New here so forgive me if all this has been answered only just heard of this game a few days ago.
I love a good city building game, I still play Simcity 4, I was hoping for a simcity 5 but as we all probably know maxis had other ideas
I thought all hope was lost for a true successor to simcity 4, Then last week I spotted this game and the trailer made me laugh, its was like, how to make a good city building game is basically just do the opposite of what maxis did.
But then as I got deeper into researching it I soon realised how remarkable similar they sounded, like restricting population so they can sim each sim. So some sort of agent system?
Are they going to need to pretend the population is higher like SC13 because of limitations?
I heard there is only 2 density of building. I have seen pictures of small and medium, so can you not make skyscrapers?
I know the obvious mistakes SC13 made have been rectified, like the no offline, no mod tools, insufficient map size.
But what else?
I imagine all the Simcity 2013 insults have been done to death, but as a bit of background probably the only thing I liked about Simcity 2013 was the resource, mining part.
Apart from that I dont think the game got anything right whatsoever. It was awful from the ground up.
I'm hoping this is closer to simcity 4 but with 10 years of advancement. But from what Ive read so far its sounding remarkably similar. Even some of the quotes I read sound exactly like what maxis said.
I would love to see this be a proper city building game, and really stick 2 fingers up at maxis 'vision' as they called it, and if it is done well sell millions to show maxis what they could have won if they hadnt sold out.
I'm not after a Simcity 4 clone with modern graphics but I would certainly settle for that. The most important thing to me is simulation and a sort of realistic approach.
So basically...
Does it have resources?
Do buildings grow if you meet their needs?
Does it only have 2 densities, small, medium?
Can you eventually grow skyscrapers?
Does it have a demand and RCI rule?
Do sims remember where they live? Do they get better jobs with better education and then maybe move into a better house?
Farms?
Wonders? I read those were in, not a fan of them in SC13.
Any other things you might think is relevant?
I dont know how much is actually known or what is speculation at this stage.
Thanks.
I love a good city building game, I still play Simcity 4, I was hoping for a simcity 5 but as we all probably know maxis had other ideas
I thought all hope was lost for a true successor to simcity 4, Then last week I spotted this game and the trailer made me laugh, its was like, how to make a good city building game is basically just do the opposite of what maxis did.
But then as I got deeper into researching it I soon realised how remarkable similar they sounded, like restricting population so they can sim each sim. So some sort of agent system?
Are they going to need to pretend the population is higher like SC13 because of limitations?
I heard there is only 2 density of building. I have seen pictures of small and medium, so can you not make skyscrapers?
I know the obvious mistakes SC13 made have been rectified, like the no offline, no mod tools, insufficient map size.
But what else?
I imagine all the Simcity 2013 insults have been done to death, but as a bit of background probably the only thing I liked about Simcity 2013 was the resource, mining part.
Apart from that I dont think the game got anything right whatsoever. It was awful from the ground up.
I'm hoping this is closer to simcity 4 but with 10 years of advancement. But from what Ive read so far its sounding remarkably similar. Even some of the quotes I read sound exactly like what maxis said.
I would love to see this be a proper city building game, and really stick 2 fingers up at maxis 'vision' as they called it, and if it is done well sell millions to show maxis what they could have won if they hadnt sold out.
I'm not after a Simcity 4 clone with modern graphics but I would certainly settle for that. The most important thing to me is simulation and a sort of realistic approach.
So basically...
Does it have resources?
Do buildings grow if you meet their needs?
Does it only have 2 densities, small, medium?
Can you eventually grow skyscrapers?
Does it have a demand and RCI rule?
Do sims remember where they live? Do they get better jobs with better education and then maybe move into a better house?
Farms?
Wonders? I read those were in, not a fan of them in SC13.
Any other things you might think is relevant?
I dont know how much is actually known or what is speculation at this stage.
Thanks.