@ Beagá:
Question about the mod - how more difficult is is and why? Is it due to better scripts, or does the AI get lots of free units?
1. I don't think that Fernando improved the AI for WiF2, but the AI has been certainly improved for DHF, which makes WiF2 already more difficult. The first WiF was quite challenging for me, but nothing that I couldn't manage.
2. AI gets tons of free units for USSR. I played only 4 times with WiF2, and stopped all the games way before 42.
a. For the first AAR with Germany, which was also a test. Unfortunately, I had to stop it during the winter 39-40 because of a very important bug.
b. Right after the bug got fixed, with Japan. I defeated China quickly, but I am sure that a medium level player would have lost badly (no false modesty here), then I stopped.
c. Another try with Germany. I got the 'achievements' for Poland and France, but failed to capture Moscow in time. After having destroyed all the SU front lines units, I thought that I could win until tons of units arrived to do way more than restoring the balance. Beginning of 42, I was on the defense even I was still able to give some heavy blows. It is possible that I could have won the game, but I am not sure. To my defense, my build up was more historical than in a game played to win it; I eagerly dispersed my production on the 3 arm branches (my fleet was quite important as well). The reason is that I wanted to be able to enjoy all the events added (the surer way to do that is to go historical up to a certain level) Since I started to have a little more time at home, I decided to stop the game in order to not spoil the discovery of the mod, to start another one and to write the AAR.
d. And now this one. I intend to play it along the same lines. Another thing, I won't spearhead straight to Moscow in one heavy blow. This strategy probably works, but it would have been purely suicidal IRL, so I won't do it. I prefer to act with the plausibility that the game allows.
Don't expect any other updates before probably 2 weeks.