same time) be removed from the main release?
 

kvk

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Quick question, like so many mods will the have HUGE issues in multiplayer or will it be ok like HIP/CK2+?

Edit

Will we also eventually get better human portraits akin to CPR+?
I have had some very stable 6 player multiplayer games on the current SVN version, but we always had the same 2 people desyncing. so they couldn't join. So it seems very stable.