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Colossal_Elk

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Hey everyone! It’s time for another Elder Kings 0.2.1 Developer Diary! Our last installation covered the vampires and lycanthropes, two types of supernatural beings who can trace their origins to Daedric Princes. This time, we’ll be talking about the reworked systems for Daedric Princes and their associated cults, and we will discuss the ways in which these powerful denizens of Oblivion can help and hinder the inhabitants of Nirn. Due to the depth of the new systems for Daedric Princes and their religions, this Developer Diary will be a two-parter.


In Elder Kings, there are 16 Daedric Princes who can be interacted with. Jyggalag, the 17th Daedric Prince, has yet to be freed from the endless cycle of Greymarches and therefore is not accessible to Nirn’s inhabitants in the Second Era. Even so, the active Princes are only slightly better-understood, and most people hardly ever interact with them. The only reliable way for the average person to establish lasting contact with a Daedric Prince is to worship them. Since Daedra worship is traditionally frowned upon in most parts of the world, this is easier said than done, but there are three major methods to worship one of the Princes:


1. Worship a Daedric Prince as a patron deity in a larger pantheon. Followers of Riddle’Thar can, for example, worship Azura, Mehrunes Dagon or Sheogorath, whereas followers of the Green Pact may have Hermaeus Mora as a patron deity. Daedric Princes do not disapprove of this, but they approve less than if they were worshiped exclusively.

K1cvIVT.jpg


2. Worship a Daedric Prince exclusively, and publicly. This is when a character belongs to the “Cult of…” and the relevant Prince will strongly approve.

2hQ2MdD.jpg


3. Worship a Daedric Prince exclusively, but in secret. This is often a very safe option regardless of which religion you follow, and the relevant Prince will still approve of this quite a bit, although not as much as if the worship was public.

y39YP6T.jpg



Since Daedra worship is often clandestine, Daedric religions may appear to be somewhat inaccessible to the average ruler, but there are ways to get around this. The first method is to take Scholarship Focus and, after building an Observatory, following the path of studying Oblivion. This will eventually lead a character to an event where they can hire a Daedric scholar specializing in any one of the 16 Princes and will include the option to secretly practice the associated religion.

faGLBQ2.jpg

uqfbrzv.jpg



The other possibility is that a Daedric Prince may contact a character directly. This is rare and may cause the character to adopt any one of the 16 Daedric cults but requires no specific actions on the part of the character other than choosing whether to stray from their original religion or continue worshiping as they previously have.

q6JaXue.jpg

UCPYZvM.jpg


Once a character has established contact with a Daedric Prince, they may petition the Prince to receive one of a few potential boons. This will however require Ardor, a currency based on Jade Dragon’s Grace mechanic, which represents a Prince’s perception of a character’s combined devotion and usefulness in advancing their causes. Just like the vanilla offmap system, a character has numerous ways to raise Ardor with a Prince. Ardor is passively generated based on how the character worships a Prince and can be based on numerous traits – Hircine is fond of Lycanthropes and those with a sense of honor, while Boethiah has a favorable outlook on Duelists and other martial artists with self-serving attitudes. Ardor can also be increased with offerings such as gold, valuable artifacts, and even captive prisoners, depending on the circumstances.

3DFGqxm.jpg


With enough Ardor, a character can spend it to receive a boon of their choosing. This can be something relatively simple such as a bound Dremora warrior or a treasure sent from that Prince’s plane of Oblivion.

eQ7QNLD.jpg

PmcFAFg.jpg


A character can also claim a Daedric Prince’s unique artifacts, provided no currently-living character already holds them.

rFpxUFC.jpg

Ib3wcBR.jpg


Some decisions aren’t always available; the powers of Daedric Princes wax and wane with the circumstances. A Prince might feel confident in interacting with Nirn and its inhabitants as their plane of Oblivion bustles with activity – in which case, earning their support is easy. On the other hand, a Prince may be recovering from a major internal cataclysm and be in no mood and no condition to project power beyond their realm – and many of their boons may be off-limits. However, if a Daedric Prince is truly feeling powerful and a character has garnered an exceptional amount of Ardor, then that character has the potential to dissolve what little holds back the forces of Oblivion and ignite a full-scale invasion of Nirn. The Prince's selected Herald will receive an enormous army of non-inheritable event troops, and Oblivion Gates swarming with vicious Daedra will open up all over the map, plunging the world into chaos and despair and paving the way for a rapid conquest of the mortal plane.

vMpTNmn.jpg

LY0VLnB.jpg


Unless, of course, a Hero emerges.

PaW9Je6.jpg



Next time, we'll explore some more of the new Daedric content, including the ways in which the inhabitants of the mortal plane can fight back against invasions from Oblivion, and seal the barriers to prevent - or even completely defeat - these otherworldly incursions.
 
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LeSingeAffame

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Yes, Daedra !
Will the Greymarch be represented in any sort (I think it's supposed to happen at the end of each era and we can start the Third ?) or is not relevant enough ?
 

Colossal_Elk

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Yes, Daedra !
Will the Greymarch be represented in any sort (I think it's supposed to happen at the end of each era and we can start the Third ?) or is not relevant enough ?

I would like to touch upon the Greymarch in the future, since it will at the very least be quite closely connected with the Oblivion Crisis. As for the end of the Second Era and the beginning of the Third Era, I am unsure. The only Greymarch that I specifically know of occurring is the one that happens alongside the Oblivion Crisis. But the llate Second/early Third era is going to be a very convoluted, busy time period even without a major Daedric cataclysm breaking out. :p
 

TheDarkMaster

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Oh, does this mean that there's going to be more stuff to do with the Towers? Also, any chance saves from before this SVN update might work? I've got a 200 year old game as a deadra worshiper and I'm thinking of seeing if I can convert over to this.

Another question, are the invasions limited to specific 'evilish' princes like Molag Bal and Marunes Dagon? They're also the 'historical' invaders of the setting, so I guess there could always be a setting on game start that determines which princes could invade.
 

lunelune2413

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0.1.2? Lol

Also will there be a system so that an artifact can't be given to more than one person and that a character automatically loses it once he/she dies? Cause in the lore it is stated that quite a few (If not all) of the Daedric artifacts have a mind of it's own and can suddenly leave it's master (This wouldn't be fun in a normal game if it suddenly disappeared. Yet it would fit if it leaves once it's holder dies)
 
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Colossal_Elk

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0.1.2? Lol

Fixed!

Also will there be a system so that an artifact can't be given to more than one person and that a character automatically loses it once he/she dies? Cause in the lore it is stated that quite a few (If not all) of the Daedric artifacts have a mind of it's own and can suddenly leave it's master (This wouldn't be fun in a normal game if it suddenly disappeared. Yet it would fit if it leaves once it's holder dies)

Handling artifacts without using the offmaps is tricky, because AFAIK, there isn't a special system in vanilla for unique artifacts to make sure that duplicates aren't created. But there are ways (global flags, artifact transfers) to prevent duplicates from existing. Regarding artifact inheritance, an artifact will stay with the person who claimed it until they die, barring confiscation or something similar. However, someone who didn't claim the artifact but has it in their possession runs a very high risk of losing the artifact out of the blue, in which case it'll return to Oblivion.
 

Z-Z-Z

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How did you get that much money in the last screenshot?
 

_Arzakon_

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Amazing, just amazing. One question, though. Almsivi used to have three patron deities (each member of the Tribunal), although worship of Azura, Boethiah and Mephala, as the anticipations of each, were effectively worshipped to some degree. Would it be possible, then, to have access to Azura, Boethiah and Mephala while having any of the Tribunal as your patron god?
 

Colossal_Elk

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How did you get that much money in the last screenshot?

Either I used the console, or the Argonian Dragonborn crafted several dozen Damage Magicka Regeneration potions and sold them to local merchants in his province. ;)

Amazing, just amazing. One question, though. Almsivi used to have three patron deities (each member of the Tribunal), although worship of Azura, Boethiah and Mephala, as the anticipations of each, were effectively worshipped to some degree. Would it be possible, then, to have access to Azura, Boethiah and Mephala while having any of the Tribunal as your patron god?

To me, it's partly a lore concern, and partly a balancing concern. To the former, Daedra worship among the Dunmer continued, but it was far outweighed by the primacy of the Tribunes, and its exact status suggests to me that it was a fringe activity that competed with the worship of the Temple rather than complemented it. The Maulborn in ESO are associated with Boethiah and carry out a plot against the Temple. Azura herself is a sworn enemy of the Temple, and worship of Mephala appears to be mostly behind closed doors (such as among the Morag Tong).

Balance-wise, the Temple has a lot on its plate already; numerous passive bonuses such as defensive event troops, the Tribunes eliminating provincial disasters, and the protection and oversight of the Temple. Compare those poor Velothi and Nerevarine characters in the Ashlands, and even with Daedric aid, the deck is stacked against them.
 

Wandering Sentinel

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Is it possible to condense the requirements for calling on a Prince's favor? Right now if you mouse over one to see what each one does causes the requirements for it to go from the bottom of the screen all the way up and doesn't allow you to see what the options do to even know what you're picking (for instance, is Daedric Protection something that boosts combat ability?)
 

_Arzakon_

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To me, it's partly a lore concern, and partly a balancing concern. To the former, Daedra worship among the Dunmer continued, but it was far outweighed by the primacy of the Tribunes, and its exact status suggests to me that it was a fringe activity that competed with the worship of the Temple rather than complemented it. The Maulborn in ESO are associated with Boethiah and carry out a plot against the Temple. Azura herself is a sworn enemy of the Temple, and worship of Mephala appears to be mostly behind closed doors (such as among the Morag Tong).

Balance-wise, the Temple has a lot on its plate already; numerous passive bonuses such as defensive event troops, the Tribunes eliminating provincial disasters, and the protection and oversight of the Temple. Compare those poor Velothi and Nerevarine characters in the Ashlands, and even with Daedric aid, the deck is stacked against them.

Thanks for the answer. I haven't thought of it that way. Just to clarify, then, will Reclamations, Velothi and Nerevarine be able to worship, say, Azura, for example?
 

Colossal_Elk

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Is it possible to condense the requirements for calling on a Prince's favor? Right now if you mouse over one to see what each one does causes the requirements for it to go from the bottom of the screen all the way up and doesn't allow you to see what the options do to even know what you're picking (for instance, is Daedric Protection something that boosts combat ability?)

I think so. The whole Daedric offmap thing is still a WIP and is still in a highly experimental state, so it's a bit lacking in polish.

Thanks for the answer. I haven't thought of it that way. Just to clarify, then, will Reclamations, Velothi and Nerevarine be able to worship, say, Azura, for example?

They can indeed! In fact they can have any one of the "Good Daedra" as a patron deity, and that's enough to unlock communication with the relevant Prince.
 

lazprune

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This is awesome :) I dreamed of this since my very very long message on the suggestion thread few years ago.
Is the "western protectorate" a dremora valkynaz and does he play any role in the game?
 

Colossal_Elk

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This is awesome :) I dreamed of this since my very very long message on the suggestion thread few years ago.
Is the "western protectorate" a dremora valkynaz and does he play any role in the game?

The Protectorates in EK are just placeholders that mostly serve to make things as vanilla-friendly as possible. Since the Governors can act as diplomatic conduits to their particular offmap powers, keeping them landless in the same place as their leading Prince helps keep access to the Daedric Princes limited to the people who worship them.

How good is the AI at building up enough ardor to actually launch a full-scale invasion?

I can't say I've tested it to that extent, and the cost to pull one off is exorbitant so it would take the AI a very long time indeed. It's something meant to be on the same level as the Planemeld or the Oblivion Crisis - a cataclysm that is pretty much once-in-an-Era if even that.
 

lazprune

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Could it be possible to have a game rule for the cost of launching such invasions? And thus having two of those frequent invasions at the same time? Seeing two daedric armies fighting each other for the control of Nirn would be quite funny ^^