Welcome to MythicLegends!
Latest Version: v0.02 (Sept 7, 2016 - 2016/09/07)
Compatibility List
Download Link: Download MythicLegends
Wiki (WIP)
Base mage spells
Mage class descriptions
Flags used
Disclamer
I have never played the Magicka games (I know... I really need too!). So these mage icons were made because I like the style, not because I was trying to match up the powers based on the Magicka game. I'm also terrible at Photoshop so I'm sorry for anyone that isn't too fond of my icons...
About
I started this mod nearly a month ago as just a small mod to play as a mage in Crusader Kings 2. While I have grand ideas of adding more than just mages, I like to start off small and make sure the foundation is solid. My goal is to make this type of game play fun for those that like to be able to wield a bit of magic. I hope you enjoy playing as a mage, becoming immortal (if that's what you really want), and manipulating history!
Main Features
Gameplay
At the start of the game you are prompted to make a decision on magic which will add the Magical Bloodline trait to you and your future children (not current children).
(Screenshot)
After you have chosen the magical bloodline trait you will be able to choose the type of mage you wish to play with your current character (you will be prompted this same choice when your heir takes over). You can only play 1 mage class per character, so if you want to play as a different type of mage you will need die at some point (don't choose immortality).
Each mage class has it's advantages. At the beginning of the game you may want to play as a
water mage so that your fertility is increased and you can use their 'charm' spell on your leige.
After you've secured your position and your heir takes over you may want to play as a
deadly air mage. Air mages can cast magical curse (master level) and sickness on other characters, ensuring that they will die! Also, starting at the apprentice level Air mages will automatically escape if imprisoned! This is a character you would play if you want to shake things up a bit in the world.
Later on, your next heir may want to play as an
Earth mage. Earth mages can heal others through a targeted decision and they will be able to 'summon' an extra 500 troops with the summon spell during war time. Their offensive and defensive buffs are also a bit better.
Finally, once you've become king your next heir may choose to be the powerful
Fire mage! Fire mages have a health bonus and very good offensive and defensive buffs. They're great for conquering the world, but they get no targeted spells.
So choose your class wisely! Spells also have a cooldown, so sometimes you will need to wait 1-2 years before being able to use that spell again. Therefore if you cast that summon spell for extra troops, you will need to wait 4 years before attempting to cast it again! Don't expect to spam that spell for wars early in the game!
More Screenshots
Euric 'the Lame' (air mage) was lame most of his life after going on a mage quest, but towards the end of his life he had finally achieved Arcane Mastery and was able to regenerate his limbs unlike his father! He also destroyed the Middle Francia Empire through *cough* magical assassinations...
Before going to war, make sure to choose the buff spell!
I was able to retake Greece from the Bulgarian pagans as a powerful fire mage (and immortality)!
Latest Version: v0.02 (Sept 7, 2016 - 2016/09/07)
Compatibility List
- CK2 2.6.x (Reaper's Due)
- CK2Plus
- HIP
Code:
Features/Changes 0.02
===========================================================
* I prefer to play this with HIP or CK2+, it should be compatible with those mods
* Feeling like an immortal life isn't for you anymore? You can now abdicate the throne! OR, you can just give your primary title to your heir.
-- This will only give your heir a single primary title, so if you are a duke and have 2 duchies, it will only give your heir one of them.
-- This is great if you want to see how your kids would run your kingdom/empire
* After you reach 100 years old, you'll get the trait, "White Mage", which allows you to do all the mage abilities
-- The white mage trait is an immortal trait, so you can revoke your own immortality trait allowing you to be fertile again!
-- This trait will also allow you to escape death during a battle
* White mages can designate a character as a "Lich King". This just boosts their stats A LOT so they can help change the world.
-- Much like the "Lucky" trait in HIP
* Quests don't randomly quit. In the quest option just choose to go home if you want to stop.
* Magical Conception!
-- If you ever wanted to have a kid while being immortal, this is the way to do it... Although, with the white mage trait this isn't necessary.
-- Also great if you want to keep a dying dynasty alive... but of course, in reality they'll be of your blood.
* Join random wars!
-- Once you've mastered your element, or if you're a white mage, you can join other people's wars as a battlemage. Help the Karlings
make France great again!
-- This feature may be a bit buggy. Peasant revolts, rebellions, and liberations aren't part of this. Just your standard conquer/holy wars.
* Magically protect others!
-- This doesn't prevent death from battles, but it will boost another character's heath and intrigue to help keep them alive as plagues strike.
-- You cannot cast this on yourself, just others
* The buff spell does a lot more damage now
Note: The buff and prosperity spells cannot be used simultaneously. So during times of peace, use the prosperity spell. During times of war, use buff.
Download Link: Download MythicLegends
Wiki (WIP)
Base mage spells
Mage class descriptions
Flags used
Disclamer
I have never played the Magicka games (I know... I really need too!). So these mage icons were made because I like the style, not because I was trying to match up the powers based on the Magicka game. I'm also terrible at Photoshop so I'm sorry for anyone that isn't too fond of my icons...
About
I started this mod nearly a month ago as just a small mod to play as a mage in Crusader Kings 2. While I have grand ideas of adding more than just mages, I like to start off small and make sure the foundation is solid. My goal is to make this type of game play fun for those that like to be able to wield a bit of magic. I hope you enjoy playing as a mage, becoming immortal (if that's what you really want), and manipulating history!
Main Features
- Choose a mage class: Air, Earth, Fire, Water
- Use targeted decisions to cast spells on characters (or yourself)
- Heal your wounds and sickness depending on your arcane knowledge
- Go on quests to master your element and gain the bonues that come with it
- Increase your Arcane Mastery over time (this is an automatic process)
- Activate various spells (some spells are consider 'active spells' and will deactivate if another 'active spell' is chosen)
- Play as a different mage class through your heir!
Gameplay
At the start of the game you are prompted to make a decision on magic which will add the Magical Bloodline trait to you and your future children (not current children).
(Screenshot)
After you have chosen the magical bloodline trait you will be able to choose the type of mage you wish to play with your current character (you will be prompted this same choice when your heir takes over). You can only play 1 mage class per character, so if you want to play as a different type of mage you will need die at some point (don't choose immortality).
Each mage class has it's advantages. At the beginning of the game you may want to play as a
After you've secured your position and your heir takes over you may want to play as a
Later on, your next heir may want to play as an
Finally, once you've become king your next heir may choose to be the powerful
So choose your class wisely! Spells also have a cooldown, so sometimes you will need to wait 1-2 years before being able to use that spell again. Therefore if you cast that summon spell for extra troops, you will need to wait 4 years before attempting to cast it again! Don't expect to spam that spell for wars early in the game!
More Screenshots
Euric 'the Lame' (air mage) was lame most of his life after going on a mage quest, but towards the end of his life he had finally achieved Arcane Mastery and was able to regenerate his limbs unlike his father! He also destroyed the Middle Francia Empire through *cough* magical assassinations...
Before going to war, make sure to choose the buff spell!
I was able to retake Greece from the Bulgarian pagans as a powerful fire mage (and immortality)!
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